Nice question, because if it has 4 cyl turbo on both FXR and XRR, I doubt it will less fun and kinda boring since we already know how FXR and XRR handles with 4cyl turbo 🤔
Also, this one is based on Woodone Tom's Supra, that if I remembered correct, it uses NA V8 too, that's why I choose it's to be V8 instead.
but dont worry, perhaps I'll made another version that uses 4cyl turbo just like old Tom's Castrol Supra 😄
right now I working with 2 mod project to follow the success of MRG V8 GTR and LSV 12 GTR
RB GTR (tentative name) specs:
-based on RB4 with widebody to follow GTR class size overall
-inspired by Woodone Tom's and Tom's Castrol Supra (both are from JGTC GT500 class)
-straight-plane V8 based on 1UZ with 8000rpm redline
-XRR wheels based on Rays 6 spokes rims (tentative)
RE3 GTR specs:
-based on Reiter Engineering Gallardo GT3R styling
-Mid engine-Rear drive 5.0 V10 Engine close to Gallardo GT3R specs
-chassis and wheel are developed close to real spec Gallardo GT3R (except aero since I dont have data about it, but perhaps I'll adapt some GTR cars to work with)
I cant tell when this both car finished, since there's will be lot things to create especially the interior, but I think I would post the progress here and asking for any input that might be considered to finish the project
due to new ruling of retopo, and since I couldnt confirm if the author of Gallardo on Sketchfab really remodelling the whole model or just retopology-ing the existing model (from NFS Mostwanted / Carbon), so let's disband that beauty RE3 GTR development, and focusing on RB GTR and new project (see last post)
I think the power are just right, but maybe you could retune the suspension, so it will not snap oversteer when driving agressively. This car is fun but in my personal preferences, it needs to be more understeer-y a bit so it could cornering faster without spinout because snap oversteering due to nature of heavy-rear car 😁
to me, the suspension setup are too stiff, while attacking Fern Bay Green for the Round 1 Grip Masters, the car doesnt react as how drivers wanted, I suppose because again, the suspension setup are too stiff
also, differential needs some work to it
other than that, maybe you could adjust a kit little bit to made the wheel a bit out a bit? because it looks weird to see wheel are too inside, not aligned with fenders
and for me personally, it's weird to have small V8 engine that it's output are 200bhp only, with relatively high rpm (with those rpm and cc, I think the car should normally have output around 250-300 bhp if the engine really exist in real life), but it's your choice tho, all is great, only the suspension setup as I said, needs rework to make the car faster
Why I miss this hidden gem, this is pure fun car !!
my only critics are the gear ratio, inbetween 4-5 and 5-6 are way too short, maybe you could fix them to get long enough?
I upload my setup for gear ratio, hope it will be your consideration to tune your gear so big or small track are covered perfectly
and mind if you add shift light? I quite unsure when to shifting, it might be help me a lot if you add shift light so there's an indicator whether it's the right time to shift up or not yet
thanks for asking the skins, now I just realized that the car skin maps are quite messed up, so I updated the file and attach this wireframe to you all to work with the skins
just restored all my project from failing HDD, and yes, my bad that LOD2 have wrong maps, so collision bug occured
could anybody checks if it still exist? I had updated with corrected one, hopefully there's no issue anymore to this first scratch made directly from LFS Editor
That's quite weird since I didnt have those result when had massive collision, but perhaps I'll do further checks on it, thanks for reporting those issue 😁
Ahh, that clearly explained why the mirrored skin problem still exist, that means LOD3 skins map are also linked with other LODs. That misleaded by me but it all clear now 👌
Aight, next time I need to be aware of that so the mirrored skin problem on garage menu wont be happen for my future mods, thanks a lot
yes, I have checked this and that's true, I mistaken which side that needs "flip:yes", but it's already fixed as per new update files now together with major car mechanical setups
ahh, that's why the problem exist, in short, the position of cutout must be representing left or right side where the mesh started (the main ones, not the mirrored one), and yes, I've checked the original LX, that starts from left instead, that's why the cutout are positioned on the left side
I've clearly understand now, thanks a lot ! this will help me a lot when working for upcoming mods, really appreciate it
quite strange about the side mapping things, FYI I started this car mod from LX6 base (since I initially planned to make LX6 GTR at first, but changed mind after several works done), I didnt really touch the position about the mapping, only a resize it to match the entire side panel of the car, because I'm using LX6 base as template for mappings, that quite strange resulting that on garages
for cutout position, I just realized that I wrong to put "flip:on", still working for it as I reconsider it will be hard for any skins artist to make their own skins with current state
Wow, quite detailed critics that I need. Thanks a lot !
I'll recheck again later when I had quite free time, for the power to weight ratio, I doubt it will kinda weird to have similar weight and power to other GTR cars, but with current weight, I doubt it will be disadvantages to other competitors, but let me do some in depth research again with it (hope it still fun to drive after fixing some geometry of the car )
Allow me to take notes about point you've mentioned, and I'll reconsider and test your options, Thanks
That prolly a great ideas ! but instead Barra, perhaps I'll go with 2JZ representing local drifter here which uses the same cefiro (that rear bumper cut are also from his car actually)
but maybe it will go with a separated mod, this one will be Super Touring car mode, while there will be separated mod that specifically designed for drift