The online racing simulator
Turn off "wrong route = spectate" ?
Hi
I made an autocross layout with some route checkers.
In singleplayer if you go through the checkpoints in wrong order, LFS gives a time penality.
That is the behaviour that I want.

But in multiplayer, the player gets instantly forced to spectate:
Quote :wrong route
T©L Gutholz/2 took the wrong route

Is there a setting to change that?
I tried:
/autokick=no
but made no change.
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(racer autov8) DELETED by racer autov8
hm thanks but /cruise=yes seems to only work for driving wrong direction on race track.

I meant driving wrong path on autocross layouts, when driver goes through the green checkpoint-circles in wrong order. For that /cruise=yes does not work Shrug
I used search-function and found...my own old thread, but no solution.

Why I think this would be useful:
It would allow players to get familiar with the track without getting spectated all the time.
Especially now with bikes, which are very hard to control and players often miss checkpoints.
It is a bit annoying to get spectated so often but of course route checking is also needed for valid time keeping. So it would be good to have an option not to get spectated but just invalidate the time.

Turn off "wrong route = spectate" ?
(3 posts, started )
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