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skorzz
S3 licensed
Quote from BlueChewbacca :Driver's arm on the left side is clipping outside. Also could the rear...

I will fix the arm sticking out in the next update, I don't think I will make any changes about the Mashallah text at the moment.
skorzz
S3 licensed
I used a decimate modifier to ensure that the number of triangles does not exceed the limit. I don't think it will be a problem, but I wanted to point it out anyway.
Last edited by skorzz, .
skorzz
S3 licensed
I found some new screenshots
skorzz
S3 licensed
Quote from ivo_drifta :Hi, skorzz!
Your bus shape looks ok already, but imo does not needs that much tris on all these flat surfaces. Maybe that cause errors like thin tris and bad normals.
You can try to keep the good topology by useing minimum amount of tris and the final shape won't be worse. Good luck!

HelloWave The mod is almost finished, only the last photos I added were not added to the forum, here is the final of the mod;

Edit: I will try to add new photos again when turn on the computer.
Magirus M2000
skorzz
S3 licensed
I am sharing a few screenshots of the modeling phase of the Magirus M2000, which I started making 1.5 weeks ago.
skorzz
S3 licensed
Engine power is adjusted according to S50B32. (1995-1998)
skorzz
S3 licensed
New bsb(bbs) rims from: https://www.cgtrader.com/free-3d-models/vehicle/other/bbs-rims-3deff513-8922-4a3b-94cb-2f99073db6e7 (The number of triangles has been reduced)
skorzz
S3 licensed
Quote from versiu :"Realistic suspension and physics."

No really. E36 have McPersons on the front with some camber gain Wink

BTW I love model quality. Finally good looking E36.

I will take your comment into consideration and try to change it in the next update. Since this is my first mod, I may have many shortcomings and mistakes in the mod. I'm sorry. Thank you Heart
Last edited by skorzz, .
BAVARIA B36 COUPE W3
skorzz
S3 licensed
Vehicle mod: BAVARIA B36 COUPE W3
Details page: https://www.lfs.net/files/vehmods/EA64A4

SHORT DESCRIPTION:
Quote :An old German car from 1998

DESCRIPTION:
Quote :Information: RWD, 2990cc, 286BHP, Inline 6, 1400KG, Double door, Coupe.

Mod features:
- Openable hood.
- Working turn arm and headlight arm.
- Quality engine and interior.
- Realistic gear ratios and engine power.
- Realistic suspension and physics.
- Animated angel headlight.
- Shaking exhaust.
- Realistic dash and more.

COVER SCREENSHOT:
skorzz
S3 licensed
Deleted mod
skorzz
S3 licensed
Update new dashboard, new dashboard update, I modeled it myself. While modeling, I had a nervous breakdown caused by blender or editor, but I somehow managed it.
skorzz
S3 licensed
No matter what I did, I couldn't get it to work. Can you please explain step by step when you can?
skorzz
S3 licensed
Quote from Yisc[NL :;2069494"]If I remember correctly, the shortest interval you can use is one second.
With DelayedCommand you can jump from one event to another and then back to the first event.
This way you can display those buttons with an interval of 1 second.

tysm
getmodinfo Delay
skorzz
S3 licensed
For example, when I use getmodinfo while using FOR, there is an average delay of 0.5 seconds. I want to make a sample mod menu and the buttons open at 0.5 second intervals. Is there a solution to this?
Wiper program for LFS 7D
skorzz
S3 licensed
After running the program as administrator, just press the f12 key. This program was made using ahk.

Compatible vehicles: VPI-3
Video was recorded on patch d58 version

Tutorial:
skorzz
S3 licensed
The problem I have with version 7.0.9.3 is that, for example, when I drift left and start drifting right, my driftscore does not increase.
skorzz
S3 licensed
Quote from Yisc[NL :;2066901"]Finaly found the time to have a look.
My issue had to do with a problem with an array in a while-loop.
After many debugging, logging, etc. I changed it to a FOREACH-loop and the issue went away.
But bot loops are a not used in your code, so there must be some other issue.
Best thing to do is add a lot of logging and write that to a TXT file.
Then try to reproduce the issue and see what the logfile is showing.

in doc/changes.txt "Changes from 7.0.8.1 to 7.0.9.0" Fix 4: "[Event]: Several Events like (OnDist, OnDriftScore) didnt execute when more than 8 players on the track

I found a section called "Caused by MCI packets when more than 8 players are on the track"
. When I opened this forum, the version I used was 7.0.8.0. Could this be the reason for the problem? But when I opened the forum, there were 4 players on my server when the problem occurred.
skorzz
S3 licensed
Quote from Bass-Driver :V7.0.8.1

Just stop playing on the illegal version of LFS. And play the legitimate
version of LFS. The chance of support is mugh higher.

I don't play it anyway, I was curious about the coding because I found an old lapper version.I'm currently using 7.9.0.3, but this time I couldn't work the rest API, I'm struggling with that.
skorzz
S3 licensed
Quote from Bass-Driver :you can copy unicode characters into LFS and any texteditor with UTF-8
that should work

7.0.8.0 is just outdated. That version doesnt have MOD support.

What is the latest supported lapper version for lfs 6.R
skorzz
S3 licensed
Quote from Yisc[NL :;2065937"]I am picking my brain as I think I had a similar issue with one of my scripts in the past.
Worked fine with a few players, but went wrong when the amount of players got above a certain point.
Need to dig around in my scripts, to see what script it was and how I fixed or debugged it.

Did you find anything?
Using symbols in buttons
skorzz
S3 licensed
How do I use symbols like ↑↓→← in buttons, already shared on the forum https://www.lfs.net/forum/thread/89157-Buttons---Learn-how-to-use-them---Advanced-%28Symbols-Glyphs%29 When I try to run the codes in the link, the symbols do not appear on the buttons. My lapper version is 7.0.8.0.
skorzz
S3 licensed
Quote from Yisc[NL :;2065937"]I am picking my brain as I think I had a similar issue with one of my scripts in the past.
Worked fine with a few players, but went wrong when the amount of players got above a certain point.
Need to dig around in my scripts, to see what script it was and how I fixed or debugged it.

It would be nice if you find something, thank you for your effort.
skorzz
S3 licensed
Quote from RSAbeaats :So i need to make a new file in the LFS files or add it to a existing file??

This is a speedometer script for lfslapper, it can't be used on original lfs.
skorzz
S3 licensed
Quote from RSAbeaats :This is super cool but where does this coding go??

Create your file according to the file location below
\default\includes\speedometer.lpr

and add the following code into the addonused.lpr file (\default\includes\addonused.lpr)
include( "./speedometer.lpr");

You now have a speedometer
error in ondriftscore code
skorzz
S3 licensed
Hi! There is no problem when I am the only player on the server, the drift counter works, but when there are more than 6 members on the server, the drift counter does not work for some player. I also want to know the difference between catchevent and normal event.



<?php 
$DriftDatabase 
"Databases/DriftPB";
$RealTimeDriftScore 1#Turn on (1) /off (-1) realtime driftscoring . This may have effect on LFSLapper performance with many players on the server. (Default = -1)
$MinimumDriftSpeed 10# Minimum speed in km/h to maintain. Driving below that speed will reset score
$MinimumDriftAngle 15# Minimum angel to maintain. When angle is below value, score is resetx
$MaximumDriftAngle 100# Maximum angel to maintain. When angle is above value, score is reset

CatchEvent OnDriftScore$userName # Player event
    
openPrivButton"drfhud_DriftText",80,36,40,20,4,10,0,"^1DRIFT");
    
openPrivButton"drfhud_TotalScore",80,48,40,20,4,10,0,"^7"ToNum(GetCurrentPlayerVar("DriftScore")));
    
SetCurrentPlayerVar("DriftSC"ToNum(GetCurrentPlayerVar("DriftScore")));
EndCatchEvent

CatchEvent OnDriftResetScore
$userName # Player event
    
openPrivButton"drfhud_GetMoney",80,61,40,10,4,10,0,"^2+ Drift End");
    
privdelayedcommand(2closedrifthud);
EndCatchEvent

Sub closedrifthud
($KeyFlags)
    
closeprivbutton("drfhud_GetMoney&drfhud_TotalScore&drfhud_DriftText");
EndSub

?>


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