The online racing simulator
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vinibali
S3 licensed
Quote :Is there any change if you remove d3d9_43.dll and D3DCompiler_43.dll? If there isn't, then I guess it's pretty clear that this is either Gallium Nine problem or a problem with the glue that allows WINE to use Gallium Nine. You should file a bug report.

ofc, the cars and are looking worst
Last edited by vinibali, .
vinibali
S3 licensed
Quote from MadCatX :Does it work is you click off Gallium Nine support in winecfg? This looks like a Gallium Nine problem to me


it works without any problems, if i turn off the d3d9 state tracker.

Quote from dawesdust_12 :Doing some quick research as well, it looks like only recently (< 1 week) has there been sizeable work done to Gallium to support DX9 more thoroughly.

http://cgit.freedesktop.org/mesa/mesa/commit/?id=fdd96578ef2dfe9c4ad5aab5858036298d444a64

no, that was just the merging into mainline mesa. the project itself is really old http://ixit.cz/faster-wine-gam ... rs-d3d9-aka-gallium-nine/
0.6G broken in wine with gallium9
vinibali
S3 licensed
hi guys.
so in the past days, the gallium-nine was merged into the mainline mesa driver. so i decided to have another try, like in the past. the native D9D3 state tracker was not worked, a couple weeks ago, but now there is some progress*. so the game works in traditional(D3D9->OGL->Gallium) way, after i installed the d3d9compiler_43 and d3dx9_43 components. just got about 20fps at the back of the grid(BL1,10 FBM). so its not so playable, with my oldie A8-3850. so as i said, in the past i was unable to get the gallium9 to work, there was the same speed, and i saw every graphic model correctly, looks like the native d3d9 tracker was unable to work. the updated DRI3 was missing, as i know already.

now after d3d9 components and enabled gallium9, theres are only cars, drivers, trees and gridlamp(?)*(that is the process). theres no any ideas, what else sould i install from wine components?
thanks



wine debug log
[11/22/14 11:39:07] - Running wine- LFS.exe (Working directory : /home/balazs/.PlayOnLinux/wineprefix/LFS/drive_c/LFS)
fixme:win:EnumDisplayDevicesW ((null),0,0x32f804,0x00000000), stub!
fixme:thread:start_thread Started native thread 00000022
fixme:thread:start_thread Started native thread 00000023
fixme:thread:start_thread Started native thread 00000024
fixme:thread:start_thread Started native thread 00000025
fixme:win:EnumDisplayDevicesW (L"\\\\.\\DISPLAY1",0,0x32f804,0x00000000), stub!
fixme:thread:start_thread Started native thread 00000026
fixme:win:EnumDisplayDevicesW (L"\\\\.\\DISPLAY1",1,0x32f804,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),1,0x32f804,0x00000000), stub!
fixme:d3d9:d3dadapter9_new [1;32m
Native Direct3D 9 is active.
For more information visit https://wiki.ixit.cz/d3d9
[0m(L"\\\\.\\DISPLAY1",0,0x32f784,0x00000000), stub!
fixme:d3dadapter:DRI3PresentGroup_GetMultiheadCount (0x14be88), stub!
fixme:d3dadapter:DRI3PresentGroup_GetMultiheadCount (0x14be88), stub!
fixme:dinput:LinuxInputEffectImpl_Download Could not upload effect. Assuming a disconnected device -1 "Hibás fájlleíró".
fixme:winediag:AUDDRV_GetAudioEndpoint Winepulse is not officially supported by the wine project
fixme:winediag:AUDDRV_GetAudioEndpoint For sound related feedback and support, please visit http://ubuntuforums.org/showthread.php?t=1960599
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
nine:update_ps: FIXME: unbound sampler should return alpha=1
nine:update_textures_and_samplers: FIXME: unbound sampler should return alpha=1
fixme:dinput:joy_polldev joystick cannot handle type 21 event (code 96)
fixme:dinput ....

Grid text corruption at fences
vinibali
S3 licensed
hi devs!
this bug affects me surely from the last version before 0.6G, but maybe exist in earlier versions too. this pict was made at KY but, you can see also in South City.
corrupted text above the racer.
[ver0.6G] invalid value from Gmeter?
vinibali
S3 licensed
hi devs!
i just stayed at the pit, no wheel movements, throttle or playing with the ignition. as i see the value changes depending on the surface's water level, how ever should it measures only the relative G forces?
Last edited by vinibali, .
2
FGED GREDG RDFGDR GSFDG