His problem is he seems to judge nKp (or any other sim for that matter) by its hosting options and capabilities and not by its physics, driving feel and whatnot like most simracers will do. He hardly even seems interested in the actual driving aspect In that regard I can sort of see where he's coming from, as the hosting side of nKp could use some more work. That said, he's still a ****ing retard for bringing up Moose's last played date as an argument, that just doesn't make any sense at all. What a tool...
Well i installed netkar pro and when i play on single monitor it plays ok but when i try eyefinity setup all the trees pop in and out and graphics pop up every where i have even put all the settings to lowest but still no joy. i have a 5970 card which should run this no problem and a i7 920 @ 4 gig and 6 gig of ddr3 ram at 1600 but still not running right but live for speed runs so smooth on my eyefinity setup any advice how to get this to work with eyefinity would be great
I need to take back some (most) of the things I said about it feeling weird. Everything is behaving as expected and I'm loving how the car can transition from under-to-over or even over-to-under-back-to-over-again in a single corner.
I think Aosta with the bumps and elevation changes is not a good place to establish a baseline judgment of the physics. I've been spending more time on flat smooth Prato and it lets the car do it's thing. Absolutely loving how NKP drives and feels.
I had it 'working' but not worth doing as the objects get culled off screen far too early because of FOV overrides and stuff. I would be interested in getting this solved, as it makes it unplayable in triple monitor with SoftTH,
These days I don't know how many nKP players are actually checking LFSforum on a regular basis... I guess your best bet is to ask the question on a forum dedicated specifically to nKP, like e.g. drivingitalia or GPC (there are many others, anyway)
- Fixed crash on AMD CPUs not supporting SSE2 set
- Overall performance improvement due to better handling of collision detection
- Fixed one case of wrong direction of tyre force vectors, generated at combined levels of slip
- Fixed bump stops slowing down movement during suspension extension (should be noticeable on curbs)
- Added support for loading cameras from 3d parties tracks (via KTO file)
- Added support to export/import cameras in KOFLite editor (save camera file as camera.nkc2 in the track folder)
This is the first update to be deployed through the new autoupdate system. When you first fire up nKP you should be asked whether you want to update. Click on update and then begin update.
The process is quick and painless. If the update is successful your nKS version should read 220.127.116.1111.
Seems like he's putting the autoupdate system to good use
BTW when Final was released, he also added that 'something exciting is up and coming in 2 months'. They have now passed and this activity of late might not just be random bugfixing. OTOH we all know Kunos is hardly ever on time, so...
I got it here since about a year, so you could say that it is actually out already (you could download it from the marangoni site), I doubt we will ever see it in the official version. It still is uploaded on sendspace if you want to have a go, uses old pre 1.03 beta physics though and feels pretty understeery but it still is good fun trying to get up that hill.
Last week i was in Imola track and i did launch with Stefano Casillo (Kunos).
I say that in september we'll see some good news.
Stefano talk about trento-bordone and Osella cars, (with honda 2 liter 240 cv).
Nice news !