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acp___(pl)
S2 licensed
this was <ctrl> + <c> & <ctrl> + <v> form old news (also applies to the image, which to distinguish a mirror image)

inspiration, of course, was last news of DEV's
acp___(pl)
S2 licensed
Yesterday I dreamed that the S3 came out:eclipseeh



why it isn't true :doh:
acp___(pl)
S2 licensed
I played a lot time in NFS, yours description reminds me of this game
acp___(pl)
S2 licensed
Quote from FPVaaron :I'd like to alter my 7 year old idea slightly.

My perception on the 'fun factor' still remains but I'd like to see a speed track that you could do laps on.

Here's my idea.
  • Something that resembles a country highway, no dividing barrier in the center, instead a dipping section of grass/dirt
    This would make going from one side to the next in a crash unlikely but not impossible.
  • about 15-20km in total legnth with a tight section of corners at each end or a Hairpin.
  • It should contain high speed sweeping corners that may require a slight throttle lift and a driving line
  • At least one section which is dead straight 4km+ in legnth and is 2 lanes wide with 'some' bumps. This would mean over taking requires precision and skill by both parties.
This I think would satisfy the majority, combining skill, danger and top speed testing.

Perhaps a dividing barrier in the center could be an option for those worried about crashes in their server crossing over on purpose to ruin races.

in NFS / in LFS illepall

high-speed corners we have on some tracks,
an even longer track that was certainly a would certainly be welcome, but rather something like Nürburgring Nordschleife, moreover, the track has already appeared in several games
acp___(pl)
S2 licensed
that this is not the idea of stupid young child...
acp___(pl)
S2 licensed
I found on my computer: Live for Speed S2 0.5P ALPHA - will work 32 AI's? cant save/load grid in this version

no one really has a version that Y18 could share?

has anyone out on the computer are two versions of the operating license LFS?
Last edited by acp___(pl), .
acp___(pl)
S2 licensed
Where can I download: Y18?

What happens if I install Y18 as I already have 0.6 B S2 license?
I would like to play at 0.6 B, and the settings do in the Y18

Where written a list of the AI name (I'm talking about the list that appears in the settings)
acp___(pl)
S2 licensed
If right now you can play so much and do not need to change anything except enable the add button to add the 32 AI - Why NOT?

You do not need, but for me at long track it has a great sense
acp___(pl)
S2 licensed
Quote from rageshgr :lol, but I have a feeling the curve is not the accurate best fit curve for that given graph

trend is chosen appropriately, but to illustrate the problem well, I added prediction of 100 results to the front
acp___(pl)
S2 licensed
Quote from Flame CZE :How is it computed to show how much the patches changed the game?

activity DEVs' = f (releas date)

This is to show how the approach has changed, but this hapend when at this stage you wants to continue pulling in two people...

more about my theory (do not want duplicate posts):
http://www.lfsforum.net/showthread.php?t=77311
acp___(pl)
S2 licensed
Quote from tristancliffe :
(...)
If you use an unrealistic hotlap setup (real life rarely has anything so extreme, even in hillclimbing) that is meant to work the tyres very hard (they only have to do one lap) then that is the problem.
(...)



and play on mouse... :chairfall

XFG, XFR, XRT, FXO - this road cars - i have a driving license since 2000, I drove many cars similar - game physics in LFS is closest to me for such vehicles, but for rally cars (rallycros) is better in RBR

but even though I like this game, annoy me that the creators kill LFS
chart shows the activity of the DEV's - not how much the version changed the game

http://img846.imageshack.us/img846/828/progreszmian.jpg
acp___(pl)
S2 licensed
I have two theories:
1) code optimization consists in waiting until the hardware is at a level that can handle the calculations
2) in 2008 as a result of an unsuccessful experiment in the DEV's kitchen, was a small singularity (black hole) - as we know with great gravity, time runs slower, but only for people who are in the vicinity

ad. 1) better to use multi-threading and Physics
acp___(pl)
S2 licensed
chart shows the activity of the DEV's - not how much the version changed the game

http://img846.imageshack.us/img846/828/progreszmian.jpg

with to-do list, more released with small changes we should see

when I was stuck on a big problem, break the work and do other minor stuff
behaving similarly?
fresh perspective, allows you to see solutions
Last edited by acp___(pl), .
acp___(pl)
S2 licensed
Human driver when sees a yellow flag and bouncing from barriers cars he slows...

but skip AI behavior on the track, more annoyed me what happens at the beginning of the qualifications in the pits and during the race at pit stop

AI does not respect blue flag and this, combined with the inability to overtake AI/AI sometimes creates traffic jams on the track
acp___(pl)
S2 licensed
AI should use the full time qualifications
if they had to brake or not accelerated in the place where the racing line as shown or hit something / left track then pit back up to refuel, change tires, repair, return to the track end
acp___(pl)
S2 licensed
how cool would be if AI have different strategies
acp___(pl)
S2 licensed
+1, increasing the number ofAI

each in its sole discretion may limit the downward number of players, like someone wants to have crowd on track - let allow him
acp___(pl)
S2 licensed
+ Fixed pit boxes for each racer with static pit crew
This is not about to runing around the cars, but that is easier to find a place in pit

+ Better AI AI improved in Y patch
ignoring the fact that it does not deal with overtaking, but I imagine that it's not so easy to programing, but do they necessarily have to hit everything in its path? So hard to add a line of code: brake to avoid a collision?

if added (in the options game, where the names of) to each AI random ratios for take a decision:
- braking Point,
- turn the speed to overcome the,
- place of acceleration (full throttle),
- decision on overtaking,
- different pit stop tactics
- etc.
so you can decide which AI is aggressively ride and make risky decisions, and who drove to gently and spare tire and fuel

on this occasion even a suggestion for all the work on LFS
I understand that the code LFS is a closely guarded secret, but for example the issue of programming AI, solution could be by someone from outside - my self a little programming, much scripting and I know that on this forum is certainly at least one of the fans, who out of sheer pleasure slove this problem - the same applies to modeling and texturing
Last edited by acp___(pl), .
acp___(pl)
S2 licensed
Quote from MadCatX :(...)I'm sure that a new patch will be released some day(...)

something like 2 years ago I read about the scirocco, new tires physics and new track --> S3
frankly do not believe that anything is done with LFS

no one does not require anything like that from the competition, but they just doing something...

me personally from race track games best match LFS, but this is not a game without flaws...
acp___(pl)
S2 licensed
You can not compare writing scripts, even the most complex programming - I know this, but certainly a good job contributory organization in no way interfere, while that was a source of information for us

fundamental difference between writing scripts and programming at the level of LFS is that you can do first yourself, advanced programming requires the involvement of more people or extend work indefinitely
acp___(pl)
S2 licensed
I know it's funny to make fun writing that the list could be limited to three items:
- New tire phyiscs - assigned
- Rockingham - assigned
- VW Scirocco - assigned
and valid for 3 years ...

but treating it seriously, it's only the major points

eg to a new tire physics:
optimization goes towards:
- simplifying the code
- support for multiple cores
- NVIDIA CUDA / physics

I wrote a script on my server, I know that I am not able to remember everything and keep yourself something like this but on paper

problem / idea for a solution / status: during of writing - to the test

sometimes appends to the list of new ideas faster than I am able to write scripts

DEV's of LFS do not have enough respect for us to write anything as evidenced by the fact that even working on a game
FGED GREDG RDFGDR GSFDG