Then they should be fitted with roll cages, as is a compulsory requirement in all organised racing. This of course all means they're not road cars.
It's the identity crisis. I'm quite happy for there to be no "road cars" at all in LFS, but they shouldn't pretend that they are. It's a bit silly if they look and sound like standard road cars, whilst at the same time being, for all intents and purposes, mechanically, race cars - of whatever level.
We could all make up some abitrary adjustment values, 4 clicks here, 6 clicks there, but wouldn't it be better to just base it on something real? Why not (for instance) look at similar Caterham 7 series' cars and see what sort of adjustments can be made to those cars, then make those adjustments available on the LX4 and LX6. If those cars have no lights, remove the lights, if they have full race-cages then add full cages to LX4 and LX6. Repeat for other cars, if desired add proper "Base road cars" to LFS with realistically minimal adjustment levels, lights etc etc. Done.
@Sinbad : Trackday cars usually are not required to have roll bars. So you can fit suspension and differential upgrades to your road-legal car (making it less road legal though) and go at your local track for some pick up racing. I feel it's like this in Live For Speed for the road legal cars. For the race-cars there is no arguing.
It just shows your conception of what LFS should be, while my ideas show mine. Do you want to have "extremely road legal cars ?" (Fixed suspension settings, Open diff for the lowered powered cars, no RB, "safety camber and toe"). Or do you want to have "trackday prepared cars" ? You said in your earlier post that the first conception wasn't good, so we agree on the second point
TBH, I don't see the link between the rollcages and the matter of the discussion, as they are essentially for the look in LFS (no chassis flex and stiffness yet ) so there is no point of including them .
The beauty of LFS is that there is a lot of adjustement possible. Having less variety would be a great idea, however, having to restrict them to a very few choices would make it very very bad. As I said, there are some values that need to be diminished (transmission, spring stiffness, ARB ratio to quite a bit, different brake strength) while some others should stay the way they are (all wheel and tires settings, direction, differential, damping settings, ride height, brake bias), because they are "easily" modable IRL.
A counter-argument to "in the series, every car needs to be to the same specs". It's true, all the time you usually only have a choice between some of mandatory parts. However, the same car can be eligible for different series, and then, the rules are different, with different boundaries of adjustement. This is why having LFS have the largest realistic adjustment boundaries is better, since, if some InSim programs is out, you can always downgrade the cars (not only restriction speaking).
I think the dev does them. The race_s setups aren't good enough to be used during racing - They're just an 'okish' platform to start from.
It's probably setup for ease of driving, rather than grip or something. Who knows, maybe the Scirocco will have no adjustable setups apart from tyre pressures etc, as part of the VW licence agreement. I hope not, though.
It is not due to physics changes, it's because the setup changed somehow... you just needed to rename them and they were just fine iirc. There have been tiny changes to physics since BF1, maybe the GTRs are the only ones that have changed enough for the setups being a bit bad to drive.
For race_s, you just need to rename them and they are just as fine as they were back then when they were released.
"Roll cages are just for the look" - sure, but then so is the entire car and driver really, there are no functional mechanical visible parts apart from the tyres. It's about authenticity, who needs a fire extinguisher modelled on the floor of a GTR?
I don't go along with the trackday racer thing. Who shows up to a trackday with 20 identical other cars, all with exactly the same after-factory parts (but no cages, aesthetically they're stock), exactly the same power and weight and tyres, for a fun, unorganised race with no rules, and then proceed to form up on the grid and use the start-lights to begin their trackday session? Everything shouts spec-series, except the model, which is just odd.
Stick cages in the current road cars, it doesn't mean you have to run them on slicks or anything. It's easy to find technical regulations for classes running similar cars to copy. If a series' regulations allow the diff to be changed then fine, if the suspension is replaced with X brand adjustables with x ranges of adjustment, then make that the case too.
So in answer to your question: I want race cars. F'rinstance I want XFG and XRG to be part of the "Junior GT" class, or something, and constrained by the regulations of that class. They'd be race prepared cars which are balanced and scrutineered by the series organisers, such as those you might find in a multitude of championships irl. The parts allowed by those regulations would determine the scope of adjustment on the car.
I have all of them renamed. well... I can drive them, but that's not the point. They are still slow (that's not a problem really for the purpose of all round sets) and they do not have nice handling characteristics. (trying to put it in a nice way).
Usually the suspension on them is excessively stiff.
For me race S setups need to be just a little stiffer than the hard track setups, in order to have mild handling characteristics.
They will still be slow… but much easier to handle for someone who needs just to drive a combo for the firs time without having to download a setup
Maybe I should stop talking and start making an easy to handle setup pack myself. This isn’t going to happen till next year though because right now I don’t have my “able to run LFS” PC.