It was a good race. I wasn't really happy with my performance, but oh well. T1 was kind of a disaster. When the front bunched up, the guys behind me were coming in really strong and I was kind of stuck in the middle. After making a bit of contact (sorry) I wound up losing 3-4 spots.
haha.. I'm sick. I got 2 hours of sleep last night. I can barely keep my eyes open, let alone stare at this ultra bright monitor The medication I'm on says not to drive or operate machinery!
I think it's a good thing everyone's passionate about the products they sell and own, but I don't want this thread to get locked. I think there's enough info about the rinoseat in this thread to keep me busy reading for a few years.. let's give some owners of other cockpits a chance to share their experience with us.
It looks like I opened up a can of worms. Let's try to keep this discussion civil
People buying the rinoseat probably aren't spending thousands of dollars on wheels and pedals. It fills a niche for a cheap cockpit. Shipping to the US for the base nixim alone costs more than the rinoseat itself!
I agree that proper pedal placement and pedal feel is important. That's why after looking at all the pedal choices out there I decided to buy the CST's. For what it's worth I've never sat in a nixim cockpit so I can't argue that it does not have an ideal driving position. But if my goal is to emulate a car, I think it's important that the relative position of the pedals, wheel, shifter are as close as possible to an actual car - even if real cars' cockpits have safety/cost constraints and are not ideal.
I can't speak for everyone here of course. Not everyone is trying to emulate a car. Some may want an F1 style cockpit, others might want something small and portable, etc
I felt exactly the same in regards to the video. There's too much footage of the games, and not enough of the cockpit. People appear to be enjoying "the games" - not the cockpit. A racing cockpit doesn't make you smile or laugh, the game does. The video appears to be targeted towards the console gamer market. I think us sim-racing folks are much different. We want to know all the details. Does the monitor vibrate? Is the steering wheel mount solid? And possibly most important, is the driving position natural? The video doesn't actually show someone sitting in the cockpit from head to toe. It either shows their upper body or their feet. And there's no picture gallery on the website (or atleast I couldn't find one). I'd like to see someone sitting in the unit. Anyway, I hope the virtual roadster folks don't mind my feedback
Even though I started this thread looking to purchase a cockpit, I'm not sure if I'm entirely satisfied with what's out there. It looks like I may wind up building my own.
Here's my thoughts on some of the units out there (note: I have not tested any of them in real life). With several of the cockpits, it appears that the pedals are at the same height as the seat base. I've never driven a Formula car. The only thing I've driven with that sort of layout is one of those corporate go-karts. In a cart, my left foot is fixed on the brake, and right is fixed on the right pedal. In a cart, I don't have to worry about heal toe downshifting or moving my feet at all. It seems like it would be uncomfortable (or maybe a better word is unnatural) to attempt to operate a 3 pedal unit in this configuration. The nixim, virtual roadster, and several others appear to have this sort of layout.
Others like the rinoseat appear to be better in this regard. My main complaint with the rinoseat just from pictures is the seat appears to be reclined too far. In all the cars I've owned, I've always sat in a racing position (even when not racing) with the seat close to the wheel and barely reclined. I can go on 6 hour road trips in this position without feeling uncomfortable. Perhaps this is a flaw in the rinoseat itself in that it needs to be reclined a fair amount to be comfortable.
Another complaint I have with just about all the cockpits is that they're all designed for 99% of the pedal units out there - the standard floor mounted pedals In my quest for absolute realism, I bought an overhang design. I can't blame them for this. Overhang style pedals are very rare and designing for them doesn't make sense $$ wise.
So in summary, I want my cockpit to be a clone of a sports car seating position. The perfect seating position is different for everybody. For example, in my Miata (or MX-5 for the rest of the world), all the controls (wheels, pedals, shifter, seat, ebrake) are perfect for my body size, arm length, etc. On the other hand, the position of the shifter in my RX-8 is too far backwards, the ebrake is too far away, etc. I think in order to properly emulate my car's cockpit, I would have to build one myself.
Not sure what version this was, but I remember "cheating" by using the grass (?) in the turn after the back straight in blackwood. I don't remember if there were concrete patches or what, but I remember being able to go very wide there even though it was considered cheap. It looks like I joined the race sim central forums in nov 02 - so whatever version live for speed was at that point i guess...
I have a stupid question. If you have auto-clutch on and just lightly apply the throttle in 1st gear, LFS keeps the clutch slightly engaged. Yet, there does not seem to be any detrimental effects. I tried driving around for a few minutes like this and nothing appeared to happen.
So I'm guessing "riding the clutch" for several minutes does nowhere near the same amount of damage as one ~5000rpm clutch dump?
Same. I had a 99 miata that I used to autocross atleast once a month for a couple of years. I launched it pretty hard every time and never had any issues.. In between autox's I didn't exactly drive it like a granny either. Stock clutch... 50,000 hard miles. Yet, with the FBM, if I spin out on the second lap, rev it pretty high, and attempt to spin around, I'll burn out the clutch instantly. Is it because I don't push in the clutch when I go into a spin (dont have a button mapped)? Shouldn't the car just stall without causing much damage?
Then again... I drive my RX-8 alot more conservatively and I think I burned the clutch a bit last month just trying to get out a snowy driveway
The only problems I had today were during the yellow flag laps. I don't watch enough real racing nor have I ever participated in a race with cautions. Is the safety car supposed to maintain a consistent speed? It felt like I had to alter my speed +/- 20mph constantly. I checked the replay (just for the first race) and the speed of the safety car varies from 55mph (tighter sections) to 120mph (oval) at different points on the track.
So I guess my question is, in real world racing is the safety car supposed to maintain a certain speed? If so, may I request the safety car use analog pedals (instead of the keyboard) so the cars behind can maintain an even pace?
In the USA, the only real racing I get to see is nascar (unfortunately) but I dont remember the pace car speeding up to 120mph before the green and then diving into the pits I think it maintains the same speed and gently goes into the pit area.
Also, in the first race when the safety car did go into pits, the yellow "safety car" message was still displayed, yet all the cars went green flag. I didn't know what to do, so I went full throttle too. The green flag wasn't displayed until the leader had already gone through the chicane.
I guess that's the only issue I really had during the practice session. I don't think we had one good restart where all the cars stayed nicely bunched up. The field was spread all over the place on restarts.
Please don't take this the wrong way! I had a fun time. I just want everything to run smoothly when the league begins.
Edit....
After reading the "safety car procedure" I guess the variable speed is normal and the safety car is supposed to accelerate right before green. Still, the speed varied from 55 to 95, which seems like alot to me and it was hard to maintain a tight pack of cars.
Hmm I'm not so sure. As an example, a couple of years ago I was testing out my in-car camera system. I had a really nice lightweight bullet camera and a quality mount so the image was perfectly steady. Long story short, I wanted to make the test footage... err interesting! So I drove through some tight winding backroads like a mad man, near redline in 2nd and 3rd, at the edge of traction (on azenis) in just about every turn. I might have even been airborne over one section.
When I got home I found out my mic didn't record any audio. When I started the video I couldn't believe how incredibly slow it looked like I was going (much like LFS in any normal street car).
I attribute the false sense of speed to several things:
* The lack of sound
* The position of the camera (windshield mounted, so it can't see out the sides of the car - much like LFS for most users).
* The fact the camera was so steady
* The lack of vibration/g forces. In real life your body is being thrown around and pressed up against the door panels. Unless you have competition seats, you have to use your knees to brace yourself.
I don't think anyone actually answered one of his primary questions. I don't believe you can create a huge cloud of smoke (like you would if you were doing a massive burnout) although I still have my graphic settings at the default level.
Sure there's plenty of smoke but it doesn't linger for more than a second or two. Perhaps there's an option for the number of particles or how long they lifespan is. I haven't really checked.