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troy
S3 licensed
Quote from Lynce :
Troy gives me another idea but I don't know if that affect another parts of the track. Anyway that trouble is just an aesthetic trouble with the "horizon" of the mapping(I don't know how to explain it better by my english limitations). By this reason it is irrelevant to work with it and the time expended on it affects the time of work of the "patch" of this track. I can have more time to do another interesting works.

As far as I know the only draw back is that the start/finish lines will be gone, if you check the two .dds files in question they are virtually the same, one just got the additional start/finish line in it. Attached screen-shot for easy comparison. I tried fixing it on my own making the start line smaller but that just looked ugly and didn't really work, so I completely replaced the start line with tarmac because I rather have no flickering with no start line instead of the other way around.
troy
S3 licensed
The flickering is also there on the original texture, did you read the thread at all?
troy
S3 licensed
Again, this is not an AA problem (at least not on the occasion I posted about) You can clearly see that Eric reused the Start/Finish line and parts of it flicker in T1. If you just replace the Start/Finish you wont have flickering any more. Any amount of AA/Supersampling/AF wont make that go away.
troy
S3 licensed
What you do in single player is your business alone, nobody will/can do anything about that. The devs just don't like discussions about unwanted content in the forums that is all.
troy
S3 licensed
Yay. You must be in a really sad state if you've got nothing better to do then trying to disrupt a small community of an indie developer game. Hipp Hipp...
troy
S3 licensed
teamName: Concept Racing
class: two
car: XRG
number: 223
drivers:
- {troy, Kevin Leu, Switzerland}
troy
S3 licensed
Quote from DANIEL-CRO :This flickering happens on almost any 4096x4096 road texture, someone once said its more to limitation of graphics engine (DX8 isnt made for such a high resolutions...)

If you have a look at my screen shots I could get rid of the flickering, so it's a problem on the texture end.
troy
S3 licensed
Thanks for all the hard work I was waiting for some higher res fernbay.

One problem I've found: You can see a lot of flickering going on coming to T1 at Fernbay Gold/Club/Black. After investigating the cause it seems to be some weird texture usage on Eric's part, he reuses the start finish line texture again in T1 which in turn causes flickering, if I replace that texture it is completely gone, only problem is that the start finish line is gone too with that rather crude fix.

Picture one: Original JA_roadxtras.dds -> flickering
Picture two: JA_roadxtras.dds replaced with JAroad_t1.dds -> no flickering





Maybe you can do a better job and somehow get rid of the flickering while having a start finish you can see Lynce?
troy
S3 licensed
Quote from Matrixi :http://www.rockpapershotgun.co ... -flare-path-cumulonimble/

I thought it's coming this month?

Tech Demo is scheduled to come out this month, the real thing got pushed back because of "some exciting new things we can't talk about right now"
troy
S3 licensed
Just had a crash with 0.6E, not sure where the problem was, I switched back to desktop checked my email and then lfs crashed out of nowhere. Error report I got, maybe it points you to some culprit at Scawen:

(I also saved temp_mpr if that would be helpful?)

Quote :Problemsignatur:
Problemereignisname: APPCRASH
Anwendungsname: LFS.exe
Anwendungsversion: 0.0.0.0
Anwendungszeitstempel: 50b8a804
Fehlermodulname: LFS.exe
Fehlermodulversion: 0.0.0.0
Fehlermodulzeitstempel: 50b8a804
Ausnahmecode: c0000005
Ausnahmeoffset: 000cfd7f
Betriebsystemversion: 6.1.7601.2.1.0.256.4
Gebietsschema-ID: 2055
Zusatzinformation 1: 4709
Zusatzinformation 2: 4709938665fa84e3ff99c8cbe11223bb
Zusatzinformation 3: 8a98
Zusatzinformation 4: 8a985a957f74ffce1e025b9a2138adb9

edit: Could it be a new track loading and LFS somehow having problems with that? I'm pretty sure the host changed tracks a few minutes after the race ended, which would explain why LFS crashed some minutes after I alt-tabbed out of the game.
Last edited by troy, .
troy
S3 licensed
Yep, if you're talking about the incident before the start that certainly looks like lag on the players end, on his end the restart never actually happened, it wasn't enough to boot him straight away but the disconnect soon after gives it away. Nothing unusual there, happens every now and then.
troy
S3 licensed
You may want to update the dedi host link on lfs.net Scawen.

http://www.lfs.net/?page=addons
troy
S3 licensed
You may want to think about upgrading the server to 0.6C, dedi exe is already out and the auto update patch should be there soon: http://www.lfsforum.net/showthread.php?p=1761128#post1761128

edit: patch is live
Last edited by troy, .
troy
S3 licensed
Because netkar was on the limit with its engine, he posted about that on racedep. when the same question was asked, some of the code still came from the netkar namie project, with him being italian and 10+ year old code you can imagine the mess it must've been
troy
S3 licensed
Senna accident, best onboard I could find. He seems to come from quite far back there you have to say, but he manages to make it stop. Still can't expect Vettel to see him there.

edit: pulled, you know bernie he doesn't like this!
Last edited by troy, .
troy
S3 licensed
That's what he is trying to tell you, there is no space for 32 people on SO2, it is limited to 16 drivers unless you do it like Yann is suggesting and recreate SO2 as open config, then you will be able to fit 32 people on one server.

edit: damn it sneaky Flame
troy
S3 licensed
Well, I can get a brand new G27 for those 190 Euro in Switzerland. Maybe you're lucky and somebody does not compare prices but I doubt you can sell it for that amount of money.
troy
S3 licensed
Quote from TFalke55 :
Honestly, if Yvan was Italian, he wouldn't have gotten this penalty. I even can understand that Yvan is pretty pissed right now. I mean other drivers are doing similar things, and they don't get penelised. This doesn't mean that he didn't deserve this treatment, but others deserve it as well.

Well, it is the second time already Yvan decided to punt somebody off in the space of a 2 races and it effectively destroyed Menu's chances on the championship. He was easily looking to go for a double victory making some really good points on that weekend. It is a harsh penalty yes, but there was nothing else they could've given him, a reprimand is not enough in my book.
troy
S3 licensed
The space dive documentation is now on the iplayer for anyone interested

http://www.bbc.co.uk/iplayer/b ... isode/b01nts6t/Space_Dive
troy
S3 licensed
I think a "metro" style design would work very well for lfsworld, it is modern and could be easily recognized by the web 2.0 generation. I know windows 8 gets a lot of flak but the metro part is actually quite a nice idea although misplaced as frontend for everyday usage on a desktop pc, I do think it fits rather nicely in tablets/phones/htpcs/browsers however which would probably be the primary use for lfsworld.

http://www.itler.net/wp-conten ... en-Gruppen-benennen-1.png

http://surfacethetablet.com/wp ... pic_by_fediafedia-png.jpg

http://www.digitaltrends.com/w ... 11/09/windows-8-metro.jpg

edit: I notice this should have probably gone in stats.lfs.net, or be bald and use the metro theme over the whole lfs.net domains to make it a seamless experience?
edit2: http://droptiles.com/ found this while googling a bit more, nice example of how things could look.
Last edited by troy, .
troy
S3 licensed
It is already being sold as boxed version by the same publisher, Kunos gave some infos on that and reworked the UI for them. So it is legit and with the permission of Kunos.
troy
S3 licensed
If you can rule out heat and gpu, did you check your cable going to the monitor? I got green artefacts when I'm lazy just plugging it in not securing it properly so it sometimes can shake loose.
troy
S3 licensed
Quote from lfsforum :* N-GTR (UFR / XFR)
* LRF (LX6 / RAC / FZ50)
* TBO (FXO, GT, RB4)

Quote from burnout-crew website :* GTR (FXR / XRR / FZR)
* N- GTR (UFR / XFR)
* LRF (LX6 / RAC / FZ50)

copy paste mistake somewhere?
FGED GREDG RDFGDR GSFDG