As in the real world, the amount of reflection depends greatly on the angle between your eye and the surface. When a shiny paint surface faces you directly, the reflection is down to around 4%. When you are looking at reflection on the surface from an extreme angle, nearly parallel to the surface, the reflection amount increases to 100%. It's similar with glass but glass has two reflecting surfaces so when it faces you, the reflection is around 8%. If you want to read up on this, search for Fresnel reflections or Schlick's approximation.
It is hard to notice on still images but is nice subtile effect in motion.
I watched a replay with many flying objects, looks cool when you have camera 'attached' to side of the car. Those overhead brake-distance-markers or the gates on Blackwood Rallye also get reflectd.
There is bit strange effect if you put a camera like in picture and then spin the car around:
A bright yellow/white dot (depending on weather), here visible on the air duct thingy:
It 'moves' nicely over the car but the yellow sun reflected like that, seems a bit too focused/strong?
The trainings-editor is interessting, what is the plan with that?
Would be cool if "challenges" could be as easily distributed as setups or layouts.
(With layout currently is bit a problem that any instruction (target times, car, route,..) are seperated from the file itself, like in forum or so.)
I think a lot of people would expect this feature in a racing sim, and it would surely add value. But looking at the current state of AI in LFS and the fact that the main focus of this product is online racing perhaps it would be more suitable for a community member to develop this feature using (local) Insim? Sure, the controls would not be truly integrated in the UI but the button interface can be made pretty intuitive.
The AI in LFS is fine to race with. Not perfect, but as good or better than other sims that do have offline championships.
While LFS is fantastic online, the reality is only a tiny number of people race online relative to licenses sold. One only speculate, but I'd be willing to bet my hat there are loads more people playing offline than online.
A simple, integrated offline championship creator seems like a bit of a no-brainer to me.