I am late about this but still would like to comment about it. Lots of people with powercards forget to realize that LFS is pretty GPU friendly, in a way that the GPU goes into sleeping mode by clocking itself and its memory down if it detects it has not have to do much. Without monitoring GPU-Z (which has a clock history graph) its impossible to say what is going on. When in fullscreen or windowed/borderless screen and post processing on/off the drivers can decide to be in a different power state and therefore cause the 10x framedrop. Its then your card which is "sleeping" but to be sure about this; monitor GPU-Z.
Especially when you you use the frame limiter or V-sync function in LFS this happens.
I have a problem in getting to the server someone can help me?
when I get into the server in part of (waiting for ok) I'll this error
(did not receive ok)
but when it comes to the server that nobody is inside it does not gave it!!!
someone can help me for this error
If you just select them there are no preview objects, but you can still paste a copy with the O key. If you select them and then press ctrl-c to copy the selection, you will have preview objects (which you can still place with O, but also ctrl-v).
I would love to see an interface into the physics engine via InSim. I know this is not going to be something that would be a priority for Scawen, but damn it would be cool as hell! Allowing for something like LFSTweak, without having to reprogram the interface every time there is a new build of the game, would be pretty great for the community as a whole.
Giving us, the InSim devs, a chance to do things like DRS and the deployable part of the MGU-K / MGU-H would be amazing but would also allow for the game engine to know that it's being modified from an outside source allowing for proper checking of this information.
The casual TV viewer has no clue anymore with tire tactics, fuel saving, DRS and MGU-K / MGU-H's ... I was watching three screens this evening (sky F1, onboard VER + team radio and internet info screen) but the general pack is just watching a normal broadcast and saying its " extremely boring" and concluding it is "bad for the sport". Such conclusion is logical because they are unable to grasp what is going on, on the background.
So I do not agree.. Keep it simple, stupid (KISS protocol, ax.25 :love: )
I would imagine that there's a fair few, like me, who are perfectly able to grasp it but just don't care. Most (all?) of those things are part of F1's long history of failed attempts to fix the procession problem without upsetting the big teams. It's not racing, IMHO, it's the disguise F1 wears to hide the fact that it contains very little racing.
finally i got a steady picture. im going with no post processing at AAx8 16filtering. however i locked frames to 30 fps. but it stays there pretty steady now that i got that issue thing. now running smooth in full hd.(before i could only run smooth in 720)
lol. sorry im not using a high end million dollar machine for LFS. but thats exactly what Scawen was talking about innit? and as a lowend machine. i experience sometimes lots of issues. and one of those was my FPS . before it went to around 20fps which gives me a stuttering image even in motion. so this is a huge improvement to me.so by smooth i mean i dont get stutter and as when you see lag, i see that sometimes too. now i do not. and im happy with it ,atleast for now.
i got one issue fixed . gotta be main thing. finally understood what that AA was doing.
This is maybe true because the physics engine of lfs calculate 100 fps. But your 59,999 fps Video is smooth. I changed my monitor refreshrate from 50 Hz to 60 Hz to watch your video smooth with DVBViewer. Sorry, but i downloading all yt videos to watch it in better quality. Sorry for off topic. But maybe the testing is finished with R21?.