Hello. I've been recreating my real life car inside of LFS. I fully made the mesh of the car in blender, while i used my friend (lfsw: Kanker_aap)'s interior. He will send the interior modelling progress photos later.(EDIT: the video link is below.)
I plan to release the car with multiple trim levels/engines (hmm, maybe a 1.9TDI 96kw FWD, 2.5TDI 132kw AWD diesel and 1.8T AWD Petrol engine). Who knows!
Wow. Awesome that you considered and implemented my suggestion. Right on! People are gonna love this. Thanks!
Here's how it all works together in my upcoming mod:
Also, it would be much appreciated someday if we could have a toggle for the dashboard warning lights that they are invisible when off. It would be a great addition to mods replicating more modern cars, which have this very effect - especially the cars with LCD displays as the dashboard. This is in many cars while driving at night!
Here's a bit of an idea what i'm talking about if you're interested:
You can see how the inactive dash warning lights are not visible. Thanks and Good luck !
Hey @Scawen. On many cars the side lights are turned on whenever the headlights(low or high beam) are. My upcoming mod uses the High beam mapping for the sidelight(it's just not as bright as l_full) and when i turn on my lights (3 key) low beam comes on along with the sidelight but the sidelight indicator on the dash doesn't turn on even though the sidelight is clerarly on, as i can see it from the outside. Could you make it consistent so that whenever the sidelight mapping is turned on, that the bulb on the dash lights up too, not just when you do /light head side. Thanks
Would be nice if we could have a key bindable to toggle high beam (in controls). Like in real cars.
EDIT: To be fair, i'd like to hear what's stopping you from incorporating bindable toggles for all the lights (fogs,extra,low(already there),hi beam etc) in the game controls. It would be the most convenient option for mouse players, as binding commands to ctrl/shift shortcuts makes it a headache for everyone using mouse/kb now. Thanks for the update and any feedback you might have
What causes bikes to fall going offroad? Will we see bikes able to go offroad? (Grass surfaces) Biggest problem about this is just clipping a tiny bit of grass going through a corner and immediately losing control/falling. It would be heaps better if this was countered somehow, but i can somehow see how making this with the current tire model is tricky. Curious to see your opinion, thanks.
Tried the new bike physics, and just like some of my friends said, it feels a lot more twitchy and unstable now in terms of steering inputs. We all reverted to the previous patch. Our suggestion is: please keep the old bike physics but make bikes able to go offroad instead, that's something that everyone has been wanting. Also, if possible - make light mappings work on rotating subobjects (light is mounted to fork of many motorbikes in real life) Thank you
Hello, after riding balintka1234's Simson S51 i thought it would be nice if we had another 50 cc moped
I started modelling it yesterday using only a side view photo from a service manual (:
I haven't came up with a name yet, so this will do for the thread now.
Here's how it's going so far:
Feel free to leave a thought and comment
I've asked a few of my modder friends and they think it's a good idea. It could simplify many things on more complicated mods (like off-road trucks and buggys)
Since we're talking about subobjects - Is there any chance you could make light textures (l_head,l_find...) work on subobjects? The lights on a big number of bike mods don't work because of them being on the Steering Wheel or Handlebar subobject, which is kind of a bummer.
Hello, I'm finally making a mod out of the Audi model i made!
Here are all the modelling progress photos i managed to find in different discord channels/ dms.
And here is how the mod currently looks in LFS:
Hello, my suggestion is to add a Check Engine light as an option in s_clock editor, to add to the existing dashboard lights, like ABS light, TC light etc etc. It would be triggered as soon as engine damage occurs. Please let me know what you think