I modified the French file directly and translated the 24 missing lines (I don't have an Oculus Rift to test it in game), and the only one translator active on the forum dosen't allow to send him PMs. So here is the file :
Test Patch F11, now including French, Polski, Croatian.
For Rift users, this removes one thing that used to annoy me, when
I forget to put the Rift into extended mode before starting LFS.
If you try to enter 3D mode when the Rift is not in extended mode,
and get the message to restart LFS with the Rift in extended mode,
it is now possible to go into a window (SHIFT+F4) and set your
Rift to extended mode then click 3D to try to enter Rift mode
again without exiting LFS, so avoiding one exit and restart.
Mr Danish Wizard,there are only 2 views available to set as default view - in car and custom,follow view is not available in this selection. I would also prefer to have the very evil follow view set as my default view.
It can,but it's too close for a decent FOV and it has fixed axis (the view is static to car).
Comparision with real life is not very good,as in sim you don't get any g-forces on body to feel how car moves,so I need to see it. I'm not that high skilled racer as you are,so I need some help,sue me! :P
It's all nice that it's easy to implement but if it's also a good idea nobody knows. I don't understand why this needs to be crammed in on (supposedly) release day.
I personally don't see any benefit to change added masses or alter air restriction during a race. Racers build their setup based on handicap values when those numbers all of a sudden change basically the whole setup is worthless.
And is it realistic? All of a sudden a bunch of cars have 50 kg extra during a race. Out of nowhere.. Very weird..