Anyone doing that? Anyone want to give that a shot? I'd love to make a fully rendered race.


) 

Actually the result of some crappy opacity work on my part (diffuse texture for both maps doesn't work
but I was just filling material slots at the time
).




Please see, although it is still the middle.

I saved it one night.. loaded it up the next and all the mapping coords were screwed.. all textures were fragmented into separate polys and rotated and all sorts (looked like a really badly faceted model). Not sure what caused it, but ultimately I binned it as mapping straight textures to curved polys isn't something I fancied trying (have since got something to doa basic job of it, but not tried yet).


free version is only 100 frame.
(well all the cars infact...)