The online racing simulator
Test Patch 0.6R8 (now R22)
(408 posts, started , go to first unread)
Quote :We plan to release version 0.6S this weekend.

I am surprised S letter is chosen : upcoming test patches will be called 0.6S1, 0.6S2 ... I fear a great confusion in the mind of some people to come Na-na
Hello Scawen first I wanted to thank you for showing that LFS is alive and that's a good sign because this simulator is one of the best that exists in physical terms.
I admire your work and it has been a real work!

But I'd like to ask for a little more bet on the SimRacing activity, to focus on like the old days.
For example why there is not an officially LFS world championship?
try to further promote this simulator and make it grow little more.

I'm not against cruise usage on LFS, but this has moved the real SimFacers from LFS to other simulators, I think it would be good to show that LFS is alive and it has a lot to give.

It would be nice to be able to have new tracks (even if they are Blackwood type for example) plus new cars (for example having RB4 GTR version, I think it would be interesting).

A bet on Rallys for example, which now community of Rallys in the LFS has evolved, why not make a Rallycross rally (in the style of the rallycross world championship tracks with Joker Lap).
I think it's important for LFS to evolve (I'm not talking graphically because the idea they're having right now is very good) I speak in part of the competition and go back to being the LFS I was before
Sorry for my bad english =(
I'm first online today at FM with r22 but while spectating I miss the time difference between the racers at all sectors.

Edit: checked replay made on R21 yesterday and all seems fine (don't know why FM server verion R fox didn't show it to me tonight)
Edit2: other servers seems also fine
Quote from Scawen :
A couple of weeks after the release of this full version, we plan to show some images of the new track updates Eric has been working on using the new graphics system which supports specular lighting and a new shadow system.

Hi Scawen... first of all, thanks for all the work you´ve been doing so far... really appreciated... now, may I ask a question just for the sake of curiosity? Does this new graphic system with specular lighting will migrate from DX9 to a higher one? Sorry if I missed that or if it is a stupid question, but I can´t help but asking... Thanks in advance Smile
Quote from Silvio Tavares :Hi Scawen... first of all, thanks for all the work you´ve been doing so far... really appreciated... now, may I ask a question just for the sake of curiosity? Does this new graphic system with specular lighting will migrate from DX9 to a higher one? Sorry if I missed that or if it is a stupid question, but I can´t help but asking... Thanks in advance Smile

I'm not an expert on this topic, but as far as I can remember, we are still not using a LOT of DX9 features and far from using all the benefits DX9 offers. Smile
The new system (which we are not releasing in the next update) still uses DX9 but has moved up to shader model 3.
Quote from MandulAA :I'm not an expert on this topic, but as far as I can remember, we are still not using a LOT of DX9 features and far from using all the benefits DX9 offers. Smile

Quote from Scawen :The new system (which we are not releasing in the next update) still uses DX9 but has moved up to shader model 3.

Brilliant Smile actually, we love DX9 nowadays coz it´s so smooooooth! No sim flows as smooth and immersive as lfs in my experience... yet looks great for my standards too.. much better than other DX11 candy eye options out there at 40fps with 15 cars on grid... also often you have to turn down the settings so much to get a decent online game play at times that it ends up looking like Atari stuff.. that of course in a modest machine such as mine...

anyway, was just curious... thanks for the answers. Looking forward for the new realeases Smile

Test Patch 0.6R8 (now R22)
(408 posts, started )
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