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Night / Desert / Snow / Autumn Mods 2019(Work in Progress)
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Night / Desert / Snow / Autumn Mods 2019(Work in Progress)

as we seem to be getting night into LFS.

heres a practice mod unfinished for night racing/driving.

Tunnel in the making:

many things has been changed since the upload of this video. the entire mod is darker now.

this is the 0.6R version from 2017.

but you can check it out if you like. ... SNightEditio0.6R.rar?dl=0

Install instructions:
download LFS and install a secondary version.
alternately you can copy the one you already have so you got 2 of the same .
if on same harddrive you should not even worry about unlocking the second LFS.
Download the mod and unpack it to LFS/DATA.
over write everything(thats why a second version is the best way).
if you got normal settings on your monitor you will see lines and whatnot in this versions textures.
i got my monitor setup as follows:
LED lights turned almost down to minimum.
dynamic contrast is rather high or full.
Brigthness on zero or extremely low.(so low you cant tell contoures apart in the image.Forex, road surface on some areas is 2 black colors. those you would need to see as one black file/road.
contrast is for the lightning and reflections ingame. where as brigthness is light you dont want .

fiddle around with it untill you feel its dark enough for you.
in my own version it feels like a creepy night at the cemetary ingulfed in darkness.
thats kinda the feel you like to get with this. if you get contrast edges on cars by doing so. that might be because you got sharpness turned full up on your settings. in my monitor that is set to 35 out of 100, as you wouldnt be able to see clearly at night anyways. this also darkens the image a tiny little bit more.
my normal color settings would be 50 out of 100. (standard coloring). in this mod that setting is now at 85.

to give you an idea about what you need to do with this in order to get THAT night feel.
best suggestion is to try some different settings than you normally would on your monitor.

this is because the night mod is using reversed or inverted thought process,apart from any other mod.
this is the only mod that would need these setting changes.

im not pro. but atleast i try.
this version was started by Trakah123 years ago and most files in this version is the actual original files from those days.
others are simply just darkned,and why this is not finished.
if people want it. i am motivated for making it finished. however im not going to waste my time on it if people dont want it,as it seems we might get some night in LFS.
so honestly im not sure if i want to use time to finish this as i dont know how well LFS night cycles will be and what files will be changed in the updated graphics.

this works with LFS 0.6T / 0.6R .

got ideas? let me know about them below.

added a few screenshots and a video to let you get an idea of how this mod works.
i can add the ambience files if someone wants to have rain while driving at night.(huge thunderstorm too).

Layout from one of the screenies. this is only a test lyt.
but it does give you the feel of something coming towards you while driving. thats sort of what im trying to show you with this lyt.

added a still work in progress sound pack for night driving.
these engine sounds are not made from anything real. they are quite low as sound would travel further during night but also have a sort of damper on the sound itself,somewhat. these sounds was made from tv cam , with a touch of in cockpit help on some sounds. these sounds was mostly made for replays to be watched in a not engine noise enviroment (a cozy night replay watch on the couch)."was the idea".
my sound setting in night edition in main menu:

this is still a work in progress as to my other sounds which im constantly tweaking on.
V.1 can be unpacked and all content goes to LFS/DATA/Engine.
choose the engines ingame by using CTRL+A .
Attached images
Attached files
Night Edition engine sounds v.1.rar - 3.9 MB - 452 views
LFS Desert Edition 2019
LFS Desert Edition 2019. (Filesize 683.2Mb) make sure you have enough space for this.

Full mod can be downloaded from Nexusmods here:
README inside the pack. and description on nexus should pretty much show you how to install the mod.
you MAY NOT upload the mod to any other place.

This is a legal mod to use and it works with LFS 06.U (2019) .

The mod is simply a change of look, making the entire live for speed simulator into a desert.
some things might change as this mod is made for a unfinished ,work in progress live for speed.
the mod can be used by anyone,and can be shared with anyone as long as credits are mentioned.
somethings are still unfinished. mostly on older tracks which also can contain some borrowed materials from other users mods.
this is because of the current state of live for speed where we are waiting for a new graphical update and
as such the older non updated tracks is not so important to update at the moment.
but it does give you an idea of how it may look in the future.
you are completely free to use this mod.
THE WIZARD DK can NOT be held responsible to any damage to your system this mod may cause.
you install this mod strictly at your own risk.

Install instructions:
1. unpack the mod by using winrar or 7zip or likewise unpacking program.
2. install a second vanilla LFS (or copy your current to avoid having to re-unlock to the same HDD)
3. copy the folders you see and all content to your second LFS/DATA and overwrite everything.
4. fire up lfs and you should now be in the desert mod.

the mod works with any LFS license
which you can purchase here if you do not have any:

**TEXT updated above here**
im going to keep updating desert mod instead. its almost done except some buildings around tracks. in this mod i have changed the "borrowed" files and made new ones. just waiting for graphic updates so i can finish it completely.

its desert out there...

test of new tarmac texture. this is test 1 which i think is too big and blurry. but i think if i double it it could be a very nice texture . the coloring on this, is very good with the new ground textures im also testing.looking promising. this is westhill btw.

added my sound pack v.1 for desert edition.goes to LFS/DATA/ENGINE

these sounds are not made from anything real.
these sounds was made to get engines as deep sounding as possible without letting it sound too akward in a unrealistic way. in other words. tried to make non-natural engine sounds sound deep but in a more natural way . they are also made for replays so you get that "wooooosch" feel when a car passes by the camera. not all sounds are done yet. but i made for all cars (in case i forgot to pack some).

pack contains 41 engine sounds ,some is the ones i currently use for this mod.(highest numbers)
and some i thought sounded great as a race engine sound but also made the same sounding sound as a cruise, but with minor changes. so if a engine has C in the name. thats for cruise. R for race .
these are usually colorcoded.
these sounds may clip on some of them. (working on it still).
but i think i got most of them to NOT clip. (some still needs some thoughtful work).
it all goes to LFS/DATA/Engine.
use CTRL+A ingame to choose the sounds.(load button).
if they are too loud for your system. you can turn down engine sound volume in main sound options or in the CTRL+A options = Engine volume (set to one forexample).
these sounds(latest numbers) should be adapted to eachother on ALL cars. meaning you can hear any car next to you no matter what car you are in and what car is next or behind or infront of you.
that was the most annoying about making these make them fit eachothers sound all cars.
but i think i kinda got now. so now im trying to make the actual sounds...thats where these sounds are right now. V.1.

sounds are deep,loud a roarring with these engines. dont have your speakers turned up too much when you try them.(very deep sounds on some). some of these can be used for NASCAR GTR´s i think. i tried to make the GTR´s and also XR cars to sound somewhat like v8´s. not all turned out as planned though. but as its still work in progress,thats what i got so far.

Screenshot shows my sound settings for desert mod in main menu.

Added new and different smoke files in this small pack in attachment.
Some variations of the DUST.ALP file which is the file that gives you smoke from tires.

These have different appearances such as sand on tarmac and stones and gravel.
very useful if you are using LFS for rally or other off road activities.

Raindroplets file is just that. transparent rain droplets that could simulate water on track surfaces.

Natural smoke is my version of trying to make smoke inside LFS look more natural.

0. Backup your current DUST.ALP in case you want it back.
1. Rename files you like to try out to DUST.ALP (names after are just given to let you know what it is).
2. After Renaming the file.copy and paste it into directory : LFS/DATA/dds
3. Fire up LFS and you should be able to see the new smoke file ingame.
4. Adjust how much smoke you want it to produce ingame by going to : Options/Graphics/LOD Smoke slider.

Wildwild westhill
Attached images
Attached files
Desert Edition Engine SoundPack v1.rar - 7.4 MB - 289 views
Smokedustalp.rar - 1.3 MB - 240 views
RB4_^3Wizard^1Desert^9119.eng - 416.2 KB - 213 views
didnt make much in the snow/winter mod but ideas for the upcoming graphics update is high and motivated. found some great snow files to use as textures. kinda looking forward to finish this myself. some day...

added my work in progress engine sound pack for winter Edition.

these sounds are made with lots of gear whines from both out and inside the cars.
to give that feel of being inside a swedish or finnish rally area in snow.
loud pipes that echoes in the dampened sound of snow.
well thats the end goal anyways.
in snow condition sound will change from example summer conditions due to the sound absorbened snow you encounter.
thats what im trying here to make.

My Main menu Sound settings for winter Edition:

all mods will have a different sound feel to them aswell so you never be in doubt which mod youre in.
but thats a all the way in the end results wish,which i am working on behind the curtains aswell.
Attached images
Attached files
Winter Edition Engine soundpack v.1.rar - 3.6 MB - 367 views
Autumn mod is being looked at. but only changed 3 files so far.
found some great nasty wet mud for this one to be made later on.

future mod is not a thing i want to do. but its possible to do a psychedelic mod too if people want that.
cleaned up Desert mod.(i had more than 1800 dds files in that)(giving you an idea of how much testing i have done with it) i will be uploading tracks for ROckingham and westhill soon. meaning one of these days. still experimenting with some files on some tracks. but i think the non updated tracks can be uploaded aswell. so during this week, i be uploading the new look for people to check out if they wish. personally i think the files im using for westhill now is by far better than those in the previous version. i am also working on completing the mod to not use any other peoples files at all. i may be using some and those will be listed with credits. some things are not completely high resolution but i am not a pro at this at all. and as such i also could use a little help with some things. if someone is interested. Desert Mod is on its way !
added desert mod to this post :

update changes.
a better westhill ground and road files (i think)
minor changes to some curbs on other tracks and new ambient wind sound added with a much lower recorded file as my initial test was way too loud, which can be heard in the video attached on Nexumods.

and do keep in mind i am not professional at making these things.
if you want to help me make these mods. it very possible.
if you got some more skills than i do.
i do these because i sort of promised trakah123 (aka driftking) who made the original mods and also is the idea holder to them ,to keep them alive in lfs as they have become sort of a part of LFS over the years.
as said, im just not so good at this as many others i know of from LFS,and as such i could defo use some help with them.
write a comment if you like to help out.
theres plenty of stuff to be done still.
why WIP that? They coming update all Remake tracks.. lol

And will night mode feature.

Well, Desert mod is nice look so fun.
Quote from GT4_PL :why WIP that? They coming update all Remake tracks.. lol

And will night mode feature.

Well, Desert mod is nice look so fun.

as said nothings made for old track but updated new westhill as main focus.

old tracks are still waiting for graphic update as written above .lol Smile

as for night mod. as you also can read above that was so people could try it if they like , get a feel of night driving. but perhaps you didnt read that either?
Westhill rock surface for Desert Edition.
i think it fits like a glove. but probably would look weird in other mods than desert.

well try it if you like. recommended for the Desert Edition

screenshots :

file attached below.
Attached images
Attached files - 2.7 MB - 336 views
Westhill rock for Original LFS use.

not entirely good but useable for vanilla LFS if you dont like the original one.

file attached

Attached images
Attached files - 2.7 MB - 276 views
This Pack is backfire Sounds for your car.

1. Unpack engine folder.(Use 7zip/Winrar or simular).
2. copy the engine folder to LFS/DATA/engine .
3. start LFS and go to a track in a car with turbo. Use SHIFT+A ingame and load Dump Valve.(but make a copy first)
4. Load a sound from this pack(Backfire1-9(Wizard) and see if you like it.
5. SAVE The Engine sound(whatever name you like).
6. you must do this seperately for each car engine.(only cars with Turbo can use it)(others can load it aswell).
7. Enjoy 9 backfire sounds for your game Smile

(if you have a favorite sound then you can make a copy of it and use this pack on the copy. Then you can always go back to the one you had).

Farts. and lots of farts. this is only backfire no other sounds.

sound 3 was a dud. i reloaded it into pack with the working sound!

made some saved sounds. all these are sort of still work in progress why they may or may not be good sounding (yet). there are now 2 lx6 sounds here as the first may have been a bit loud. the second should be less loud and only peak clipping if it does that at all(52)(thats one of those im currently working on,its not quite there yet though)..

Attached files
WizardBackFire.rar - 487.3 KB - 294 views
FZ5_^3Wizard^1Desert^965.eng - 324.8 KB - 211 views
FBM_^3Wizard^1Desert^915.eng - 361.7 KB - 179 views
BF1_^3Wizard^1Desert^911.eng - 300.6 KB - 168 views
FO8_^3Wizard^1Desert^933.eng - 299.9 KB - 165 views
FOX_^3Wizard^1Desert^920.eng - 323.6 KB - 181 views
FXO_^3Wizard^1Desert^970.eng - 484.1 KB - 189 views
FXR_^3Wizard^1Desert^9340.eng - 472.5 KB - 171 views
FZR_^3Wizard^1Desert^97.eng - 323.1 KB - 156 views
LX4_^3Wizard^1Desert^986.eng - 170.3 KB - 184 views
LX6_^3Wizard^1Desert^949.eng - 241.3 KB - 169 views
MRT_^3Wizard^1Desert^919.eng - 463.4 KB - 164 views
RAC_^3Wizard^1Desert^966.eng - 473.8 KB - 166 views
RB4_^3Wizard^1Desert^9121.eng - 416.2 KB - 184 views
UF1_^3Wizard^1Desert^934.eng - 288.7 KB - 162 views
UFR_^3Wizard^1Desert^936.eng - 376.4 KB - 167 views
XFG_^3Wizard^1Desert^951.eng - 320.6 KB - 167 views
XFR_^3Wizard^1Desert^9227.eng - 245.9 KB - 164 views
XRG_^3Wizard^1Desert^978.eng - 287.8 KB - 168 views
XRR_^3Wizard^1Desert^950.eng - 422.3 KB - 152 views
LX6_^3Wizard^1Desert^952.eng - 241.3 KB - 154 views
XRT_^3Wizard^1Desert^91^550.rar - 233.4 KB - 176 views
FXO_^3Wizard^1Desert^971.rar - 295.2 KB - 160 views
Car HORN3 (Classical Ice Cream Van Melody)
Car HORN3 (Classical Ice Cream Van Melody)(can be renamed to any HORN)

This is the classical icecream van melody in full length for your LFS Horn.

1. backup your HORN3 in your LFS/Data/sound folder(Rename to (Example): HORN3_original).
2. copy the HORN3 to LFS/Data/sound
3. ingame use SHIFT+H to change Horn to HORN3.
4. want to use it for another HORN?(just rename it to that number)
5. have fun

uploaded another version with reverb.(Rename to HORN3)

Attached images
Attached files
sound.rar - 2 MB - 141 views
HORN3(IcecreamvanReverb).rar - 2.1 MB - 146 views
TC Gumball Blackwood
Made a quick little detail for the gumball.


it changes the blackwood sign to a Gumball one instead on top over the start/Finish line.

made a new one. turns out the file mirrors some parts and therefore i had to make one side mirrored.

Now also for Aston.
***NOTE*** this goes to LFS/Data/pic folder.

Attached images
Aston Gumball.jpg
Attached files - 2.7 MB - 187 views
Good! lol
Good Looking stuff
thank you Poland. nice to see such nice comments
Experimental Sound
Data/Sound /engine

drop the wave in that folder and use dumpvalve to load it into a turbo engine car.

got a flutter blow off valve and also has backfire, single pop.


this is only an experiment.
i can make more if its something people want with different sounds.


had to zip it for forums.
120kb file size.

open engine console ingame by pressing ctrl+a.
load dumpvalve from the L button outside dumpvalve.
save engine on top . then its saved with this sound to it.

made a second try. i think the backfire comes out more clear on this one along with the flutter blow off sound. Wizbackflutter2 attached.

links to other engines i have made :
Attached files
Wizbackflutter.rar - 107.7 KB - 162 views
RB4_^3WizTest.rar - 288.7 KB - 137 views
Wizbackflutter2.rar - 88.4 KB - 145 views
RB4_^3WizTest2.rar - 241.3 KB - 137 views
Snow Edition DUST/SMOKE version3
V3. for snow .

it spreads a little stone and rocks along the ground(more than v1) and have default dust/smoke inside with
several clouds (actually it has 5 clouds on it), which dissolves so it looks like snow as you would see it from a car on a snowy road spray.there is also 4 different types of snow in this file.file CAN be used for people doing rally or likewise. but this is not what it was
made for. as part of the snow edition (new files). file is 128x128 DXT3.(as original).lfs/data/dds
Attached images
Attached files - 21.5 KB - 7 views
gravel spray more onto ground than to the air. yes the sign is a reusable due to lack of funds.
right next to it, the fainted cloud silouette a tiny bit brighter than the rest(looks very much like the skie behind it) is the smoke file dissolving in the air. meaning stone and gravel stays on the ground now. (no risk of smashed windshields). it also shows how it looks in grass and on Asphalt.this is taken with full DUST LOD (Options/Graphics).

A bit closer look (Smoke/Spray comes only from the car infront)(Gravel and stone stays on ground):

the original is round. so my thought was 1/4 of the file must go to the ground level.
so took advantage of that thought.the file is square. so put a cross in the square.
then the ground level is the top(its upside down) and that is reason in my smoke file the cloud is wider in the middle section and the top of the cloud is in the bottom.The result is what you see in pictures.

FIXED the line a bit better seen in the bottom. this is rarely visible ingame while pictures move. it captures it on screenshots because the way lfs makes the smoke come out. but its alot less visible than before.

Dust LOD 1.00

Dust LOD 60

Dust LOD 20
Attached images
Dark Knight Rises LFS
just for fun to see difference on man height vs. door height. vs. marshall height.

unfortunately in the shade, but you can feel safe at this track.

if someone fancy to see how the safety car looks,i attach the file made on original lfs default without the batman stuff. it is saved in 2048 as original.unpack from winrar. back up your in lfs/data/dds so you can revert back to original.(only added a bit of dirt on the low part of the car) :

safety car now shows on both sides.
start a race on westhill.
look at the white wall.
Attached images
Attached files
WSTtex.rar - 1.7 MB - 10 views
Night new smoke.
new lighter and more transparent and more white smoke.
all made from fluffy little clouds.

this is version 3 .
version 1 was the base .
version 2 a 5000x5000 work not so transparent.
version 3 scaled down to 512x512 and made more transparent to blend in better with the background

normal screen setting. and how it looks ingame on Westhill.

however it still turns green on grass :/
Attached images
Attached files - 341.5 KB - 2 views

Night / Desert / Snow / Autumn Mods 2019(Work in Progress)
(23 posts, started )