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Shotglass
S2 licensed
or you could do it properly and not transmit a low level single ended signal though a long wire
Shotglass
S2 licensed
Quote from Eclipsed :Anyway,back on topic: today I bought one of these...
http://content4-foto.inbox.lv/ ... 2/IMG-20131018-162443.jpg

hm how many hours does your (amazingly accurate) needle take to get up there?
Shotglass
S2 licensed
the effect doesnt fail completely it just fails to fool your brain into thinking something is in front of the screen when the screen edge that it touches tells you it most certainly isnt
Shotglass
S2 licensed
Quote from Ball Bearing Turbo :Not true because the relative distance effectively changes based on the field of view.

still the most you can make your eyes diverge is looking parallel
and with the lines of sight being parallel the offset between the rendered images will be the same as your interocular distance regardless of how far away the screen is


Quote :I sit close enough (about 16 to 18" from a 27" monitor) that this doesn't really matter. If you're look at a screen far away, obviously as soon as an object crosses the bezzels it's no longer visible, but even broken objects still "pop out" just fine in my experience

might be different when sitting close to the screen
my experience was in a cinema setting where a had came way out of the screen until it was lowered until it touched the screen border at which point it immediately jumped to the actual distance of the screen
Shotglass
S2 licensed
Quote from Scawen :The first setting would be covered by the TV width setting (get out your tape measure) and an adjustment setting to bring that horizon a bit closer (a user preference).

width should do it for adjusting the offset beween the images for infinitely far objects
my instincts tell me distance between you and the screen doesnt matter for this

Quote :The second one I can't really understand. What would it be?

there must be a plane inside the virtual 3d world where the rendered 2d images have 0 offset
a sort of focus distance that defines where the line of sight from both cameras meets
http://eww.pass.panasonic.co.j ... nt/guide/EN/3D_02_en.html
objects that are rendered at that convergence distance will appear in the same plane as the actual tv screen youre looking at

since in my experience objects that are rendered to be in front of the screen only appear in front of it if they dont touch the edges of the screen this should be adjusted accordingly
i believe what happens is when looking at a 3d object at the edge of the screen the 3d perception of the real world (ie the edge of your screen) overrides any 3d perception from the "fake" 3d on the screen
Shotglass
S2 licensed
as far as i understand a single setting for 3d isnt enough
what you want is 2 settings for changing both the
- maximum image seperation which should occur at distance infinity ie eyes perfectly parallel (ideally set to match the useres interocular distance)
- convergence/zero point ie the distance at which the images match exactly and are thus seen in the monitors actual image plane (for monitors that are too small to cover your whole fov ideally set to whatever touches the edges of the screen)
Shotglass
S2 licensed
Quote from Scawen :I get it... the top part of my nose blocks some left FOV from my right eye and some right FOV from my left eye. But the Oculus Rift has only around 90 degrees FOV for each eye, still nowhere near reality, so I don't believe that creating different FOV for each eye makes it more realistic... my right eye can see more than 45 degrees left. So, that "missing central bit" in the oculus rift would only simulate having a massive nose bone or sticking a piece of cardboard to your nose.

i couldnt find and concrete numbers for the fov of each image on the oculus however assuming your number is correct i did find these:
http://wekoenig.de/DissWK/Koen ... 2010-Dateien/image019.jpg
from
http://wekoenig.de/DissWK/KoenigDissertation2010.htm

and
http://www.leepvr.com/images/sid1992/fig04_28.gif
from
http://www.leepvr.com/sid1992.php

both seem to agree that (depending on your nose) your unidirectional fov towards your nose is around 45° (this is crrect from very rough guesses on myself by placing a finger where its just obscured by my nose and probably making myself look like a complete idiot to everyone walking past my office)
so with a 90° fov on the oculus identical image fov centres should indeed be correct

i havent actually had an opportunity to try the oculus yet so i dont know how realistic the feel of the fov in the centre is but since theyre smart people and they decided to offset the fovs im guessing the rendered fov per image is actually higher than 90
Shotglass
S2 licensed
its probably some idiotic protecitivism in as they dont accept equivalent safety standards from other countries to protect their own terrible car industry from imports
Shotglass
S2 licensed
apparently very if your offices are in the centre of taipei and you dont have an anechoic chamber
http://www.silentpcreview.com/ ... Platinum_Fanless_520W_PSU

bequiets are pretty good too
Shotglass
S2 licensed
Quote from Scawen :Thank you for your kind offer. I don't think I will take you up on it, but I'll remember this in case it turns out to be a good idea.

from what ive read developing somethign that works well with the rift is a lot more than merely getting the 3d to work properly (problem areas are for example the hud and menus)
juding by developer comments ive seen having one to test with is probably necessary to make the game not just compatible but good

Quote from Scawen :The dev kit is still the old low-res one and there are no confirmed plans to release a HD dev kit.

my read on the situation is a 1080 dev kit would push the dev kit from "good enough to work with" to "good enough to own as a gamer" which would make them sold out forever
and they probably dont have any solid contracts to source large quantities of the dev kit components

Quote from Scawen :Is there any reason why they can't go for a 2:1 ratio, and get a screen made for them in that size?

from what i know about sourcing smartphone type parts based on their usual customers manufacturers in that market arent interested in talking to you unless youre ordering huge quantities
and having a part developed just for you will probably come with an upfront cost that probably requeries you to sell in the millions

Quote :And I think it should really be a 6cm square per eye, with the same FOV in each direction. The current "missing a bit in the middle" look of images sent to the Rift is (if I understand it right) because the screens that were available at the time just happened to be a bit too big, so the distance between 1/4 and 3/4 did not match the average eye separation.

no your eyes dont have 100% overlapping fov and thus the images sent to them must not be identical for a realistic experience
http://www.vision-and-eye-heal ... ages/VisualFieldHoriz.gif
Shotglass
S2 licensed
nearly all seasonics do
the only ones that apparently have had it fixed (thanks to silentpcreview) are their latest line up of fanless psus
Shotglass
S2 licensed
Quote from N I K I :lol u bitches hating on FIAT, the little brother of Ferrari.

big brother
Shotglass
S2 licensed
Quote from S3ANPukekoh3 :Well, at least we're the dominant species here.

so you like to be top in your sheepboinkery?
Shotglass
S2 licensed
Quote from N I K I :Shotglass turbo baby, those days are long gone. On a good engine there isn't even any black dust coming out of exhaust under any condition.

yes i have one of those on a engine that runs on proper fuel
and a turbo still wont fix the engine sounding like ass and not reving
Shotglass
S2 licensed
Quote from P5YcHoM4N :They needed the extra power to move their fat arses around. ;D

strangely enough the us also got the crappiest engine in the whole mr2 range as well as the turbo
some 135hp sohc piece of crap that has no place in a car like that
Shotglass
S2 licensed
Quote from Scawen :We are both working exclusively for LFS. For some months we have not been at 100% but we will be at 100% again. We we are only in our forties and are nowhere near retiring yet.

good then there is at least hope
Shotglass
S2 licensed
isnt gta 90% pointless crap you could enjoy a lot more in a better game and 10% game these days anyway?
Shotglass
S2 licensed
so if i understand you correctly unlike victor you and eric are both still working exclusively for lfs but not really at 100%?
Shotglass
S2 licensed
Quote from ACCAkut :Sorry to say that, you worry about her seeing a few polygon breast, but say "shes is mature enough" for all the other content in the game?!

welcome to the us... 5 year old playing a game or watching a movie with tons of blood and gore perfectly fine... show the slightest hint of sideboob "oh my god why wont anyone think of the children???"
Shotglass
S2 licensed
Quote from N I K I :If I may ask Shotglass, what are you driving?

mr2 w2 us turbo model

Quote :P.S. Since you seem as an expert of this, what's the strongest diesel one can reasonably get? ^^

how the hell would i know id rather kill myself than listen to a tractor every time i turn the key
Shotglass
S2 licensed
200hp gets boring very quickly as well
i reckon to make full throttle still feel exciting after half a year of living with a car you need about 400 hp (depending on weight obviously)
Shotglass
S2 licensed
have you made sure your windows account has full write rights to the \data subfolder of your lfs directory?
more specifically i think its the \data\misc folder that unlock info is written to
Shotglass
S2 licensed
115hp on 1265kg and brutal acceleration in the same sentence? really?
Shotglass
S2 licensed
he is correct you can feed completely custom models into rf pro:
At present this feature is being taken advantage of by clients with their own tyre models, however commercially available models, such as TNO Delft Swift and CDTire offer real-time options that cover a wide frequency range including handling, ride, secondary ride and impact harshness.
http://www.rfactor-pro.com/LowLatencyHighBandwidth.aspx

if i understand their pretty terrible marketing blrub correctly it even allows for hardware in the loop
FGED GREDG RDFGDR GSFDG