You reached a point which is outside the map square system. The rectangle of map squares is set to the size big enough to include all the default ground that is set to have physical properties. Outside that, there are no map squares for your objects to be registered on.
The map squares system is designed to rapidly identify nearby objects to check for physical contacts during each frame's physics calculations.
i guess thats one corner i need to cut then. Thank you!
(THE WIZARD DK)
by THE WIZARD DK : posted that wrong i guess. technical thing
with new updates. what will be best DXT to save dds files in? i tried with DXT3-5-11 . except from 11 they work. now i just wanna know which is the best compression (BC7) and what DXT is planned used for future files?
or something else?
the good thing here about my failed files is.
i now know every single little detail in LFS is and where the things on files are placed
every single little grain of sand or wire. i can change the look of them all now. finally found my tool toy
I bought a FreeSync Monitor and at 100 Hz (dont know if FreeSync works with LFS, but without it will be never smooth, dont know why) also sometimes come the common known stutter-time, maybe because CPU/GPU fell out of sync. My Radeon Vega is fast enough, LFS need only 12% GPU.
And i have to say: The FOV-Setup-Possibility should be completely removed. When using 3 Monitor setup is for every monitor another perspective and projection necessary!!!!! And the completely useless FOV like 30° and 160°......... The 160° cause only a extremely distorted picture. And the 30° are maybe for people which playing with a small TV in 4m distance...... The FOV-Setup should be the same like it is. If a Human are sitting in 60cm distance from the monitor are this ca. 60° FOV. Maybe maximal 75° are a Compromise. Because you need a completely different projection technology for a wider FOV, Thats the reason why the Pimax completely fail, because the projection go to a flat Disc and needed is a spherical projection method for wider FOVs with stereoscopic Glasses. Stereoscopic Glasses with wide FOV fail because the projection method is not spherical.
How to make LFS Smooth like Butter with a Samsung 144 Hz Freesync Monitor?
1. Disable Vsync
2. Maximum Frame Rate = 100
3. Sleep every Frame = Yes (Westhill is also without this Option smooth, but Aston not)
4. Maximum Buffered Frames = 2 (0 and 1 have i not tested)
5. 1920x1080 @144 Hz. (Must be changed via In-Game Setup)
Only when the Monitor at 144 Hz is no tearing effect, maybe this is the magic Freesync frequency......
The Monitor are in all cases except Full Screen TV better at 144 Hz.
i use vsync with 2 frame sleep. however im also using Nvidia and have the card set up so i do get a smooth (very) picture.
i got 0ms screen. and 600Hz Deepfield. yesterday i fixed FOV and more on some cars. as my screen is rather far away but also rather big. what i noticed is i can set FOV/view as i wish on most cars. except fxo. its border seems alot lower than forexample fz5. in fxo that makes me feel like im almost sitting on top of the steering wheel as to fz5 where it feels like im actually in the seat. not sure why that is. but hoping to see more border towards the setting in the future. geforce GTX 1660Ti.the only time i seen stutter on the fames was yesterday when many from other continents than europe is online. i had a little bit of stutter when above 37 users online. otherwise i had nothing at all. must also point out that there was alot of pings jumping when it happened.
Miscrosoft stopped support of MC virtual machine for OS older than win 10.
will this get any performance issues with older OS ?
Nvidia GT 1030 on that one.
The FOV-Setup is not the right way to setup a good in-car-view because of the big distortion. Objects in the middle are then very much smaller than objects at the margin. If you setup a extremely wide FOV and turn around you see what i mean. This effect disturb me also by smaller FOVs. Also at 75° is this effect still present, but because you watch also in a similar angle to the outside objects like they projected to a flat disk are this not so much disturbing and cause no motion sickness. There is a reason why some CS-Pros playing in 4:3 with black bars..... The distortion is the reason.
hm i think youre right. i set my FOV to 90 so using the sliders to get to be in a customized view.
i did notice some distortion as you say in further down FOV. hence i settled on 90. i also think 90 is more or less what one eye can see IRL ? i used to go with 120, but that eventually had me thinking it looked too weird. using one screen, i did so to be able to see both side mirrors on one screen. but eventually came to conclude , thats not that real really as in IRL you wouldnt focus that much on the opposite side of the car(passenger side). to me its a bold move to make my FOV less, which is reason im not making it "overdone" as i hear many has like 35% FOV, which makes it totally unreal for me on one screen. its like driving with binoculars on my eyes. it just doesnt work for me. would be interesting to know what FOV people actually use.
i came to think about the night cycles.
what i havent seen in pictures is..
well you got the sun and all looks great.
but the moon ? i didnt see any Moon in screenies.
that and ofc some stars would be very cool to have.
3 examples in attachment from the night mod. (can be renamed) (these for LFS as it is currently)
22 min of your time to watch how it works ,even though im sure you already know this : https://www.youtube.com/watch?v=IJhgZBn-LHg