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troy
S3 licensed
I actually updated my version so 3 cars fit through jump 1 without trouble, so you may want to redesign yours too since it makes it easier to race with more people. Tested it with Pringles and it seems to work quite nicely.

edit: I went and updated my initial concept with your (much more refined :razz version of it. Also stripped it a bit to make it easier on the CPU/GPU. New version attached.
Last edited by troy, .
troy
S3 licensed
That is not the problem. It only works on AU and BL Carpark, the rest of the tracks (including open configs) are not supported.
troy
S3 licensed
Would it be possible to update LYTe to work with Z30/open configurations?

Now that we got 800 objects to place on a vast amount of space the lfs internal editor is really not up to par anymore, it would be great to have some "offline" editing tool to make the whole thing easier.
troy
S3 licensed
How hard/much work would it be to include the (semi) official community pack people intend to create there. I think that would be a nice way trying to make people use a standard set of layouts in different league and events, offline hotlapping isn't too important in my view but saving pb's for those tracks would certainly be a nice feature.
troy
S3 licensed
Team name: Concept Racing
Starting Number (0-999): 23
Drivers (real name, LFSWorld, Nation):
- Kevin Leu, troy, male, CHE
troy
S3 licensed
Quote from pik_d :Would like to bump this. I use a 360 pad and would like proper support for it by LFS. Other games will take the triggers as separate inputs but LFS wont without 3rd party drivers. Only problem is they're unsigned and Vista/win7 64bit won't let you use them without doing something every time you start up.

If you're talking about driver signature enforcement then try this one, using that here since ages and it works like a charm. Basically it emulates keypresses before you start windows, so you always easily start up in the right mode.
troy
S3 licensed
Quote from GuRu_PL :Is it possible to download Troy`s stream ?

I forgot to turn on the recording locally but while doing some cleaning up in my channel I found out that it autorecords everything until a 5h maximum, so I cutted out the beginning and put it on for on demand. Also found the 24h race recording on my harddisk while I was at it.
troy
S3 licensed
Quote from PMD9409 :One problem I see with that Mini-Oval on FE. The cones are not missing in any layouts. So by Scawen's definition of these open tracks, those cones will still be blocking it. Obviously you can still drive there, but it will be annoying for the cones to be respawning and it will also make it to where leagues will not be able to use it.

Can you confirm this Scawen?

Not sure how hard this is to code but one possible solution could be to just make all the hardcoded trackside objects editable like any other object in shift-u mode, so a server admin could easily remove them if necessary.
troy
S3 licensed
Ye collisions itself still look dodgy, but at least you don't sky rocket from tiny hits anymore. If you look closely you can see a ping warning somewhere in the beginning, so I would guess this was online and tested with several different pings.
troy
S3 licensed
http://www.youtube.com/watch?v=To5N4ZAGmPg

1.3 RC collision tests. Looking pretty solid now, hard to judge from the video but pretty much anything will be an improvement.
troy
S3 licensed
Will be streaming my stints once again on http://www.livestream.com/lxo
troy
S3 licensed
Vic said yesterday that he wanted to wait with uploading the HD version of those videos until they are on the official Rockingham site, he probably is in the process of getting them ready to publish on their youtube channel. And before you complain, you don't know what kind of deal the devs made with the people from the Rockingham circuit, I doubt they make their customers angry on purpose.

edit: To add something usefull, I love some of those combos, looks like a lot of fun to be had when we can finally drive them.
troy
S3 licensed
It is running at 50% which is one core to the max, graphics card is a gtx260 so that isn't the problem. Of course I got nice fps with no people around but starting at the end of a full grid my fps bogs down to 25-50 and when I check my cpu usage one core is at it's max.
troy
S3 licensed
Quote from pik_d :LFS isn't really at a stage where it needs to use more than one core though, is it? It would probably need something major to get a lot more complex and CPU intense in order to need it, procedural damage, higher hz for physics engine (maybe), much higher poly environment/track (in terms of the physical mesh, not necessarily the graphical one), or possibly the addition of weather. I see this multithreading suggestion brought up a lot but it in itself wont really do much.

Well, my e6600 dual core (clocked to 3.1ghz) is struggling when I'm running on south city (or pretty much any track with lots of people on) with a full field, so I'm sure even with the current physics engine people with dual cores would profit with proper support for it.
troy
S3 licensed
https://www.lfs.net/?page=mailus

Go there, send an email with as much infos as possible and proof of purchase and you should get your email reset.
troy
S3 licensed
The only problem with netkar is it's netcode, kunos tried to fix it a few times already but it still isn't even close to lfs or iracing, thats why you don't see a lot of people online too. It's mostly buzzing shortly after a patch but dies out pretty quickly because you can't race with people who got low fps or a ping above 100 or a combination of both.
troy
S3 licensed
You probably just forgot to set the axis to it's proper place in the lfs options, check the lfswiki or do it according to this gif.

troy
S3 licensed
Quote from mr_x :CoolColJ's B-spec drivers always finish 1st, 2nd and 3rd in the remote races I do.

edit: also need some more people to vary my remote b-spec races a bit, I'm running 4 drivers from some people in remote races! I hate it that you can run loads of other people's b-spec drivers but only 1 of your own... Just seems a bit pointless.

PSN is thechrisenglish

Yes, thanks for that I saw you made me quite some money during the weekend, I'm usually using some of your drivers too but had no time to run the ps3/gt5 over the weekend, will do some bspeccing again these days.
Last edited by troy, .
troy
S3 licensed
Anyone else got problems with shadows popping up at trento bondone? Tried fiddling with all kinds of settings but I just can't get rid of it.
troy
S3 licensed
If anybody wants to stalk me/us during the race you're welcome to do so at:

http://www.livestream.com/lxo

troy
S3 licensed
#28 - Concept Racing
GT1 FZR

Bean0, Stuart Baker, England
BLOBO, Pasi Juvani, Finland
fuse5, Jörgen Kursk, Estonia
Zapphord, Lars Wylensek, Germany
troy, Kevin Leu, Switzerland
troy
S3 licensed
According to Kunos we should be getting the new version in a few days. Some new screenshots got posted too.





troy
S3 licensed
Your Name: Kevin Leu
Your LFS Username: troy
Driver Number: 23
Team Name: Concept Racing
Team Website : www.conceptracing.net
troy
S3 licensed
Quote from DejaVu :A spec or b? I didn't win any 70's car in a spec like the wind :s

Just had a look and it seems to be random, you either win the toyota minolta or the 70's racecar. But if you win the minolta instead of the 70's you just take that one to win the same series in B-spec and everything is fine. ^^
FGED GREDG RDFGDR GSFDG