The online racing simulator
New Xmotoracing version 1.29
(72 posts, started )
Quote from Inouva :So, for not having a G25/27 i can't enjoy the physics?, ok....

So, you realy enjoyed Crysis or HL2 playing with a wheel right?

Back to the kitchen before you realise how much sense that didn't make.
Perhaps her analogy wasn't the best one, but she has a point. You don't need any special equipment to enjoy in-game physics; if that was true, one could as well say that it's impossible to fully appreciate a racing sim without motion platform.

But I guess we all know how full of nonsense justasimfan is when it comes to judging racing sims...
Quote from 91mason91 :Back to the kitchen before you realise how much sense that didn't make.

dont say anything to him or he'll fook some manga at you !
Quote from 91mason91 :Back to the kitchen before you realise how much sense that didn't make.

NO, because is not esential to have a wheel to enjoy the physics of lfs that all
Quote from Inouva :So, for not having a G25/27 i can't enjoy the physics?, ok....

So, you realy enjoyed Crysis or HL2 playing with a wheel right?

Crysis and hl2 are first person shooters NOT DRIVING SIMULATORS my friend.They are two completely different things....i cannot understand your reasoning.Have you ever driven a car or raced one in real life ? A good force feedback wheel can give you the same feel of the road and the same fight with the steering wheel as in real life.Add a nice setup with a clutch and a shifter and real life experience can be applied while playing and the opposite experience gained from the simulator can actually be applied to real life.The same happens with flight simulators provided you have the nesessary equipment as you get flying hours spend in the game counted as real flying hours.And to enjoy first person shooters while we are on the matter as with driving games you need the right equipment (g25/25 -fanatec 911) the same applies with first person shooters as a good gaming mouse helps a lot( i have a logitech mouse revolution-the one with two scrolls! ),and a nice gaming monitor and a good system to play smoothly.
-And last if you play fist person shooters give a try to Bioshock,Far Cry 2,Stalker Clear Sky and Stalker the call of Prypiat,Fear 1/2,Fallout 3/new vegas,Tribes Vengeance,Singularity,call of duty -modern warfare 2,Rainbow six Vegas and replay Hl2 with the 20gb fan made cinematic mod.
I would like to thank you for all the heureka-moments you gave me with your eloquent postings justasimfan
Quote from justasimfan :The same happens with flight simulators provided you have the nesessary equipment as you get flying hours spend in the game counted as real flying hours.

wat.
Quote from justasimfan :Crysis and hl2 are first person shooters NOT DRIVING SIMULATORS my friend.They are two completely different things....i cannot understand your reasoning.Have you ever driven a car or raced one in real life ? A good force feedback wheel can give you the same feel of the road and the same fight with the steering wheel as in real life.Add a nice setup with a clutch and a shifter and real life experience can be applied while playing and the opposite experience gained from the simulator can actually be applied to real life.The same happens with flight simulators provided you have the nesessary equipment as you get flying hours spend in the game counted as real flying hours.And to enjoy first person shooters while we are on the matter as with driving games you need the right equipment (g25/25 -fanatec 911) the same applies with first person shooters as a good gaming mouse helps a lot( i have a logitech mouse revolution-the one with two scrolls! ),and a nice gaming monitor and a good system to play smoothly.
-And last if you play fist person shooters give a try to Bioshock,Far Cry 2,Stalker Clear Sky and Stalker the call of Prypiat,Fear 1/2,Fallout 3/new vegas,Tribes Vengeance,Singularity,call of duty -modern warfare 2,Rainbow six Vegas and replay Hl2 with the 20gb fan made cinematic mod.

I'm trying not to laugh at your reasoning. According to you, you need a G25 for racing sims and a HOTAS for flight sims?

That's flawed reasoning. Both genres work perfectly with entry level hardware, or even a keyboard. A gaming mouse isn't needed for FPSes, in fact a standard mouse will do, I regularly get a KDR of 2-3 with a cheap ($5) mouse. I race LFS and fly with keys and mouse, you obviously have an issue with my choice of input device.

You get real flying hours in a sim? News to me, go log 25,000 hours on MSFS or X-Plane and apply for a job with an airline. They'd laugh you out of the office,

NO sim is 100% realistic. No flight sim covers every system or switch in a 747, and no racing sim
No my friend you Don't need either of those BUT you are going to loose the point aren't you ? With the above equipment you can have an exprerience that is very close to real life and you can even gain experience by playing.Or the opposite you can apply real life experience on the game.

Sure you can play with a keyboard (stabilized too...) but then you are just playing a game NOT a simulator.Is there anything,anything doing when playing with a keyboard that is similar to real life driving and racing ? Even turning is not a press a button thingy multiple times but turning in a axis.

And flying simulators like x-plane and flying simulator x can provide you with a good number of your needed flying hours to get a license.

http://www.x-plane.com/pg_certified.html

Provided of course you have the right equipment and you buy the pro version of the software that supports that equipment and uses a special usb key to check your equipment/your frame rates and your settings(tri-monitors etc...).And yes the equipment(Professional joysticks/rudder pedals and throttle controls along with instrument panels is very expensive
http://www.flypfc.com/
But have in mind that having actual airplane lessons as amazing as they are can cost you up to $500 per lesson....So even $10.000 for having a simulator that could give you 1/5 of you needed hours to get a license is a bargain....(You can actually built yourself one for even less as you can find some used parts on ebay )
Quote from justasimfan :Sure you can play with a keyboard (stabilized too...) but then you are just playing a game NOT a simulator.

So you're saying when you play LFS with a keyboard it's not a simulator any more but a game? I don't get your reasoning... It's still LFS, nothing changes physics-wise...
Quote from justasimfan :No my friend you Don't need either of those BUT you are going to loose the point aren't you ? With the above equipment you can have an exprerience that is very close to real life and you can even gain experience by playing.Or the opposite you can apply real life experience on the game.

Sure you can play with a keyboard (stabilized too...) but then you are just playing a game NOT a simulator.Is there anything,anything doing when playing with a keyboard that is similar to real life driving and racing ? Even turning is not a press a button thingy multiple times but turning in a axis.

And flying simulators like x-plane and flying simulator x can provide you with a good number of your needed flying hours to get a license.

http://www.x-plane.com/pg_certified.html

Provided of course you have the right equipment and you buy the pro version of the software that supports that equipment and uses a special usb key to check your equipment/your frame rates and your settings(tri-monitors etc...).And yes the equipment(Professional joysticks/rudder pedals and throttle controls along with instrument panels is very expensive
http://www.flypfc.com/
But have in mind that having actual airplane lessons as amazing as they are can cost you up to $500 per lesson....So even $10.000 for having a simulator that could give you 1/5 of you needed hours to get a license is a bargain....(You can actually built yourself one for even less as you can find some used parts on ebay )

That's US centric however. Youi're in the UK

Okay so if I use a keyboard with FSX, it's not a sim? Nor is LFS? Again. Flawed argument. What about XMR? That's not a sim if I use keyboard?

I travel a lot, so I use a laptop, not able to take any specialized equipment with me

Would any real life racers please like to elaborate on how realistic a racing sim is, compared to a real car?

EDIT: Something I thought of. Airline Simulator 2 is designed around keyboard/mouse.

Why? It has a fully modeled FMC, now tell me a joystick or pedals that can program a flight management compter?

Also, the physics don't change, regardless of input device

EDIT 2: Would you tell Alex Zanardi or Nic Hamilton to race with a wheel and pedals only instead of their cars? As said above, not everyone has the time, space, or ability to use a G25/G27
Quote from DieKolkrabe :That's US centric however. Youi're in the UK

Okay so if I use a keyboard with FSX, it's not a sim? Nor is LFS? Again. Flawed argument. What about XMR? That's not a sim if I use keyboard?

I travel a lot, so I use a laptop, not able to take any specialized equipment with me

Would any real life racers please like to elaborate on how realistic a racing sim is, compared to a real car?

EDIT: Something I thought of. Airline Simulator 2 is designed around keyboard/mouse.

Why? It has a fully modeled FMC, now tell me a joystick or pedals that can program a flight management compter?

Also, the physics don't change, regardless of input device

EDIT 2: Would you tell Alex Zanardi or Nic Hamilton to race with a wheel and pedals only instead of their cars? As said above, not everyone has the time, space, or ability to use a G25/G27

I am sorry but somewhere over there i lost you....How old are you from curiosity ? In my book playing with a keyboard or mouse stops a sim from actually being a sim.It is just a game like the dreaded need for speed series or test drive or burnout series etc...When the act of driving that involves turning/feeling/fighting with a wheel,balancing the throttle/brake/clutch pedals and shifting is removed than it starts becoming a game not a sim...

-And for your information real life racers USE simulators for actual training in between races.American nascar and indycar teams use iracing a lot and in europe f1 teams use either rfactor or like ferrari a variant of netkar pro.Actually in the latest Fith Gear episode Plato(A touring car driver himself-and a good one that lost the title because a prototype he was driving for the tv series caught fire) was driving head to head with David Coulthard in a rfactor simulator and by also using a motion platform they both talked of how close to real life was.Actually Plato was soaked wet after he finished racing -IT is THAT close to reality.

Also airline simulator IS NOT A FLIGHT SIMULATOR!!!!!!!!!!! iT SIMULATES A AIRPLANE COMPANY -AS CHAMPIONSHIP MANAGER SIMULATES A FOOTBALL TEAM -it doesn't really simulates all the physics behind it....

Nic Hamilton ? You mean Louis Hamilton ain't you ? Two thumps up through for remembering Alex Zanardi-He was he after all that with Senna developed the honda nsx and the vtek technology nowdays used through variads in almost every new engine(vvti,fsi,vanos etc...).

And yes simulator developers ask from race drivers ALL the time to test their games/simulators -That was the reason why some games ended up so good -like the papyrous nascar series and grand prix legends,richard burns rally,netkar(as kunos helps ferrari.....) and so on...
Quote from justasimfan :I am sorry but somewhere over there i lost you....How old are you from curiosity ? In my book playing with a keyboard or mouse stops a sim from actually being a sim.It is just a game like the dreaded need for speed series or test drive or burnout series etc...When the act of driving that involves turning/feeling/fighting with a wheel,balancing the throttle/brake/clutch pedals and shifting is removed than it starts becoming a game not a sim...

-And for your information real life racers USE simulators for actual training in between races.American nascar and indycar teams use iracing a lot and in europe f1 teams use either rfactor or like ferrari a variant of netkar pro.Actually in the latest Fith Gear episode Plato(A touring car driver himself-and a good one that lost the title because a prototype he was driving for the tv series caught fire) was driving head to head with David Coulthard in a rfactor simulator and by also using a motion platform they both talked of how close to real life was.Actually Plato was soaked wet after he finished racing -IT is THAT close to reality.

Also airline simulator IS NOT A FLIGHT SIMULATOR!!!!!!!!!!! iT SIMULATES A AIRPLANE COMPANY -AS CHAMPIONSHIP MANAGER SIMULATES A FOOTBALL TEAM -it doesn't really simulates all the physics behind it....

Nic Hamilton ? You mean Louis Hamilton ain't you ? Two thumps up through for remembering Alex Zanardi-He was he after all that with Senna developed the honda nsx and the vtek technology nowdays used through variads in almost every new engine(vvti,fsi,vanos etc...).

And yes simulator developers ask from race drivers ALL the time to test their games/simulators -That was the reason why some games ended up so good -like the papyrous nascar series and grand prix legends,richard burns rally,netkar(as kunos helps ferrari.....) and so on...

Airline simulator 2: http://www.nomissoft.com/as2.html It clearly states there it simulates aircraft. I have it, it's built around keyboard/mouse/joystick. NO rudder support. NO HOTAS support. 100% real flight dynamics (Incidentally, I have a copy I'll give away of AS2)

No, Nic Hamilton has Cerebal Palsy, he's running in Clio cup this year. He's raced using a gamepad. I guess according to your narrow mindedness, he's not a simracer?

I'll ask you the same thing. How old are you, not understanding that people have different choice about inputs for games/sims.

Around here rF has a poor reputation (ask Tristan). Real teams use rF Pro, Red Bull being the most famous. NOT easily buyable by you or me. Do you honestly think Christian Horner pops down GAME in Milton Keynes to buy rF for the RBR sim?

Quote :
NASCAR series

NR1 used a modified Indycar Racin engine. No driver input on either.

Quote :grand prix legends

Again. No driver from 1967 helped with physics or feel.

Quote :richard burns rally

IIRC Richard did pacenotes/rally school mainly.

I distinctly remember the abysmal tripe that was CART Preciison Racing asking drivers for input. It did precisely zero good.

EDIT: How do you know Fifth Gear didn't selectively pick which bits to air?
About airline simulator....They state it as realistic but..by 1999 standards...And even by those standards i do remember during that year there was one other underestimated gem of a game called flight unlimited 3 by looking glass...That was way more advance even by 1999 standards...And one other game was released through it took 1-2 years to fix called falcon 4...
Quote from justasimfan :And flying simulators like x-plane and flying simulator x can provide you with a good number of your needed flying hours to get a license.

thats bs and you obviously dont know anything about how aquiring a pilots licence works
for what its worth my best friend has an atpl so unlike you i do know what im talking about
Quote from Shotglass :thats bs and you obviously dont know anything about how aquiring a pilots licence works
for what its worth my best friend has an atpl so unlike you i do know what im talking about

As far as I know you can practice only certain things like IFR navigation or approach on a certified sim and have it logged. It's definitely not like you can do the entire PPL on X-Plane.

@justasimfan
I think you quite exaggerated Plato's excitement with the RB simulator. He just found the force feedback and motion platforms movement "quite real", but at least the motion platform movement requires pretty basic physics and even DiRT or NFS:S get that right. As long as you don't have a real car to compare it to, it will always feel real as long as the acceleration calculations aren't completely off. RB simulator also has a big advantage over commercial sims because if focuses solely on one car the developers know to the last bit. It's not that hard to recreate it's behavior when you have access to gigabytes of telemetry data recored in hours of testing and races...
Quote from justasimfan :No my friend you Don't need either of those BUT you are going to loose the point aren't you ? With the above equipment you can have an exprerience that is very close to real life

Really? A gaming mouse will make you a better US Army marine?
Just tried the newest version of this game btw. Didn't change a bit. It was gone from my PC after 2 minutes (that includes downloading and installing it).
Quote from MAGGOT :Really? A gaming mouse will make you a better US Army marine?

My brother has toured Bosnia and three times toured Korea on the DMZ. He has a kill in Korea, basically a "him or me" situation as he described it. It has negatively affected him forever, that one single kill, but he did explain that during the teenage years, had he been playing video games with a normal mouse, it would have been him....

[/sarcasm]
Quote from Bose321 :Just tried the newest version of this game btw. Didn't change a bit. It was gone from my PC after 2 minutes (that includes downloading and installing it).

2 Minutes!!! Ok it's not perfect but in 2 Minutes you cannot even make one lap!! And as i said it's not epiphany compared to old versions but the physics slowly do get better(In this version you have to press x or whatever you specify in the controls to enable a block diff(lsd) that makes it possible to control the car while sliding.Also the problem with the power curve sort of improves if you select in the garage options a semiauto or a manual clutch(provided you have one).In any case it would help providing your thoughts to the devs to improve the game.We don't have that many sims out there so every new one is welcomed in my book and should be helped out.
Anyone else think that Justasinfan is a retard?
Quote from MadCatX :As far as I know you can practice only certain things like IFR navigation or approach on a certified sim and have it logged. It's definitely not like you can do the entire PPL on X-Plane.

@justasimfan
I think you quite exaggerated Plato's excitement with the RB simulator. He just found the force feedback and motion platforms movement "quite real", but at least the motion platform movement requires pretty basic physics and even DiRT or NFS:S get that right. As long as you don't have a real car to compare it to, it will always feel real as long as the acceleration calculations aren't completely off. RB simulator also has a big advantage over commercial sims because if focuses solely on one car the developers know to the last bit. It's not that hard to recreate it's behavior when you have access to gigabytes of telemetry data recored in hours of testing and races...

Of course you cannot have a full license straight through a sim!!! No matter how realistic a sim can be and trust me buy or built a motion platfrom(you can built one for around $2000-there is one company that sells or the needed electronics and the software to use them in the major simulation) and you can have something akin to reality its still not the same because the element of fear is missing.But as i said you can have up to 1/5 of your actual needed flight hours logged in simulators.Also i don't know if that applies on all countries yet as there are different levels of simulation approval.For example a tri-monitor system with pro controls but without instrument panels(radio etc..) will be considered only as a level 2 system that gives you fewer hours .A system with full instrument panels and pro controls would be considered a level 3 system that gives you more hours as they advertise.There are even level 4 certified systems that may give you even more hours for all certified motion platforms....But the cost keeps raising up with each higher level....
Since the XMR devs want me to pay 50 bucks to be actually able to test it, then no thank you. One car, two tracks and inability to race offline is hardly motivating to play the game any longer than a few minutes. I don't wonder Bose 321 ditched it after 2 minutes, I got bored after 10.
The physics is honestly one of the worst I saw in serious racing sims and so is graphics. This game needs A LOT of love before it can be taken as a serious sim, those few silly HDR effects aren't saving it.
About the price you are right there.No matter how much content the full game has it does not excuse the hefty 50 dollar price at its current state.On my behalf what i see in this game is an advance render engine with many advance features we ask for many years in no responce.That's why i believe the more people make suggestions/help/critique of the game to its devs it would only mean improvements for that game.Even the price tag if enough people talked about it to them instead of only here they definitely would reconsider changing it to something more appropriate.
I highly, HIGHLY doubt that. Would Scavier change LFS's price based on forum posts? Likely, no

Also did some research into your X-Plane BS, you have to buy specialized equipment at up to $500,000, plus X-Plane Pro at up to $5000 then talk to the FAA, adding in more cash. At that rate real lessons are cheaper

Critique's been made here, but the way I see it you're not happy with the feedback. I checked your LFSW times last night and you're about as slow as I am. Which is very.

New Xmotoracing version 1.29
(72 posts, started )
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