Hey now, I've done road racing without wrecking before. Just the other week :P w/ DW12 at barber (unlike Nathan246 who spun out)
Anyways, LLM Hold My Beer squad will be in full force for round 2 @ suzuka don't worry!
That's as silly of a comparision as it can get, actually both of the above. Compare it with other hobbies and be surprised it's actually not that expensive to begin with. It has a pretty affordable price tag.
Renewed my subscription after some break (~1/2 year)
Tested Ruf rwd "street car" on centripetal test track, I can't even do 1 full circle (small one, 2 gear) sideways, no matter how fast is my steering, as low as 490 degrees, I can drift every rwd street car on AC, even the undriftable mp4-12c, so how can you guys play this broken sim?
12$ down the drain, maybe I will have some fun at oval racing...
People can play it, because they are racing, not drifting. It might not be the best tire model/ffb/feel in sim racing history, but it's good enough for people to race it, definitely with such a great multi-player system
How did you make it? Configuring 900 degrees in iRacing and lowering it in the drivers or configuring 490 degrees in the sim? If it's the latter you messed up the steering linearity so I would be surprised if you could control the car trying to drift.
What he said above.. Also, I can even drift the RUF Cup around every turn of any track, so it's strange that you can't make a circle on a skidpad... Not to mention the difference between steering locks in iRacing and Assetto Corsa. There is a huge difference.
Try the 'street version' on "street tires" no the Cup car
Steering speed is not the problem, but the tire physics, once the car gets in the slide there is nothing you can do about it...
Like the Empty explains it here https://www.youtube.com/watch? ... =UUTuyvr4hC8gBLHdqYFXVO4Q
Like he says, it's not a problem to catch a slide, it's the problem that you can't sustain it (to make a full circle for example)
Pretty pathetic that slip angles are still a "hot topic" Everyone knows iR slip angles isn't the best out there, but if you know how to wheel it and work like the average person with an income - then it's one hell of a fun sim.
If it ****s up having proper responses to a slipping tyre, how can it say that it has a realistic tyre model. It has a realistic model, it will perform correctly at all slip angles, not correctly within a small small window of parameters.
Again, I wouldn't expect anything other than deceit from lieRacing and nothing put pure denial from the fans who have bought in.
Just crawl back under your rock you troll, though I will never get tired of seeing the way you try to make your miserable life feel better by spitting constant crap out of your mouth Not even going to waste any time on a proper resonse, 0/5 troll, nothing to see here.
The thing is that they could fix it but don't want to. Realism = difficulty after all. And I'm pretty sure that punchline also appeals a lot to the old gtr1/2/rf players who had cars that spun in similar manner.
Since I saw an 'update' about the new fence rendering system, I was just utterly ashamed of LFS for some reason and felt like i was waiting for years just to get a couple of new turns and some new fence rendering system to gain a couple FPS for win95 users... So I went searching for an alternative for the time being and i paid 15$ for 3 months of iRacing.
Compared to LFS the multiplayer functionality is different but its also new to me. I've bought Bathurst for 13$ which didn't make a big dent in my account even if i only work part time and get close to minimum wage. I think of the investment as not buying crap loads of beer when i go out with friends and instead putting some of that cash into iRacing and see what comes of it.
I got my Class D license within a week and i must say its clean and really competitive racing all the way, the rolling start system is well done and it requires patience. I remember it was my first rolling start and i didn't know proper procedure of which car to let through and which car to stay behind so i passed a leading driver before the green light went on. Afterwards i got a private message form the same driver welcoming me to iRacing and understanding I'm new and even gave me a link to the sporting code after telling me tips on how to get a good start in the rolling start procedure.
That was my introduction to the iRacing community, seems like a mature and intelligent bunch that just gets together for some clean decent racing for the evening. In my opinion, physics wise at least with the Pontiac Solstice and Mazda MX 5 Cup car really fun to drive and gives good FFB response and you can feel the car like in LFS except without the massive give of tires and slipping all over the place if your not on slicks. Of course people might say something about the slip angles or whatever. Yes, if you loose the car mid corner there's a 80% chance you're going to not regain control, I think it depend on the FFB settings, steering lock and of course the drivers reaction time, I've managed to do some drifts on the MX 5 cup car myself although they weren't done on purpose but it is possible. but you don't buy iRacing for drifting anyways so I don't see why anyone would complain about drifting in iRacing.
I still love LFS and will forever be subsribed to the forums and enjoy the new Westhill version whenever it comes out. LFS tire physics simulation has not been beat yet from competitors but the lack of updates and lack of new people on the LFS team just shows that further progress will be as slow as before and every update after Rockingham, Westhill and etc will just take even more time to complete. So i suggest using your free time wisely and see and experience new simulations, software. It really is a fun little Sim aside from the money being spent if you take it seriously enough. Just thought i'd share my experience with you guys, hope it wasn't too long of a read
Dont want to sound like a big douche here but atleast they don't advertise on other websites in a desperate attempt to gain customers, like Oculust rift vr with pictures of the scirocco and rockingham that haven't been available to actual users for 6 years. lol
I don't think Scawen has done what you've described. All the OR images are from current version of LFS, not the "S3" fork (as I'd presume it's done).
As for your complaint about fence rendering, it's actually a bigger deal than you think. It's the addition of graphics engine features that will allow more complex geometry (instead of poor alpha textres) for various structures, without putting a strain onto the graphics card. What Scawen has done is effectively implement geometry instancing, which was touted as some huge DX10 feature (but supported in DX9).
It might seem small for the uneducated, but for those who do understand graphics engines and the complications that programming can bring, the fences are a pretty nice update to the graphics engine.
Because you don't have a response, as I'm correct. If we're allowing something to be called a sim when it works within very specific parameters, then NFS and even GeneRally are "sims" as they correctly simulate a stationary car without any problems. Further evidence to me being correct is instead of ignoring the post, you needed to insult me demonstrating that you genuinely have no counter argument and instead need to attack my character.