The thing is, with a race like this in the middle hours, everyone's in mad places completely out of sync etc. it's hard to sort of...keep having interesting things to say. If it was iTCC or even GTAL or IGTC, the races are short enough to keep cars battling around each other, but with such a long race, things get so spread out you either try and look totally excited at 21 second gaps or sit and say nothing. We'd all rather still be entertaining.
Oh please don't missunderstand my intention to raise that, off topic is fine in a 12 hour race. Just after 60+ minutes or however long I was watching at around the 4 hour mark there was no mention of the race at all, it was a better ballance when I tuned in later. Going to log in again and see how it's going now
All issues thats possible! FFB problem, LFS minimizing, body-work damage interpeting under braking and in some turns because of the LFS minimizing (going 240(?) km/h straight into a wall), tire popp because of the body-damage. Not to mention the problems my team-mates got. My first two stints were just unluckyness. My two last stints where quite good.
After the end of the 2009-2010 season on a bad note(poor turn-up rate in the last few rounds), admins want to break the boredom of three seasons on GT1+GT2 without any real important patch in between.
After months of arguments, speculations and work on a (now abandonned) stillborn project, admins/beta-testers come up with a brand new class, the GT0.
GT2 is too popular to be scraped(as you see, it's the most crowded class atm).
Admins decide that having 15 GT0s and 15 GT2s on track would be too much problematic, therefore GT1 cannot be scraped
One of the only "viable"(though some will obviously argue with that, go to the MoE section if you have some time to loose in reading neverending arguments on this topic) solution is to have 3 classes, GT0, GT1, GT2.
I think most of the people involved in the series share your opinion Becky, this was the argument that came the most often during the pre-season arguments. That said, don't forget that if we have only half-dozen of cars in GT0 and GT1 at the end of round 1, it's also because of the lack of interrest in the faster classes, the series were supposed to run with 10 cars in each class or similar. Also, even in real life it is not rare to see 6-10 cars classes, even less is events with a lot of different car classes like the 24H of Nurburgring.
Honestly I don't exactly know which opinion I should personnally have on this GT0 class. I haven't tested the FZ0 and the XR0 yet, and I'm probably not skilled nor experienced enough to push them at their limit anyway. As a GT2 driver and squad manager though, I think it brings an excellent multi-class athmosphere. The GT1/GT2 speed difference wasn't great enough to give a big influence to lapping. With the GT0s you have to be more careful with the people around you from other classes. And the GT0/GT2 speed difference isn't as much scary as it might look from the outside, as all cars on track have a very similar corner speed, so the GT0s catch the GT1/2s only in the straights. It's not like in events mixing very different car classes like GT1/NGT or similar, where you always have the fear of having a faster car catching you in a fast section with blind corners.
Of course the main risk is to have teams running in GT0s getting bored in competing in 6 cars grids, we will see how it goes later in the season.
And anyway, MoE is one of the only international LFS endurance league simulating the multiclass athmosphere. Multiclass systems are part of endurance racing, so I think it should stay like that, should we have 2 or 3 classes on track.
On topic, I've watched only like the first 40 minutes, but the stream was excellent from what I've seen. I'll try to download it and watch some other parts later today.
2. 6 Hours of Westhill International: January 8th, 14:00 UTC
3. 24 Hours of Aston GP: February 12th, 16:00 UTC
4. 6 Hours of South City Long: March 12th, 14:00 UTC
5. 6 Hours of Fern Bay Black: April 9th, 14:00 UTC
6. 6 Hours of Kyoto National: May 7th, 14:00 UTC