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Rubbel_31
S3 licensed
Others
Mercedes - Benz TOURISMO 16 RHD
Rubbel_31
S3 licensed
After Travego, I learned that I need to improve something. As a model, the travego looked a bit problematic and its design was too big. Thereupon, the design of Tourismo looked more spacious and beautiful in my opinion, and I decided to make Tourismo. I tried to make the model carefully, and now the exterior design of the model is finished. I will mess around a bit with the headlight components and headlight models. I have now started modeling the interior design of the bus. I started making the bus on Monday and now I'm presenting it to you. Photos from the work;
Rubbel_31
S3 licensed
Quote from BlueChewbacca :Looks great! Could you maybe make the destination plate skinnable? There is enough space on the UV map to put it without moving the existing parts.

I plan to add this in Version 2
Rubbel_31
S3 licensed
The interior is almost finished.
Mercedes - Benz O 404
Rubbel_31
S3 licensed
I was planning to make a Nostalgic Mercedes Bus for Old Bus Lovers and I started making it yesterday. With the current developments, the exterior appearance of the vehicle is almost finished.
Rubbel_31
S3 licensed
Quote from TheRubius192FE2 :is the bus going to be published again?

I will currently re-optimize the front and rim, this may take some time.
TRACTOR
Rubbel_31
S3 licensed
Vehicle mod: TRACTOR
Details page: https://www.lfs.net/files/vehmods/323CFC

SHORT DESCRIPTION:
Quote :Nice Tractor : )

DESCRIPTION:
Quote :79 hp inline 4
1.0 cc

When /light extra is typed on the back anchor, it moves up and down.
I modeled the rear anchor myself . The model was transferred to the Editor by E 30 King and the idea belongs to Raion.

COVER SCREENSHOT:
Rubbel_31
S3 licensed
I think after typing /rtex, the texture of the Indicator Glass and headlight glass of some vehicles is not visible. But it comes back after typing /rtex. I know it can be fixed after writing this command, but I still wanted to report the error.
Rubbel_31
S3 licensed
After installing the test patch, the size of the exe icon returned to its previous low resolution. I wonder if everyone is like this?
Rubbel_31
S3 licensed
Your optimizations are very good. I hope you will do a nice job on the interior as well.
Rubbel_31
S3 licensed
Nice work
Rubbel_31
S3 licensed
Quote from Rubie :Taillights, front bumper, skirts are done, now just bumper, roof, mirrors and some details left.

I love your modeling, they are all exactly the same and meticulous work. Smile
Rubbel_31
S3 licensed
Can you make a rim configuration add on? Catalogs are separated in the top left, just like when editing a tool. Everyone started making different rims and their triangles are very high degree.
Rubbel_31
S3 licensed
Quote from Scawen :Seems you have updated now.

Yes, thanks for your help.
Rubbel_31
S3 licensed
Quote from Scawen :The email says you have too many triangles in the second configuration.

Go in the modeller, select configuration 2 and you should see a red number because of excessive polygon count.

It should be that if you work within the limits, your mod will be accepted.

Even though I deleted the configurations, I cannot upload it to LFS.
I get the error "Invalid ".veh" file detected in the archive. [solved]
Rubbel_31
S3 licensed
The status of my DAGAN 1.6 vehicle has been updated to REQUIRES CHANGES due to the high number of Polygons in the configurations. But even though I fixed this, when I install LFS, I get the same error and this message "Our automated vehicle validation process detected an invalid ".veh" file in your mod archive. " comes to my gmail. can you help me ?
DAGAN 1.6
Rubbel_31
S3 licensed
Vehicle mod: DAGAN 1.6
Details page: https://www.lfs.net/files/vehmods/DFEBFB

SHORT DESCRIPTION:
Quote :GK Family Car

DESCRIPTION:
Quote :Engine : 1.6 Litre
Power : 82 kW(110HP)
Torque : 191 Nm(141 lbft)
5 gear
CFG :
SLX
SL
S
TAXI
46 F 3825


Extra : 1994 model 4 door Sedan

COVER SCREENSHOT:
Rubbel_31
S3 licensed
Quote from Scawen :By the way, I changed LFS inputs a bit so the light and horn switches / buttons work even if there is no relevant light or horn. In that case, you obviously won't see or hear anything, but still the switch can be connected to one of these moving subobjects.

I wonder when the test patch will be released?

By the way, I appreciate your work very much. It is a great success to test these within a week.
Rubbel_31
S3 licensed
Quote from Rubbel_31 :MERSOLES TRAMEGO

I added you from access

Extra lights on the ceiling of the bus
Rubbel_31
S3 licensed
Quote from Scawen :Thanks again. Is there a public mod I can use (with extra light) to quickly test my fix?

MERSOLES TRAMEGO

I added you from access
Rubbel_31
S3 licensed
When my friend typed ./light extra, I realized that I didn't see her lights.

And he said he experienced the same thing with me
Rubbel_31
S3 licensed
Quote from Scawen :OK, thanks.

The change was that previously, skins used that U_ method automatically, but the mod creator had no control over it.

The hope is that it's not usually a problem, because skinned areas do not normally swap sides. I'm still awaiting reports of issues, and hoping those reports don't come after 0.7E is released. Schwitz

the light extra of other vehicles is not visible
Rubbel_31
S3 licensed
Quote from Scawen :A lot of people would like to use the popup headlights for other purposes.

Can you fix the Alpha problem? The glass is visible but the back side is invisible
Last edited by Scawen, . Reason : Reduced the quote. Why do people insist on quoting an entire page of text?
Rubbel_31
S3 licensed
This was healthier for my bus mode. Previously, the doors always opened when I turned the headlights on and off or when I turned on the flashlight, now I will connect it to the command and make it more comfortable.
Rubbel_31
S3 licensed
Is it possible to give separate commands for pop-up lights?
example ; /light pop on
FGED GREDG RDFGDR GSFDG