er.. dont bash Woz, drifting has its fair side of skills it requires, and WAY more in life where you can't just go around and hope not to hit a wall; while racing has its required skills to so you can't say anything about either, its just a different type of skill thats all
why do people hate others that think/act/are 'different' than themselves? i dont understand the whole reasoning behind that
So you didnt pick up on his original post that stated that compared to drifting racing is childs play, is that not bashing?
YES I KNOW that drifting takes a lot of skill to do WELL BUT a post that states that drifting is hard and compared to drifting racing is easy is utter shite and hence my post. I would love to see a good drifter put in a competitive lap in a full grid race at Bathurst in a race spec V8.
How about making the AI try to copy the player(s). This would enable you to decide how the AIs drive. Drifters could teach the AI to drift and racers could teach them to race. I don't know how hard it would be to code, but it would be nice
although LFS kicks GTR in many ways, AI is not one of them. the GTR AIs are quite fast, and also learn to copy the driving style of the human player. that would be a nice feature for LFS. but if we are talking about improving the LFS AIs, i'd really like it if they were taught one simple lesson: how to avoid rear ending the cars in front of them!
The main difference between the AI in ISI sims and LFS is that ISI sims cheat and just make the cars go the speed they need to while the LFS AI drives the car using the same controls as the player.
It should not be that bad to make the AI understand how to drift as in reality you are only pushing the tires further into slip angle than in grip racing and also the balance between front and rear slip angles are shifted in that the rear is well into slip while the front far less. The angle of attack can then be controlled using the balance between front and rear.
The main issue with the AI at present is that they still think the cars are to S1 spec in that they know nothing about pit stops and more key the effects of damage and tire heat on grip. So there is a lot of work required on them before anything thing else.
If anything I think pushing the AI control through an in/out sim like interface would be a good move as this would allow 3rd party development of AI cars.
I just can't bring myself to buy the game with it's current crap AI. Off-line play is 80% of my game-time, and no matter the difficulty setting I can not do even 10 laps without being rear-ended and spun-out in a straight line (half the time while out-braking the guy infront of me, so I'm not getting on it early either).
I'm sure I'll be ragged on for not buying it to support future developments, but I've done that with other games and those games have had AI that didn't ruin the game.