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Mirror offset
Blowtus
S2 licensed
The vertical offset for the mirror should be able to go into the negatives, the mirror hangs too low in the custom view I like
Blowtus
S2 licensed
It appears a mod has moved my last MNR post into here in error, and I've then assumed australasian league was being used as a more general term in error, then posted the new thread here in error. Just worked it out after reading this sticky
Blowtus
S2 licensed
woops!
MNR - Buzzbox 2007 - starts Aug 13th
Blowtus
S2 licensed
Poster




Series begins Monday 13th August, with races at 9pm every Monday.

Sign up thread and full details here -
http://www.ozbee-racing.com/ph ... ic.php?t=1946&start=0


Registered drivers:
1 Crankcase
2 Blowtus
3 Durrie
4 Sapient
5 Threeps
6 Quincy
7 Funkdancer
8 r8
9 Havoc
10 Vilante11
11 Flinty72
12 Patto
13 Greggy
14 Greek God
15 Chickenman
16 Sickem
17 Richo
18 Harky
19 Interceptor
20 Wenmo
21 Gasking
22 Kwijibo
23 Nsane
24 JTM29
25 Bluey
26 Talasas
27 Slow069
28 Fandango
29 Boxhead
30 J_luo88
31 Charles
32 Whiplash
33 NeilPearson
34 Twigg_ster
35 DUCK
36 OX4
37 Reverse69
38 Olddog
39 Hz-Lab
40 Bugle
41 Jiminee
42 MAM
43 Dan
44 Smurf
45 Tofuboi
46 Cetram
47 Scottie
48 Schnity
49 Straty
50 Petesss
51 Willy
52 Rumble
53 Dwayno
54 John Henry
55 Butters
56 Itsuki
57
58
59
60
61
62
63
64
65
66
67
68
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70
Last edited by Blowtus, .
Blowtus
S2 licensed
I agree entirely that the collision system is crap.
Blowtus
S2 licensed
wow... a little disappointng to see so many votes for c. To think that you have to back off on a straight because the driver slightly in front of you doesn't allow sufficient room, seems very backwards. How are you supposed to make a pass if the driver in front can just drift all over the road as they like?
Blowtus
S2 licensed
how many cows on the planet is 'natural' Sam?
Blowtus
S2 licensed
Quote from Homeless_Drunk :sure they are, its a change to the game. just like this is a change to the game. they are not all that different even if you think they are. brake fade and a physics change can also ruin your driving method, i know they will mess up mine but I'll just cope with it and learn to race again. there's no reason to bitch because...I can just quote myself again...

People don't bitch when they think it's an improvement. If the physics changed and people thought they were worse, then people would bitch.
Blowtus
S2 licensed
I drive in real life. Cockpit view in LFS feels more like someone went and spraypainted my windscreen with A pillars and a roof, making me look through a small square. Replicating the 'appearance' of reality isn't as good for me as replicating the 'feel' of reality - that of a far more unobstructed viewpoint with more sensory information.
Blowtus
S2 licensed
Quote from SamH :One of the problems for me with this bug, from an LFS perspective, is that it just seems so very obviously a Vista bug rather than LFS.

As I mentioned, it occurs in Windows XP also, just to differing degrees. Given that Windows is the platform the game is intended for, it seems reasonable to expect that the game must take into account the way the platform behaves, whether or not the particular behaviour is ideal or not.
Blowtus
S2 licensed
Without the human eyes ability to focus on what it is interested in, I find cockpit view painfully distracting.
Blowtus
S2 licensed
Yes, I have a scheduled backup set to run at certain times if my pc is idle - when I play lfs windows xp seems to think my computer is idle. It is annoying.
Blowtus
S2 licensed
what would a zealous admin have to do with anything?
If the server was the problem I would have thought it would have been consistent in it's laggyness, but I guess you could be right...
Netcode struggling since driver limit increase
Blowtus
S2 licensed
I've been involved in and seen quite a number of lag type incidents where the prediction system seems to fail very badly, causing substantial contact between racers, then one of the racers gets his position corrected and carries on normally, well away from the contact zone, while the other is left in ruins. This is on a server where everyone is in the same country and regularly competes together and normally everything is fine - it just glitches in a really big way occasionally.

Has anyone else been experiencing similar with large grid sizes?
I can track down some replays if any of the devs really want a look.
Blowtus
S2 licensed
looking forward to the patch x version TBL
Blowtus
S2 licensed
program works fantastically, fixed one for me, kills the tricky running processes, finds the hidden files, etc. Far, far more powerful than the likes of hijackthis. If the sysinternals folk are happy to state that it's not malicious I'm happy to run with that.
Blowtus
S2 licensed
depends entirely on the engine, my 2 stroke motorbike revs out to scary levels. It's easily worked out roughly though, work out how many rpm you drop in a gear change, grab your power graph, get the biggest chunk you can over the rpm spread. Most area under the curve.
Blowtus
S2 licensed
Quote from Ball Bearing Turbo :I realize that, which is why I noted originially that there is no "next gear" so the fact remains the max acceleration for the given gear occurs at peak torque, and the acceleration in top gear will follow the torque curve. I can't stress this enough - for the GIVEN ratio this is true. Changing the final gearing changes the torque multiplication just as you said.

Yes - and if we change the final gearing so that it is lower, as I am suggesting, we accelerate faster
Blowtus
S2 licensed
gearing multiplies torque though - you don't get as much acceleration at 4000rpm in 5th gear as you do in 4th.

More force does equal greater instantaneous acceleration - but if you apply a slightly smaller force much more often in a given time period, you accelerate the object more.

edit: good question! I suspect the answer lies in the fact that as the car is accelerated to higher speeds, it requires more applications of force to get the same acceleration. It's easier to accelerate something from a standstill than it is at 200kmh. I don't see that anything is changed because of the query you pose though, acceleration in the next gear is still lower than current gear at same rpm, so even though current gear is not accelerating as fast as it's 'peak' it can still be more than the next gears 'peak'.
Last edited by Blowtus, .
Blowtus
S2 licensed
you'd have to assume so anyway, just looking at the current state
Blowtus
S2 licensed
Quote from Secondaries :Not if you don't have enough power after the curve to overcome aerodynamic drag.

Top speed SHOULD be geared for peak power unless that speed is well below maximum theoretical speed. Otherwise it's going to take a while to accelerate that last bit.

That's the point - on the vast majority of combos top speed reached is below the speed the car is capable of given sufficient gearing and straight road, so you continue to accelerate beyond peak power.

Quote from Ball Bearing Turbo :I think Tristan is still correct, because the torque curve mathematically has to be decreasing by this point, therefore going past peak power is still producing less torque at the wheels than staying in the portion before before peak power. There is no next gear to worry about.

It doesn't matter what the torque curve is doing. Power is just a combination of the frequency torque is applied, and the intensity of it.
The torque curve always starts to decrease substantially before peak power is reached.
Blowtus
S2 licensed
No, you misunderstand me
I hear you loud and clear about top speed for a config. Top speed is not reached at peak power though - top speed is reached either at the rev limiter, or closer to it than peak power.

I also don't believe you want to hit peak power in top gear just as you start braking either - you're wasting all the high end power just the other side of the peak if you do that, and spending more time in the pre-peak portion.
Blowtus
S2 licensed
You see top speed on every track? If you had a longer straight, the car just wouldn't accelerate any more? You're gearing must be a long way out
Blowtus
S2 licensed
Quote from tristancliffe :I'd never forget about torque - with the wheel torque and gearing data, and a few educated guesses on drag, you can quickly work out in gear accelerations, top speeds (and how gearing changes that) etc etc.

Do you seriously sit around calculating any of that when making a set?? Top speed is rarely seen in the combo's available, and it seems more straightforward to adjust top gear after a basic test drive, to me. Whatever works for you I guess
Blowtus
S2 licensed
bloody hell, talk about overcomplicating things.

Basically, forget about torque - it's irrelevant. You want to maximise your engines power output. The red shift light is a magical happy happy shift light that comes on when you could be making more power in the next gear, so change when it goes red. Set the gears up so they are nice to drive, usually rev out top gear on the straight but on some tracks not needed.
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