The online racing simulator
Kunos Simulazioni - Assetto Corsa
(8883 posts, started )
Boris you nailed that video! Best SIM vs RL video I seen in years. Not a fan of that track, but damn.. quality and attention to detail is probably the best in AC, will be a gem when he will fill up the rest of the environment.

Btw check out this Suzuka mod
http://www.virtualr.net/suzuka ... -0-assetto-corsa-released
*not sure if this conversion is legal, but must be a quality one.
edit:
Gettin' kinda heavy

And I only have a friction of the available mods
What, AC works under XP?


Anyway, this game is moving fast on its way to become the new rF mod content wise.
Quote from Keling :What, AC works under XP?


Anyway, this game is moving fast on its way to become the new rF mod content wise.

It can't possibly work in XP, because DX11.

Some people prefer the classic Windows theme.
oops ...
Attached images
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Quote from Keling :
Anyway, this game is moving fast on its way to become the new rF mod content wise.

A lot of shitty mods?

I really don't like the idea of modding in car games, some are really good but 90 % are shit/don't feel right, and it becomes silly to me, and boring.
My assetto folder is 36gt and I don't really have that many mods... or so I thought Big grin.

As for mods the 10% that are good totally make up for the 90% that are not imho. I'd say rfactor+gtl is already worth it for the historix mod alone. Hell, I'd say that rf+gtl is already worth it alone just for the trans-am cars.

Modding is amazing.
Quote from chanoman315 :
Quote from Keling :
Anyway, this game is moving fast on its way to become the new rF mod content wise.

A lot of shitty mods?

I really don't like the idea of modding in car games, some are really good but 90 % are shit/don't feel right, and it becomes silly to me, and boring.

Yeah, a lot of shitty mods, and a few good/great ones.

Which is why we need the community to help us filtering the bad ones out, in the same way we can filter the non-sim titles out.
Quote from chanoman315 :
Quote from Keling :
Anyway, this game is moving fast on its way to become the new rF mod content wise.

A lot of shitty mods?

I really don't like the idea of modding in car games, some are really good but 90 % are shit/don't feel right, and it becomes silly to me, and boring.

Um, actually it's the other way round so far, 90% are awesome. People seem to know what they're doing, they're passionate, have lots of real car data, wind tunnel data etc. Two of the mods are actually official content now, that tells you something.
Yeah, I watched that progress and thought that speed can't be real. But I kinda assumed he was not building the models from 0 but was taking some of his old models and just adding details. Not just flatout ripping from other games and asking for donations at the same time...
What an idiot.
The donation part is what bugs me most. I'm sort of ok with ripped material as long as its not presented as 100% original (and honestly, we will never know if people use, say, a model of a rim or wiper or whatever in their project that they found online. I started of with the low poly roof section of a (I guess) NFS High Stakes police porsche at the very start of my modelling, long since replaced with new mesh). But "charging" money for it, and cheat on other people relaying on your model (user CCX)?
That is bad.
This showroom is sick Smile

Quote from ACCAkut :The donation part is what bugs me most. I'm sort of ok with ripped material as long as its not presented as 100% original (and honestly, we will never know if people use, say, a model of a rim or wiper or whatever in their project that they found online. I started of with the low poly roof section of a (I guess) NFS High Stakes police porsche at the very start of my modelling, long since replaced with new mesh). But "charging" money for it, and cheat on other people relaying on your model (user CCX)?
That is bad.

Banned for a week is quite funny. It's "almost" as though they don't want to put people off doing the same thing.
Quote from sinbad :
Quote from ACCAkut :The donation part is what bugs me most. I'm sort of ok with ripped material as long as its not presented as 100% original (and honestly, we will never know if people use, say, a model of a rim or wiper or whatever in their project that they found online. I started of with the low poly roof section of a (I guess) NFS High Stakes police porsche at the very start of my modelling, long since replaced with new mesh). But "charging" money for it, and cheat on other people relaying on your model (user CCX)?
That is bad.

Banned for a week is quite funny. It's "almost" as though they don't want to put people off doing the same thing.

Then they wouldn't have such a strict policy regarding ripped mods? Like instant ban of even posting a screenshot with it..
Banned for week, lol seriously? That's not a punishment. That's not even a slap on the wrists. At least I would have expected him to give back all his donations to even consider letting him come back.
Didn't like nunca from the start but a damn shame, db9 gt3 would of been just great.
Is it just me getting worse at sim driving or does AC physics/control require some different kind of technique/style to be fast? I don't hotlap very often but when I did in LFS, I could ususally get reasonably close to WR, and was within 0.1s or so for a few combos. However in AC whatever combo I chose the RSR timing WR looks like god's work to me.
Depends on the combo, if it's too popular ofcourse you'll struggle to keep up with the best times. I can go within a second, 2 if it's a longer track, on most combos.. same as i did in LFS.
Keling ur not the first one who had that experience. Often racers in LFS tried shortening wheel rotation and being overly aggressive. Sliding the car into the corner with opposite lock, even handbraking it though corner has nothing to do with hairpin. All of this because LFS tyre model did not scrub enough speed off whilst out of control. All the while we all know that's wrong.

Some of us upheld to driving as realistic as possible and when getting to AC finally seeing this difference. Ofc u can still slide, but its just that much slower. A step more towards realism. U do not have to be utterly smooth like with I racing bcos u can catch a slide if u got the skill for it, but being in control is far more productive.

All this gives a better feeling of what the car is doing. Ur now paying attention when approaching the limit as much as you've been going over it.
Dont forget that most of the WR's were set before 1.0 All the cars got slower after 1.0, some by up to 2 seconds a lap.

RSR are releasing the new version of their app in the next few days and are resetting all the times.
Collider update, misc changes to setup. Fun to fly over the Adelaide kerbs on 2 wheels Big grin http://www.mediafire.com/?mxjdsd2an2atf

Which reminds me, has anyone been able to do long-form stunt 2-wheeling in the same way it's possible in LFS?
Grobnik 1.2 looking great, one of the best combos this..

Quote from Boris Lozac :Grobnik 1.2 looking great, one of the best combos this..


We need a pro Grobnik server. Admin should pick a car. Change it every 3 days and we will have more regional players in AC. Something we had with SERT at LFS. My first league. SERt demo, then OPS back in the days.
Good times Smile

Kunos Simulazioni - Assetto Corsa
(8883 posts, started )
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