The online racing simulator
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KevinRacer
S3 licensed
tried the fast scrolling with task manager open, the core it uses went to 100%
KevinRacer
S3 licensed
Fully agree with Mandula, lfs does indeed need this.
I could agree that there wasn't much demand of these features before as the community trusted lazy, and other programs for such things, but I think it would be a shame to have a racing sim with nice graphics, physics and a quite outdated time related system.

If those suggestions really get implemented in the future, i also want you to consider more usage of a gui for these, commands are still useful but when you start to add all this information, a player shouldn't lose too much time to remember all the commands, should start to be more intuitive with a few clicks.
Of course i'm no programmer or gui designer or whatever, but i think there's plenty of examples in the racing sim world that you would be able to understand how the system could look and behave. Also, don't forget about lfs world Smile
KevinRacer
S3 licensed
Go for it ! 👍🏼
KevinRacer
S3 licensed
I don't think this is related to downloading mods, but when someone in server joins the track with a mod (even if already in use by others, the game stutters quite badly, this might be cause by high poly or maybe high res dds but can't this stutter be fixed somehow or is there a cause ? When multiple cars join and leave track with a mod during practice it gets very bad. I know it's a vague request but considering that lfs is heading towards higher quality everything, such stutters for a car shouldn't be this bad in my opinion.
The game also stutters when a skin is downloaded but compared to what i've experienced with mods its very minor.
KevinRacer
S3 licensed
Go search tutorial
KevinRacer
S3 licensed
LFSW name: KevinRacer
In-game name: [MRc]KIG
Full team name: Master Race Car
Nation: Italy
KevinRacer
S3 licensed
Great mod but please allow us to use other differentials Frown(
KevinRacer
S3 licensed
Another bug is the fact that cars now move completely when changing ride height in box for some resason, not only mods but also official lfs cars (not shown in video).

https://streamable.com/n1qslo
KevinRacer
S3 licensed
Again, on the subject of bikes, some "bug" are present.
In box, in steering option parrallel steer slider is still avaiable.
In tyres setting the asymmetric option is still avaiable.
KevinRacer
S3 licensed
Quote from detail :Not really a bug, but when looking back in a bike, you see this. Maybe just hide own body in back view?

Speaking of back view, i think back view shouldn't be based on center of vechicle but probably be set in editor as a different view position of some sort. An example is bikes but also single seaters that just show the wall behind the driver.
KevinRacer
S3 licensed
Updated to version 3, please check changelog for further info Smile

I'm trying to work on this mod when I have time and I'm not really fast as I am still learning the LFS editor on the way.

Please leave feedback about it's driving, suggestions.
The mod is still long way from finished, visually speaking especially, I have many things in mind for it, we will see Smile
KevinRacer
S3 licensed
Quote from Formula24 :A H-Pattern is wrong as these trucks in real life are actually 3 speed automatics with the option of manual gear selection. Automatics aren't in LFS yet so technically the closest you could get would be the paddle shift or sequential with ignition cut.

Hm, i really need to do some further research to know what the gearbox really is. Thought sequential wouldnt really fit with these trucks, especially with 3 gears. I will probably keep it H pattern still. Thanks for the inof tho Smile
KevinRacer
S3 licensed
Version 2 added, look whats been "removed" in the list of known things.
IPER STADIUM TRUCK
KevinRacer
S3 licensed
This is a mod that i started way back when modeller first came out in public basically.

It's based on the super stadium trucks.

Considering the time, the mod isn't really much detailed. I am planning to continue the progress of it when i have free time.

Engine (not the sound of it) and suspensions are for now, in my opinion, quite official.

I haven't put a setup in the mod yet but i will post it below here. The setup is in the mod itself.

The truck specs are:

-6.3L V8 engine, N/A outputting 600bhp @6331rpm and 727NM torque @4872rpm
-1269kg with no load
-315 70 R15 tyres, outer diameter of 34,6 inches, all wheels
-80 liter fuel tank
-rear wheel drive only
-long travel suspentions, mcperson front and trailing arm rear
-full disc brakes
-3 gears sequential gearbox (will be converted to H-pattern in the next version)

Known things:

-low quality model
-unfinished rollcage
-no setup loaded into the mod (Version 2) Mod now comes with a new setup besides default, "stadium_spec" it's basically the same set that I've posted in this thread
-no H-pattern gearbox (Version 2) Changed from sequential to H-Pattern Gearbox
-misaligned calipers
-bad engine sound
-non flippable dashboard
-basic interior basically missing
-slicks not excluded from the tyre options (Version 2) Tyres are now limited to knobbly, hybrid, road_normal and road_super.




Please comment below what is missing/has to be fixed, suggestions for the mod Smile

For now this is the post about it, I will make it more detailed going forward.

Images are still from version 1 (08/12/2021)
Last edited by KevinRacer, . Reason : Added setup
KevinRacer
S3 licensed
There's a slider called "max up" in suspention settings, what is it's meaning ?
KevinRacer
S3 licensed
This is more of a request than a mod idea, modders please don't just focus on looks, cars need to be driveable aswell so have a good look in the mass layers and suchSmile
KevinRacer
S3 licensed
I got a question regarding f9 menu.
Since mods will basically allow cars with smaller tyres than usual, like for the kart, and bigger tyres, like the nascar prototype or even some kind of monster truck, how will the f9 menu adapt to it ?
Will it be a mess of numbers overlapping the thread like with the formula XR (thats annoying when trying to understand tyre life pls fix it) or will it be fixed/adapted for these possibilities ? This might sound picky but for races long races tyre life is quite important to know.
KevinRacer
S3 licensed
Going back to the "LFS in the News" topic, Billy Cherokee, the spanish youtuber has uploaded 2 videos about LFS yesterday !

One video where he shows races he's done while streaming:

https://www.youtube.com/watch?v=yJ1pdHWFQNE&t=65s&ab_channel=BillyCherokee

And one video talking about LFS progress; Mods update and a bit of graphics/physics:

https://www.youtube.com/watch?v=3NkLdBCJvMU&t=194s&ab_channel=BillyCherokee
KevinRacer
S3 licensed
Quote from SimulatorRental.com :Scawen....

Have you measured how much bandwidth the new LFS will use?

Trying to guestimate if a Cell HotSpot would work... although having 8+ computers hooked up to it, may be a bit laggy.

It just sucks to have put so much time and money in this, just to have it killed by the very thing I was trying to support... LFS.

Also pondering the StarLink Phone: Model Pi

I'm not scawen but i did a very quick test to check what my internet usage would be. I did it in TC driving with at least 20 cars driving on track.



As you can see the bandwidth usage is very low and the spike you see is probably from skin downloading when I joined.

I doubt you would not be able to have an hotspot that could satisfy these requirements. What you really need to worry about is ping, but as soon as you find the good spot and dont move i don't think you will have major problems.

This probably isn't really useful but in short, lfs can run good on any connection as long as it is stable.
KevinRacer
S3 licensed
Quote from Scawen :

This is massively higher than any official LFS car at the moment, so should be fine if people adopt the right approach. You need to make a 'game quality' mesh rather than a 'film quality' mesh, if you see what I mean. There are technical reasons to stay below 65536.

I'm already concerned, with this high number, that we will get a glitch when you leave the pits and your car is generated, and also each time your vehicle is damaged, the vertices must be sent to the graphics card again. But this change is all about allowing people to be creative so I'm trying not to get in the way of that! Smile

I've heard people have a stutter in the game when someone leaves the pits, would this increase of "quality" worsen this stutter in the case someone leaves the pits with a mod that has more quality than any other lfs car for example? My pc does this stutter too but my pc is literally a disgusting slow machine Big grin.

Another question is about CMX viewer, will it be upgraded to implement these new mods ? When doing a skin i always use CMX to see the result and i guess it should be the same for mods.
KevinRacer
S3 licensed
Quote from Federico Testa :Alright, i'll start building my own Firrera 844 G3T EVO and a brand new Porscell 119 G3T PCU!

And the Fat Pando 4x4 from 1999 Tilt
KevinRacer
S3 licensed
Quote from SimulatorRental.com :Mostly things that only effect large lan games. Game controller compatibility issues, starting the whole thing up.

Exactly,thats not what the next version is about.

Quote from SimulatorRental.com :
I will NOT connect my server/player machines to other peoples networks.

And using a hot spot or whatever, Going online at all for the server, totally defeats the purpose of what I am doing, trying to play locally multiplayer to get around online lag etc...

Where do you go to not have 4g avaiability or internet at all ? LFS does not rely on incredible fast connection to work properly, unless you are moving while the guys are using the simulator you wont have much problems with a 4g hotspot from a mobile modem (not your phone).
You will have more lag, yes, but it wont destroy others with lag as if you are connecting to an european server from America..
I find it silly to give up and not even consider a way around this, but do as you wish.
KevinRacer
S3 licensed
Quote from SimulatorRental.com :There are many issues the OLD/Current version has, that I was waiting to be fixed in next version... so its not really an option.

Chance is most of those problems are not getting fixed as this "just" adds mods support, unless you mean that you wanted more cars.
KevinRacer
S3 licensed
FZ5 and FZR skin i made the simpsons themed with homer eating that delicious tail lig... ehm donut! Face -> palm
Already uploaded Smile


KevinRacer
S3 licensed
Quote from Papator :
Nod and some shadows too, because of the cheep proccessing of shadowing in LFS

use the "blank skin" layer under the black mask whith "multiply" label

Updated, thanks for this tip ! Smile

FXR skin now is updated but with same name and uploaded, if you have downloaded it but want the "new" one delete it from "skins" folder of lfs and "skins_dds" folder so that when you put it back the dds is updated.
FGED GREDG RDFGDR GSFDG