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flyby3d
S2 licensed
Quote from GP4Flo :The LFS Wiki has it's own address now: www.lfswiki.net

flyby3d
S2 licensed
Quote from Bob Smith :After an all day coding session Thursday (to 2am), again Friday (to 3am) and once more today (to 4am), may I present GRC v2½.

Lots of new features (but still no .set file import/export)

Very tired now... going to sleep

Enjoy

Great job as always! Keep up the good work
flyby3d
S2 licensed
bump!
COPPA ITALIA - 3° Edizione
flyby3d
S2 licensed
Sono aperte le iscrizioni alla 3° ed. della Coppa Italia LFS.

Si tratta di un campionato classe GTR aperto, per ragioni di organizzazione, ai soli piloti di lingua italiana.

Per iscriversi e maggiori info: Coppa Italia

Ci vediamo in pista!


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We are accepting registrations for the 3rd edition of the COPPA ITALIA LFS.

It's a GTR class championship open, due to organization difficoulties, only to italian speaking racers.

To register and get more info got to: Coppa Italia

Last edited by flyby3d, .
flyby3d
S2 licensed
Quote from AndroidXP :Hmm, I'm not sure but it feels pretty delayed to me

I did some more testing and indeed you are right...
It is delayed and it has different rise/falloff times on the different cars in LFS.

...so maybe this is not the problem...


About throttle/engine modelling...
flyby3d
S2 licensed
Lately I've been thinking a lot about the possible cause of people having trouble with the tire physics of LFS.

From what i've understood, most of the complaints are due to "lack" of grip mainly during corner exits and corner entry.

During steady turns the car handling seems (IMHO) very realistic, but when we have (rapid) changes in throttle... people start talking about "strange" feeling with the car and lots of (difficult to explain) "sensations" of something happening not quite right.

IMHO is not much (or maybe mainly not related to...) a problem with the tyre model, but instead more something related to the way engine and throttle are modelled in LFS.

In fact, very much like in real life racing, it is the throttle control (and brake) that differentiate the fast racers from the average racers.
In LFS I think this is even more evident. Lots of beginners have trouble with throttle and low speed spins!
In this respect FWD is easier than RWD and as such recieves less critiques.

Some time ago a very interesting forum thread regarding differentials gave Scawen a good suggestion on some possible solutions (thanks to Todd Wasson: http://forum.rscnet.org/showthread.php?t=197274 ).

My idea is that there is still something that can be improved in the way the engine/throttle is modelled.
Real engines have some "inertia" when you apply throttle. Let's say that, in neutral gear, you put the throttle pedal on a mid position... the engine rpms will rise, but this will not be istantaneous. It will take some time (depending on various different factors) and than wille stabilise.
The same will happen when you release the pedal... rpms will go to minimum, but with a delay.
I expect this behaviour to be different with changing of engine type, gearbox, differential and (generally speaking) different car.

In LFS this behaviour is absent. If you step on the gas pedal (every car i tried) with neutral gear, the rpms will immediately rise and settle. When you release the pedal, rpms will immediately drop.
There is no evident (or maybe only minimal) sign of the "inertia" from the engine and the natural delay that should occur between the imput (throttle) and the output (rpm).

This makes me think that power apply/release will reach the tyres much quicker than in reality... with the consequence of possible (undesired) tyre spin. Not only during the first imput, but also during the corrections applied.

Fast LFS racers develop a good feeling for the "gas pedal" and are able to apply smooth acceleration (with small or no tyre spin) and also very "appropriate" throttle corrections to recover from unusual departures.
This obviously applies also to real racing, but my feeling is that in LFS is way more difficoult than real life (and due to lack of G forces!).

Just my opinion....
Last edited by flyby3d, .
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