The online racing simulator
Searching in All forums
(40 results)
2
wes.brook
S3 licensed
Vast improvement.

The feedback at my hands is much more in tune with what's happening on the screen. Feels like a different sim almost!

Did I miss a sticky or readme or something which advises new racers how to configure their controls for maximum in-sim benefit?
wes.brook
S3 licensed
Doh. In before your post TC. I will ammend accordingly if LFS models this input more accurately.
wes.brook
S3 licensed
Ok, I will try my settings without the centering spring enabled only. Lowering all the %'s to TC's settings resulted in very minimal feeback for me.

Good idea on the set & replay thing Bob, I will do this during the evening some time.
wes.brook
S3 licensed
How does it auto centre when you have the "Enable Centering Spring" off in your Windows control panel? Does the sim over-ride this setting?

Now I'm thinking it might be the wheel. Doh!



Edit: Windows description "ECS".
Last edited by wes.brook, .
wes.brook
S3 licensed
He is a lot less n00b than me

Your settings Tristan were undriveable. Hardly any feedback at alll just a "floppy" wheel Every car I have ever driven wants to straighten itself naturally coming out of a turn and to have the centre spring off means to have to turn the wheel yourself to get straight again. I'm not sure about MX5s, but Celicas for sure drive themselves straight out of a gentle turn

I'm almost convinced now the game is not feeding enough back and I am having to compensate by remembering at which parts of the track I should be careful on as opposed to reacting to feedback from the sim, which is wrong, IMO.
wes.brook
S3 licensed
I shall, thank you.

Running at 150% was interesting. The maxed out tension in the wheel did demonstrate that once the wheels let go, the FFB output changes very little (i.e. the steering was just as tence during the slide as prior to it).

I am begining to think now that LFS FFB output does not give enough feedback to suggest "back off a little, you are loosing grip".
wes.brook
S3 licensed
There is not much to show Tristan; basically everything is at 100% in Windows and in LFS. I have increased everything in Windows to 150% (max) so I wonder if this will make a difference.

Kev that goes some way to answering my question. If you don't feel it either that it's most likely not the wheel. I would rather the steering be "firm" then let up some when the grip goes but maybe LFS does not output FFB this way. That said, you have "never" had the RA step out in a straight line? This could be because you can feel what the car is doing though FFB. I cannot imagine no matter how careful you drive that you have never had the back end kick out when you apply a little too much gas. You maybe caught it before it happened with feedback from the wheel.
wes.brook
S3 licensed
Indeed it is but I'm looking to know about the "feel", not the fact it is happening.

I'm using the Inferno sets generally and they are pretty good AFAIK.

If the car gets unsettled at full throttle a few meters out of a corner, does your steering "lighten" up first and do you feel it through the FFB? Generally, with this wheel, I do not.
Ffb
wes.brook
S3 licensed


I presently drive with the Logitech WingMan Formula Force GP. I am wondering if the FFB model in LFS or this wheel is my problem.

As it stands, I am not sure if my wheel is up to it. An example would be driving say the RA, on a straight, foot down (already straight remember) and the back end steps out after a short while. Ok, heavy right foot perhaps, but I get nothing from the FFB to warn my grip is about to go. It just happens. Now either it's the same for all LFS'ers, or the FFB on this wheel is not responsive enough.

Which is it?

Having read though the "rig" thread I notice most use the DFP or Momo. For good reason I assume. Is this FFB related?

BTW, I have my FFB force setting up to max.
wes.brook
S3 licensed
If you guys are still looking for new drivers to join I would most likely be interested

I see you have a few members from Leeds My home city.

I'm still learning, so if you are accepting n00b drivers I'm willing to join you for a try out.
wes.brook
S3 licensed
Cool. Thanks for the heads-up.
wes.brook
S3 licensed
Thinking on......... :noob:

If you can download a single or multiplayer lap from somewhere, then watch it from the LFS main menu, then "Output Lap" form the replay menu, you would then create your own *.raf would you not?

So you only need the replay download, switch to the fastest guy, then output the lap? Is this correct?

Same would apply then; is there a resource for downloading spr or mpr replays?
wes.brook
S3 licensed
With AFS IIRC you can over-lay your own lap with that of another racer. Problem is, there is no resource that I am aware of to download a pretty quick time by someone else for comparison.

To date I have only ever been able to watch my own laps with AFS, which is not a great learning tool if you don't get the lines right in the first place.

For those in the know:

1. If you output a MP lap, can you switch between users then overlay your own lap for comparison (I don't think you can)?

2. Is there a resource where *.raf files are available for download (I have checked though a few LFS sites and Googled, with no success)?

If I could compare my laps with someone consistantly better than I (which is not difficult ) then no doubt my times would start to improve.
wes.brook
S3 licensed
:hyper:

I want, I want, I want, I want, etc. etc..

Awesome.

wes.brook
S3 licensed
Quote from mrodgers :This is one of those ask 3 people, get 4 different answers. All of the views shown and suggested here is absolutely horrible. My FOV is 65. In the simulation of my view, I take into account the steering wheel I am actually using mounted on my desk. Then I set the FOV to let me read the gauges and simulate where the windshield would be relative to where I'm sitting, not the frame of my PC monitor. I have the A pillar just on the edge of my monitor screen display and the wheel ingame turned off (already have one in front of me, why do I need two?) I know what you mean though, Vendetta, about the default view and bigger FOV giving better judgement of speed and such for new racers. It would make it alot easier for them at first with a bigger FOV.

Though I don't have any "peripheral vision" with 65% FOV, you get use to using the sounds and your look left/right buttons, which EVERYONE should map and use, to compensate for the lack of peripheral vision. To me, 55-65% without the ingame wheel is the most realistic and gives the most feeling of sitting in a car rather than playing on a computer and looking at a 17/19/21 inch monitor screen.

**EDIT: Thanks Bob for saying almost the same thing. Must have just taken you a good bit shorter time to type that up, hehehe.

I have changed my default FOV settings now to match these (i.e. 65 & no wheel). Totally thumbs up Works pretty good with TrackIR and does give that "sat in the car" feel over the other views.
2
FGED GREDG RDFGDR GSFDG