The online racing simulator
[OLD] Tyre Physics Progress Report
(4443 posts, closed, started )
Quote from bbman :
See what happens? That's ALL YOUR fault! You jinxed it! :chairs:

Haha, my questions will stop now. I will just have to wait patiently
Quote from RasmusL :Probably because popping is simulated when a tyre point reach ca. 200 C, and the tyres become soapy way before this point. I certainly don't know any tyres that are heated to 200 C, they stay at a lower temperature and pop because of wear, not temperature (mostly).

wild guess but it would seem like overheating the tyres doesnt increase wear like it probably should with the rubber disinitegrating at high temperatures and comming off the cord in chunks
on the whole id say that the tyres become more or less useless after 1-2 laps of drifting is quite correct
Quote from Scawen :Hi there.

I'll "break the silence"... though I do think I said something quite recently.
[...]
it's true that I don't do the same hours that I used to in the early days, when LFS was my hobby, my passion and my work all in one. Now it's more my work, I have other interests as well and there are now other things in life that are more important, but LFS is something I want to be proud of. Something that I want out there and being enjoyed.[...]

There are many excellent programmers with that passion for LFS, many of us had seen in different places great mods, add-ons, and things like that, my question is: why don't you recruit some programmers and physic engineers?, there's a lot out there and maybe 2 or 3 more on the developement team could make bigger things!!!
We all love the passion of early days, that's why we play this simulator and try to contribute with ideas, or simply bringing new players to the game

ps: sorry about my english, i hope all of you can read this message as is, with a lot of excitement and expecting big good things for Scavier, and of course, Live For Speed!
Quote from Miodo :(...) my question is: why don't you recruit some programmers and physic engineers (...)

That's been suggested time and time again, and Scawen has stated time and time again that that is simply not going to happen

Quote from Miodo :ps: sorry about my english, i hope all of you can read this message as is, with a lot of excitement and expecting big good things for Scavier, and of course, Live For Speed!

Your english is better than that of most native english speakers on this forum
Quote from obsolum :That's been suggested time and time again, and Scawen has stated time and time again that that is simply not going to happen

indeed

e.g
http://www.lfsforum.net/showthread.php?p=1095731#post1095731

Quote from Scawen :
And by the way we don't "need" to employ more staff so we can release more stuff and make more money. As most people know, the reason for the existence of LFS is because we decided to leave a game company and work in a completely different way. We have seen before and don't wish for the responsibility of employees and running a company, with all that would bring and the inevitable consequences of turning LFS into a full-blown commercial product where money would become the most important thing. There is no problem here, LFS development simply continues, it takes a while but gradually gets better over time, and that's fine! We are quite happy with it!

thanks for showing that quote!

the situation here, is that we don't think LFS devs are making money or something like that, we love to play LFS and we want to see it alive, at least some patch to download, but the feeling of -nothing happened because devs have no time- is very dissapointing.

I bet that many talented people would make things for this game for free, and the retribution of all of the community will be the energy and the passion of making the best racing game ever.
+1 for Miodo
What Scawen has said about LFS being not a "money is everything" commercial product sounds reasonable. However, even if the work is 100% voluntary and un-paid, there will still be lots of passionate and talented people trying to make some contribution to the programme. Isn't that better than a group of 3 ?
It's been suggested plenty of times, help has been offered (for free) plenty of times, but the dev's position has been made clear. Yes it would mean more people could work, but it's not what they want so it's not going to happen.
Have you any idea how much effort it would be to get new people to a point where they are able to understand all the LFS coding implemented so far good enough to be helpful at all?

I'm a professional software developer in a big company and I know what I'm talking about. LFS surely is such a big project that educating new people in order to be helpful to the project would cost Scawen more time altogether than just doing it by himself. Also the code quality would clearly suffer from that.

I don't like the speed of progress of LFS either, but complaining won't help. So I play nothing or something else until the next update comes. And maybe I don't even have any interest anymore in LFS when the next update comes, but that's fine for me and fine for Scawen I think. No one really cares. Life is more than just LFS.
For everyone complaining about the devs not adding more people because LFS is 'late', read about Brooks's law.

http://en.wikipedia.org/wiki/Brooks%27s_law

This probably means that adding people at this point would DELAY the release of the new physics, although it might speed up development several months from now.
Quote from HorsePower :Have you any idea how much effort it would be to get new people to a point where they are able to understand all the LFS coding implemented so far good enough to be helpful at all?

I'm a professional software developer in a big company and I know what I'm talking about. LFS surely is such a big project that educating new people in order to be helpful to the project would cost Scawen more time altogether than just doing it by himself. Also the code quality would clearly suffer from that.

I don't like the speed of progress of LFS either, but complaining won't help. So I play nothing or something else until the next update comes. And maybe I don't even have any interest anymore in LFS when the next update comes, but that's fine for me and fine for Scawen I think. No one really cares. Life is more than just LFS.

I'm a developer on a big project here in Brazil and +1 to everything you just said, you couldn't have said it better
Quote from RenvoN :I'm a developer on a big project here in Brazil and +1 to everything you just said, you couldn't have said it better

+2

By that route, it would make Scawen some kind of project supervisor, yellin' at people, fixing flaws in code etc., not the coder.

Quite frankly, I (and I believe many others) play (well, I don't play anymore, sadly) LFS because of his coding capability.

I just hope he/they can continue to work on LFS for many years to come.
LFS code is great indeed! Very efficient and stable!
I've been quiet for years (literally) but this is taking the piss lol

Keep on racing!
Many people have offered to help, even for free. I have worked on few such projects where people have offered themselves to work for free, but every single time, the enthusiasm fizzes out after a few days, sometimes hours. Scawen obviously knows this.
It isn't about the volunteers enthusiasm - perhaps a little, but I think the learning curve has a lot to do about it.
Quote from blackbird04217 :It isn't about the volunteers enthusiasm - perhaps a little, but I think the learning curve has a lot to do about it.

What else motivates you then, if not enthusiasm, when you are working for free? Nobody has that much time on their hands that they can afford to work for others without getting anything from it for themselves.
Passion. I work constantly on my side projects, and would gladly have helped the devs. I've asked them 3 times - roughly once a year. I've got the same response each time, but I don't look at it as begging, just as reminding them I'd help. Completely for nothing besides my satisfaction of helping.

Programming, and racing (okay- sim racing), are my primary interests and hobbies. Although I do have a few others, but those take a back burner to these two.
Enthusiasm and motivation is great, but it doesn't guarantee results and in this case, it doesn't mean that one instantly understands everything about the project. I.e., the time used to bring an enthusiast up to speed could be used otherwise.
Quote from NotAnIllusion :Enthusiasm and motivation is great, but it doesn't guarantee results and in this case, it doesn't mean that one instantly understands everything about the project. I.e., the time used to bring an enthusiast up to speed could be used otherwise.

Certainly not, as you can see from my posts above. I understand fully why the developers won't add people - it is their project, and they are staying true to their vision and what they set out to do way back when.
Quote from HorsePower :Have you any idea how much effort it would be to get new people to a point where they are able to understand all the LFS coding implemented so far good enough to be helpful at all?

I'm a professional software developer in a big company and I know what I'm talking about. LFS surely is such a big project that educating new people in order to be helpful to the project would cost Scawen more time altogether than just doing it by himself. Also the code quality would clearly suffer from that.

I don't like the speed of progress of LFS either, but complaining won't help. So I play nothing or something else until the next update comes. And maybe I don't even have any interest anymore in LFS when the next update comes, but that's fine for me and fine for Scawen I think. No one really cares. Life is more than just LFS.

Depents on what point the development is (the sad thing is, we don't know). If what you say would be thru, there wouldn't be any 'multi people' projects on the world.
But there are, and to make that possible, you have to devide the project in parts, and everyone does his/her part. But for that to work out well, the project has to be wel documented. And LFS probably isn't.... I think the problem is that the source of LFS is a very very long spaghetti sourcecode with no comment lines at all, which only Scawen can understand and probably sometimes he can't either (that's why it takes so long)
physics and damage modeling are what i think would be the hardest elements of a game to program, and LFS has both. what the devs are doing is hard work, and i don't think they deserve to be yelled at for it. that's like yelling at an average elementary student for not fully explaining the theory of relativity fast enough.
Do you think it would be accurate to say that this year and a half of stagnation is due to one algorithm?

Assuming Scawen wrote specs for the tire code, how much would someone really need to know about LFS's internals to work on this problem?

I've been here long enough to see that Scawen really doesn't need help with LFS when it isn't this tire physics problem; but... it's this tire physics problem.
Quote from Mountaindewzilla :*SNIP*

And still I have all the trust that Scawen will work this out, together with Eric, Victor and the bèta testers, it will become well loved again. I still have full trust in that.
Quote from HorsePower :Have you any idea how much effort it would be to get new people to a point where they are able to understand all the LFS coding implemented so far good enough to be helpful at all?

I'm a professional software developer in a big company and I know what I'm talking about. LFS surely is such a big project that educating new people in order to be helpful to the project would cost Scawen more time altogether than just doing it by himself. Also the code quality would clearly suffer from that.

I don't like the speed of progress of LFS either, but complaining won't help. So I play nothing or something else until the next update comes. And maybe I don't even have any interest anymore in LFS when the next update comes, but that's fine for me and fine for Scawen I think. No one really cares. Life is more than just LFS.

That's only valid if the amount of remaining work is comparable to the effort needed to educate new people. If there is plenty of work still to be done, then it'll worth getting new people. Typically when you have a project under time pressure, adding new people won't help keep the deadline, but it's plainly wrong to assume that adding more people to the project never helps. Clearly LFS is not a project under time pressure. Two people obviously won't produce twice the amount of code, but seeing the same thing from an entirely different perspective can often help get around a problem faster.
And I also work as a developer so I know what I'm talking about

Do not forget that Scawen clearly stated why they wouldn't hire additional developers and the reason is not that it wouldn't help, but his personal preference to keep things the way they're now...
This thread is closed

[OLD] Tyre Physics Progress Report
(4443 posts, closed, started )
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