I don't really understand how it can have quite a way to go, had like a year on it, released it to the beta testers who said it was an improvement, so it obviously works and if there were problems from their side you've had months to change it
Sorry to go off-topic but it kinda sucks to be left in the dark about everything...
A bit off-topic regarding the "still quite a lot to do".
Well the way the development is going right now is fine by me. Not fast - but atleast we are getting responses from devs and it doesnt look like the whole thing is put on a halt. However, having said that, I would be very disappointed if the new "Big" patch wont be out by Christmas/End of this year.
I just really hope we wont have to see "Early 2010".
well it would be a dissapointment for me after scawen's announcement at beginning of year, it becoming a great lfs year. Well since i am no multiscreenuser i have had a ordinary lfs year then, certainly not a great one
But what cant be helped, cant be helped....carry on
Well, programming new physics is really hard. The tyre model feels good and has a good mathematical basis. But as it's completely different, the tyre heating needs to be done differently too. It simply doesn't work any more like it did. Also things like that little puff of smoke that comes out from a hot piece of tyre each time it hits the road - that has no place in the new LFS physics. In fact, I recently added code that can emit smoke from all hot parts of a tyre (regardless of whether they are touching the road or not). It's quite nice and convincing in some situations but persists for too long in other situations and itself proves that the heating model is not yet right.
Also we are interested in implementing a limited setup system (for road cars - not just the VW) and have realistic setups for all the road cars. But these realistic setups have demonstrated something that is lacking in the suspension.
As with all things in development, one thing is leading to another, and when one thing leads to another, you should do "another". Or at least, that's how I choose to work. The current LFS is already quite balanced. To release something that has not reached the required standard, is not balanced, is clearly wrong (as a whole) and so on, would not do LFS any good at all. Real time simulation of the heating of tyres is not something I could complete in 3 days or a week. I did think I could, but in attempting it, and trying some different approaches, I found I could not. So all I can do is carry on, until the tyre heating is right, update the suspension as required, then implement the limited setup system which will allow you to drive road cars that feel like road cars. Rushing things out would make LFS worse for you, not better.
This is really just a short note, I think this would be better stated in a proper progress report. And that was the plan. But as you and maybe others can't wait, and it is the test patch itself that is causing you to be upset, I hope it was worth explaining the situation. As usual, there is a reason for everything, we have not lost our heads or anything like that.
Although it is offtopic... sorry... Scawen, it's great that You are implementing limited setup options, but remember those unlimited setup options in LFS were also it's strength. There is huge userbase which simply loves to play with LFS setups(just look at setup subforum). I might ask too much(and i will understand that) but... two "cards" of setup options would be nice, with possibility to enforce "basic" or "advance(with maybe even more setup options than now?)" setup on a particular server(Iracing style). I am personally such a person, who loves the possibilities in LFS setups(and how I can feel every change). Thanks to LFS i've learned a lot about differencials, supsension etc. Of course I accept every change You will make, but remember , You've made awesome physics engine... don't take from some of us the possibility to play with it .
Thanks, was just hard to understand how you can do (what seemed like) new physics in a few months for the beta testers to use and then take just as long on refinements. You've made us understand the process a little more though (or maybe just me).
Just for the record im not upset, just somewhat frustrated at not knowing if the new physics are coming at christmas or into spring, especially doing league races you don't want to practice alot incase the physics change.
But i suppose this is just the way LFS is and ive enjoyed it more than any game ive ever bought, so you know what your doing Just don't make us wait too long...
That's nice, but please, remember of drifters and just try to give XRT, FZ5 and maybe XRG some settings helpful in drifting, like camber, parallel steer, toe, and of course - differential. That will be a big gift from you.
I have a little question also - now, when I have hot tires (I mean after the big burnout or few drifting laps) I have a lot of smoke on straights (without any sliding) - just because tires are hot. In new physics this isn't exist? Am I right?
Yes, I know there are a lot of users that have used LFS for experimentation and learned something from the unlimited setups. And we will not take away that ability. The idea is that it will be a host option. Maybe the default will be limited setups and the option will be "Allow extreme setups" or maybe the other way round.
Anyway the important thing is there will be hosts you can join with limited setups. For most road cars that would be very limited (like : tyre pressure and toe). For LRF cars there would be some extra adjustments (like damping and anti-roll bars). Racing cars would allow a lot more adjustments. Other hosts would allow extreme setups. Possibly the extreme setups could one day go further than they do now.
Drifting hosts are one example where extreme setups will be allowed, I am sure.
You are pointing out an issue with tyre heating / cooling that exists in the old physics and is not yet cured in the new physics. I found it was impossible to change a few numbers and fix that - I need to improve the tyre surface and rubber heating model.
Another thing that affects progress is the AI drivers. I found out last week that they are unable to estimate the available grip correctly. Once again I found that a "quick fix" was inappropriate and would be a waste of time. I really need to do some reorganising of their code again, would be a few days work. Obviously many people would say, forget the AI drivers, they are no consequence. But from our point of view, the AI must be able to handle their physics and we cannot release LFS versions with that kind of problem. Many people don't use AI at all, but others do use them. That is an example of something unforeseen just popping up.
I have no idea what patch numbers will contain what updates in the future. The plan is to release Z28 today and then I get back to work on the physics.