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Silverracer
S3 licensed
I love that stuff like this can be done in LFS! Amazing work and thank you for sharing!
Silverracer
S3 licensed
Hello, as far as I am aware the web development was handled by Victor (the VI in SCAVIER), who seemed to have taken a step back from LFS. Scawen has picked up the load and has been managing the backend since Vi's departure. In my opinion, I don't think Scawen should be spending any time or effort on this aspect of LFS - but he did recently mention that they were not looking at hiring new people at this stage. Hopefully they would have had some internal discussions about the website development/plans for future.

That said, I am sure any sort of positive discussion about the options they have at hand would be greatly beneficial to make informed decisions.
Silverracer
S3 licensed
Ha! Surprised no one did it sooner. Good luck with it. It's been 15 year wait.
Silverracer
S3 licensed
Quote from lautaX :i attach my skin ...

Hello! Looks pretty neat!

I think it would best if you posted this under the XF skins thread in https://www.lfs.net/forum/67

Maybe you can post some screenshots of the XFG with the skin, so that we can all see how it looks on the car?
Silverracer
S3 licensed
Indeed. It read much better than the long winded post I typed up.
Silverracer
S3 licensed
Quote from MousemanLV :LFS is unique in it's own way, we can boast about the good old days but that's really what's only left.

Can LFS adapt to survive? I think it has. If Scawen stuck to LFS is only for serious sim racers (and very
limited game play options for other LFSers - I don't think they would have progressed this far).

Nevermind the glory day; what can LFS offer to those who are just stepping into sim racing? Or sim driving (if that's a thing)?

LFS can easily be adapted as an driver training tool (especially for young drivers or people who are trying to get into driving at a later point in time). Just like training sessions - maybe an in-built driver-training system?

LFS and its car mods concept is a great tool for students who are keen on automobile engineering and/or design. Maybe LFS should be promoted towards schools and universities? Imagine something like a global LFS Formula student kinda thing?

Quote :The car mods are a nice addition but honestly most car mods feel like Chinese knock-off cars.

If that's the case maybe the Staff Picks (and Approved, if they are up to par) should get heavy prominence and others less so.
LFS as an Educational Tool for Schools, Universities, and e-Formula Student?
Silverracer
S3 licensed
I’ve been thinking about the potential educational benefits of LFS, especially with its car mods concept. LFS seems like a fantastic tool for students who are passionate about automobile engineering and design. The detailed physics engine and the ability to modify and create cars could provide students with a hands-on, practical way to apply what they’re learning in the classroom.

Given this, do you think LFS should be promoted more actively towards schools and universities? It could be integrated into automotive courses or design projects, providing students with a unique and engaging learning experience.

Additionally, I was wondering if anyone else sees the potential for a global LFS Formula Student competition? Similar to the real-world Formula Student events, this could involve teams of students designing, modifying, and racing virtual cars. It could be an exciting way to merge education with the LFS platform, and it might even attract more young talent to the community.

I’d love to hear your thoughts on this!
LFS as a Driver Training Tool: A New Possibility?
Silverracer
S3 licensed
Exploring the potential of Live for Speed beyond just being a fantastic racing simulator. With its realistic physics and detailed driving environments, I believe LFS could easily be adapted as a driver training tool, especially for young drivers or those who are new to driving later in life.

Imagine a built-in driver-training system within LFS. This could include structured training sessions that guide new drivers through the basics, such as:

Understanding vehicle dynamics and control.
Practicing safe driving techniques.
Learning how to handle various driving conditions, such as wet roads or night driving (work in progress)
Simulating real-world traffic situations for practical learning.
This could be particularly beneficial in countries where access to physical driver training is limited or expensive. Additionally, it might help reduce anxiety for new drivers by allowing them to practice in a controlled, virtual environment before hitting the road.

I'm curious to hear what the community thinks about this idea. Do you see LFS being used as a widespread driver training tool? What features would be essential to make this a success? And are there any existing mods or systems that come close to this concept? Does anyone know if LFS is used in this capasity in some scale already?

Edit:

I think I missed the point I wanted to make. Let me try again:

I was suggesting more utilitarian approach to the software as a new-driver learning/practice simulator, mainly aimed at driving schools around the world (or for schools in general, as that would be a great way to get young people into driving at a much younger age).

Does LFS need a separate version for it? Not necessarily, as the preset driver training/practice scenarios/accident avoidance etc. could be part of or a separate aspect of the software linked to S1, S2 etc (similar to Training). Maybe taste of it in the demo version.
Last edited by Silverracer, .
Silverracer
S3 licensed
Quote from Lekvar012 :[...] right now we already have quite a few tracks to choose from [...]

IMO a track editor/environment editor could be mainly looked at as a long-term solution to continuously entice people in to LFS. Thousands upon thousands of people pickup sim racing, but only a fraction of that use LFS. Yes, the new content would fragment the existing users somewhat, but surely those who love(d) LFS in the past may be enticed as well, hopefully increasing the daily users.

Quote from rog_nilsson :Is´nt a "good middle way" to add more stuff to our autocross editor?

Quote from michal 1279 :Better solution would be to make procedural objects - that way we could keep the object count low while maintaining same/better geometries. [...] This would be amazing but would come at a great cost, as it would require a complete redesign of the layout editor system which is now at the limit of what can be stored in data packets...

Whilst I think improving the layout editor would be a good thing, would the time Scawen spends on it have the same sort of impact as a track/environment editor? Maybe a track editor would be rather constrained, letting you select your own track layout (straights, corners, chicanes, elevation changes etc.) enclosed within a limited area. If something like that could be linked to the layout editor we could all start off with a layout square-like place and build up our tracks. However, the environment editor is more challenging as it would be open world (think rally stages, touges, cities etc.). Maybe only Scawen knows whether a user-made system like that can even be implemented into LFS at all, which raises the question whether the track editor tool that he made for Eric can be brushed up and released to the public?

Considering all that's been going on lately, I don't think we can expect anything of the sort any time soon. As Pukky said, there are some great ideas being shared here.

Quote from rane_nbg :I wonder what will happen once it has no sources availabe that are written by humans.

Well, the scary part is it wouldn't know what's written by AI or humans. The ChatGPT response I posted would be picked up and would be sourced to other AI software. Imagine all the 'bots' in various platforms and all the misinformation they are programmed to spew? Then again, that's not unlike the garbage/misinformation that some humans constantly come up with. Smile
Silverracer
S3 licensed
Food for thought; this is what ChatGPT has to say...
Quote :The lack of official track modding in Live for Speed (LFS) has been a point of discussion among the community for a long time. There are a few reasons why track modding hasn't been implemented:

Developer Vision: The developers of LFS have a clear vision for the game, and they've prioritized realism and quality control. By limiting track creation to the official team, they can ensure that every track meets their high standards for physics, visuals, and gameplay balance. This control helps maintain a consistent experience for all players.

Technical Constraints: Implementing track modding would require a robust set of tools for users to create and modify tracks, which would be complex and time-consuming to develop. It would also introduce potential issues with performance, compatibility, and game stability, which the developers might prefer to avoid.

Focus on Physics and Gameplay: LFS has always been known for its realistic driving physics, and the developers might be concerned that user-created tracks could undermine this realism if not designed with the same attention to detail. Maintaining the integrity of the driving experience could be a reason for avoiding track modding.

Community Fragmentation: Allowing track modding could lead to a fragmented player base, where some players are using modded tracks and others are not. This could make it harder to find races and reduce the sense of a unified community.

Do you agree with these points? Do you think the essence of LFS could be lost with the release of a track editor?
Silverracer
S3 licensed
Quote from Pukyy :you get an extra unlock every friday, patience is virtue

Maybe if they write to LFS, Scawen or his team will gladly allow an extra unlock so that he wouldn't need to miss any gameplay.
Silverracer
S3 licensed
Lets say I have uploaded a skin called XFG_ABC.

You create your own custom skin and name it as XFG_ABC.

You can join multiplayer and drive with your own skin. Its only you who can see your own skin.

Other's cannot see your skin as it is not uploaded to LFSworld. They will see your car having the 'XFG_ABC' skin that has been uploaded by me.

Isn't that how it's supposed to work?
Silverracer
S3 licensed
Awesome. Can we hope for a 190D 4speed manual too?
Silverracer
S3 licensed
Quote from Yanny :[...][like building a famous race track

Yes! Like Brooklands or Goodwood!
Silverracer
S3 licensed
Quote from Scawen :I don't want to get involved in a conversation [...]

It is my understanding that these sort of interactions do not go well in the forums. At least for your peace-of-mind and mental state. Thank you for being open about these matters lately.

That said, I find the following comment incredible.

Quote from Scawen :I think Eric knows what I have been going through this year and probably didn't want to bother me with a progress report. And on the other hand he took on a pretty monumental task and so maybe he wanted it near complete before showing anything. I don't know really, I have not tried to discuss a progress report with him.

Scawen, Eric and Victor (including Geraldine) - your LFS has been nothing short of amazing. In terms of numbers, imagine the number of individuals who's played LFS. If you were to add up the number of hours of gameplay... staggering. And thankfully there's much more to come.

I find it incredible that you and Eric do not seem to work closely on your projects as I would have imagined. Yes, I would expect him not to trouble you with progress reports and more demands, but hey, at least a quick call or email to share updates? I hope he does not work in complete isolation (from you) and the two of you do brainstorm, plan and discuss about the content that would benefit LFS in the long run.

I recall Rockingham came right out of the blue. There was not word about it until boothy's post in 2009. Shook our world.

I would love to Scawen's and Eric's input on new tracks/environments. Are there any that's already created over the last 15 or so years, but held due to whatever reasons? i.e. awaiting new physics/S4 etc.? Are there any plans to release a track editor in any capacity? Or are the track/environments going to be strictly Eric/LFS-developed?

Quote from gu3st :[...] if there'll be even a rudementary implementation of dynamic track temps.

Are the temperature variations completely based on tyres at present? The track/ground is completely disregarded? How about the grip levels? Does it vary on and off the racing line or dynamically change "as more rubber is put down"? Keen to learn as I'm not savvy with the topic. TIA.
Last edited by Silverracer, .
Silverracer
S3 licensed
Just curious; if you were to compare to real-life drifting conditions, are the LFS tyres way off?
Silverracer
S3 licensed
Quote from cakie_ :i have found them but they dont have another picture for the other side/and or on one side the picture faces up and on the other side the picture also faces the same direction.. (which doesnt match both sides if u understand what i mean.)

Can you please share an image and explain what you mean?

When it comes to logos, I've always gone with .png images. "Brembo logo .png" brings enough usable logos for me. Unless you're working on super-hi-res skins which require very high quality logos?
Silverracer
S3 licensed
I think a YouTube clip of this in action would be great!
Silverracer
S3 licensed
Hey, I think it was taken off as it relied on Adobe Flash Player and is no longer supported.

Some info: https://www.lfs.net/forum/post/1964943#post1964943
Silverracer
S3 licensed
Quote from MrBrown12 :hey, I have the same question, went to options and controls but the option to change isnt there.

Hi, just curious. The limiter is applied automatically when you leave the pits; you just need to switch it off manually by pressing 'L'. Pressing 'L' switches it off right?

I don't think you can get rid off (i.e. permanently stop the limiter being applied as you leave the pits).
Silverracer
S3 licensed
Jazzon's stretching of skins thread is also very useful when creating skins: https://www.lfs.net/forum/thread/64975
Silverracer
S3 licensed
Interesting choice. Looking forward to seeing the completed project. Please keep us posted with updates; good luck!
Silverracer
S3 licensed
Quote from rane_nbg :Would be good if there is a place to store all of the created track assets. Track makers could then use those and keep filling up the archive.

What does this mean? Do you mean something like a repository for the objects for the environment? Trackside stuff, guardrails, trees, streetlamps etc.? If so, yeah, that would be ideal! Just like the auto-x objects, there would be user-made objects that can be shared across any track/environment.
Silverracer
S3 licensed
Quote from Eclipsed :Same with car mods - legal issues, every track will be needed to check for licensed content

Hi Rony, I appreciate the input - thank you. As per the current approval system, it is possible for a car mod to be rejected after all the work is done. As the track mod/environment mod will take quite a lot of time, this needs to be avoided at all costs. Therefore, I think it would be better if there is transparency from the SCAVIER/track creators right from the start.

For that to happen, the minimum requirements for a track to be accepted for online use need to be defined. This would include licensing, quality, realism - some of of control over things. It could easily turn into Minecraft type sandbox (and that's a whole new topic).

Would something like the following make sense? Several approval stages before the creator spends considerable time working on modelling.

Type of track/environment:

1. Fictitious race track (i.e. Blackwood without open configurations)
2. Fictitious race track/surrounding environment (i.e. Blackwood with open configurations).
3. Replication of existing race track/surround environment (i.e. Rockingham)
4. Replication of existing environment
5. Fictitious environment (towns, cities, highways, touge - anything really)

Just imagine all the possibilities!

A1 - EOI

An expression of interest in the type of environment that a creator is planning. If its fictitious (i.e. without any replication of existing tracks) it is rather straightforward to obtain a pre-approval of some sort.

If it is a replication - the creator must seek and obtain approval from a relevant party. If no such approval is needed - that too need to be proved. This is to ensure that they do the work - not the reviewers. It would be best to sort out licensing requirements (if any) at this stage itself, before any work is started. Once everything is cleared - they would get the pre-approval to proceed.

There is no guarantee of the quality of initial creation. However, sorting out the above licensing issue would open the opportunity for others to re-create tracks (hopefully with much higher quality) at a later date. There are bound to be duplication of tracks - which is not necessarily a bad thing.

A2 - WIP

The Work In Progress approvals would be timely/completion stages (25%, 50%, 75%, 95% etc.) to ensure that the requirements are met. This would help the creators to see what they need to do to ensure that it will get approved - or to stop (without wasting more time) if they don't have what it takes.

A3 - Testing and review (LFS Community)

The track/environment would be open to custom access/LFS community to test and review, provide feedback to the creator - just like the current system for car mods.

A4 - Testing and review (SCAVIER-appointed review team)

The track/environment would officially reviewed by the appointed team (I'm not too sure how that part with the current car mods - but I would think it would be something along the lines).

A5 - Testing and review (SCAVIER)

Unlike a car mod, as a track mod would have a huge impact on LFS - I would think that SCAVIER should have the final say. But they could choose to get involved in the process or leave it in the hands of their review team.

I understand that when (if?) the track/environment editor is released, everyone and their mother will be making stuff and requesting approvals. Obviously there will be both positive and negative aspects with this. Positives - just like some car mods, there are going to be some absolutely amazing creations come out. Negatives - just like some car mods, there will be delays in approvals, people ripping stuff and trying to trick the requirements and generally wasting everyone's time.

There are some options around this:

1. Limited release of the track/environment editor. People who have proved themselves at making high quality car mods can request access to the editor - SCAVIER has the discretion).
2. No one said the track editor was going to be free - set a price for it (at least for the initial release until). That will stop everyone and their mother making stuff.
3. This is going to be LFS' cash cow. Linked to 1 & 2, SCAVIER can offer remuneration depending on track/environment/quality/size etc. created. They might consider the possibility of paying their reviewers considering the amount of time/effort required for the task.

This is just me rambling on a Sunday evening. I'm sure all of you who have been at this continually for the better part of two decades have more to add.
FGED GREDG RDFGDR GSFDG