The online racing simulator
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MonkOnHotTinRoof
S2 licensed
Quote from the_angry_angel :If you happen to know the protocol for talking to the master server, then by all means do share. Its certainly been something I;ve thought of reverse engineering.

Some fields are still missing, but I know enough to get list of all servers and their names, connections,... Finding meaning of other fields should be easy, since I didn't spent much time analyzing so far...
I will make simple .NET library to get a list of servers. And simple command line utility to show them.

I hope the devs won't mind connecting to master server directly . Not doing much traffic with it tho.. And it's not possible to differ where it comes from anyway .

Protocol seems pretty simple: You connect to master server, send request with some options (type of server, cars) and you get list of ip adresses and ports. Then just connect to every lfsserver from list and read its data (name, track,patch,connections,...).
Last edited by MonkOnHotTinRoof, . Reason : no wiki anymore :>
MonkOnHotTinRoof
S2 licensed
Quote from nikimere :but some speed limits are stupid and are set so low becuase the police/government want to make some money out of it. for example....

:iagree:
It's the same here. Lots of stupid low speed signs at convenient places for police to stalk in some bush, even tho there is no house or crossing miles away. The problem is that people just learn to ignore all signs then just because some of them (signs and people ) are stupid.
MonkOnHotTinRoof
S2 licensed
You mean server welcome messages ? You need InSim mod that is capable to do that. I think there are 3 such mods: AutoMessage (author is Crazy Ice), RaceManager (author is Silkswift - not sure if you can change text though) and LFSLapper (by me ).
MonkOnHotTinRoof
S2 licensed
Quote from Nitemare :
so, how else could i get longitudial, lateral and vertical acceleration from RAF file???

You also have X force and Y force for each wheel :

DYNAMIC WHEEL INFO : size 32 bytes (C) per wheel

1 float 0 suspension deflect : compression from unloaded
1 float 4 steer : including Ackermann and toe
1 float 12 X force : force right
1 float 16 Y force : force forward
1 float 8 vertical load : perpendicular to surface
1 float 20 angular velocity : radians/s
1 float 24 lean rel. to road : radians a-c viewed from rear
4 byte 28 0 :
MonkOnHotTinRoof
S2 licensed
Quote from franky500 :
Although i am also curious about the settings for the Split times. and not sure what to put for the Stats or Top options on the variables.

If I understood correctly, you are not sure about use of !top command.

Some examples:

!top 1 XRT or just !top - shows top 15 results for XRT car
!top 45 XFG - shows 15 results from position 45 in results table for XFG car
!top XRG filter [SS] - shows top 15 results for XRG car, but only for team [SS]
!top 2 XRT filter a - shows 15 results from position 2 for car XRT, only containing players with a in ther nickname

!top command (and other integrated commands (!ver,!stats) is case sensitive!

!stats command is not very useful (will probably be eliminated in some future versions ):

!stats - shows your personal bests on current track for each car
!stats bla - shows personal bests on current track for player that has bla in his name (first one to find with that pattern actually )

About split time settings:

# Disable if you do not want action on split times.
ShowSplitWarnings = true <- This must be enabled for actions to work (enabled by default)

# Define max time of split to trigger action.
Split1 = 0.29.00 <- Action will occur, if player makes a first split under this time
Split2 = 1.00.00 <- 2nd split condition
Split3 = 1.30.00 <- 3nd split condition

# Actions to do on splits
# Possible variables to use:
# {0} - Split time
# {1} - Nickname of driver
Split1Action = /msg Great 1st split ({0}) by {1}^8 ! <- This is action that will be executed (by default it's public message about his split time)
Split2Action = /msg Great 2nd split ({0}) by {1}^8 !
Split3Action = /msg Great 3rd split ({0}) by {1}^8 !

You could for instance change action to kick player, if he goes to fast, lol.
Split1Action = /kick {1}
Driving without fuel [starter motor - not a bug]
MonkOnHotTinRoof
S2 licensed
It's possible to drive without fuel under certain conditions:
Autoclutch off, first (or higher) gear, hold ignition key.
I tried on XR GT Turbo, but I assume it works on all cars and tracks.
Its not some fast driving, but still it looks funny..
Sometimes it can come in handy (very long races when you forget to go to pits to refuel :shy
Doesn't have anything to do with patch Q, it worked earlier too...
MonkOnHotTinRoof
S2 licensed
Wow! That was some quick reply .
Tnx guys. I guess i should read earlier posts.
Patch Q Changes InSim MSO packet?
MonkOnHotTinRoof
S2 licensed
With Patch Q installed, I keep getting "^L" in MSO packets (usually after name of player who sent message, but sometimes also in his message). Is that deliberate change or is it bug in patch?
LFSLapper - Another Insim Mod
MonkOnHotTinRoof
S2 licensed
Last edited by MonkOnHotTinRoof, . Reason : project taken over by gai-luron, obsolete link removed
FGED GREDG RDFGDR GSFDG