WARNING: THIS IS A TEST
THIS DOES NOT CONTAIN NEW TYRE PHYSICS OR THE NEW GRAPHICS SYSTEM
PLEASE TEST BEFORE YOU POST
PLEASE... NO OFF TOPIC FEATURE REQUESTS!
Hello Racers,
Here is a new test patch: 0.7D40
Please read the list of changes below.
0.7D40 is compatible with 0.7D
- You CAN connect online with 0.7D
- You CAN play replays from 0.7D
Please back up or rename your LFS.exe from version D so you can revert to it if necessary.
Changes in D40:
AI:
- Safer bike overtaking distances (hopefully not too far)
- Consideration of barriers more dependent on current offset from ideal line
- Distance to vehicle ahead considered dangerous, now depends on length of vehicles
- Much more likely to attempt overtake, when previously stuck behind a slower vehicle
- FIX: Could brake if slightly faster than another car but the other car is accelerating
- FIX: Sometimes applied brakes and stopped on track next to another vehicle
Changes in D39:
Bike AI:
Smaller assumed width (closer passing distance / better lines)
For best results, delete bike knw files from data\knw folder
(generated since 11 September in D37 or D38 test patches)
Overtaking AI:
Various improvements to improve the overtaking decisions
There should be fewer dangerous overtakes in braking zones
Changes in D38:
AI should be less likely to try passing in braking zones
FIX: AI can now reset if in contact with a stationary vehicle
FIX: AI will not cut engine after 40 seconds waiting to reset
Changes in D37:
Auto gear shift: downshifts are now done at slightly lower rpm
AI can now enter the game with an object (to just sit there)
AI can now ride motorbikes (a bit slowly due to safety margin)
AI will drive more gently when off track on a bad surface
AI can enter configs with no path (but will not drive)
Changes in D36:
A force feedback display is shown below the pedals (bottom right)
FIX: AI skill level always used Latin codepage in F11/F12 menus
FIX: Mouse wheel gearshifts are now equivalent to 100ms keypress
Changes in D35:
Misc option "Full physics for remote cars" is now enabled by default
FIX: Narrow cars were sucked in if driven too close to fence or narrow barrier
FIX: Mudguard / handlebar / trailing arm remain visible if wheel is off screen
Changes in D34:
FIX: Graphical bug introduced in D33 - cars appeared too dark
Temporary (free) hosts are shown without colours in List of Hosts
Changes in D33:
Hub object custom colours now appear in the list of wheel colours
Changes in D32:
Support for "hub" subobject that moves and rotates with a wheel
Regional downloads (for mods) can be disabled by a new Misc Option
A yellow redirect message is shown the 1st time you are redirected
Hold CTRL in Garage: Mods button becomes Test (direct to Test mode)
Opening mods screen is prevented if a rating request is in progress
FIX: Crash enabling filter in List of Hosts after all were disabled
FIX: Small camera movement on releasing LMB after 2-button rotation
Changes in D31:
Support for the updates in Editor D37:
Ability to set colours instead of using the system colours
Set background colour without supplying a backing texture
Some new options for road and formula clocks
Changes in D30:
Backing texture can now be used with all types of clock texture
Support for new formula clocks text colour and opacity settings
FIX: Brightness of multi function display now matches the editor
Changes in D29:
Dashboard brightness should now be the same as in the editor
- this update also affects the RB4 and MRT5 (recently updated)
Changes in D28:
Support for the new dashboard backing textures in Editor D35
New needle pivot texture works better on light coloured dashboards
A cancel button is visible while joining a multiplayer host
Changes in D27:
ESC key cancels the process of joining a multiplayer server
- the currently downloading skin or mod is allowed to finish
Downforce tab is now shown for all vehicles
- previously was only for those with adjustable wings
- shows an estimated maximum speed based on wind resistance
- note: the estimate does not consider rolling resistance
Speedo and tacho cannot go further than 360 degrees
Translations updated. Thanks to the translators!
Changes in D26:
Engine damage light on dashboard is now available if set in editor
Support for new speedo and tacho style options (see editor notes)
FIX: Text size on dashboard more closely matches text in editor
FIX: Mod with 27 character name appeared in mods screen Test mode
Changes in D25:
Support for new pit speed limiter flashing light option
One wheel drive and no anti-roll if wheels are staggered
Click Skin ID in garage colours tab to copy ID to clipboard
FIX: Remote car using pit speed limiter did not move smoothly
Changes in D24:
Support for new options set per vehicle instead of by race class
Redirect by region (for mod downloads) is no longer optional
Some more updated translations - thanks to translators
FIX: Crash if mod had more than 64 materials
Changes from D to D21:
Interface:
A small map is now displayed at Layout Square if there is a layout
New display in F9 / F10 views shows estimated laps given fuel use
Engine health (with colour code) is displayed in F9 / F10 views
F9 / F10 extra displays are now switchable (Options - Display)
Speedo and tacho are moved UP if required for extra displays
CT display now uses dot matrix font if translation allows it
Driver / fuel buttons in garage are now only shown if relevant
Speed at redline is displayed beside each gear ratio in setup
Message history is no longer enabled for AI path generation
FIX: Crash when two events on calendar used same event image
FIX: Calendar time could be wrong near start of daylight saving
FIX: Chat text in mods screen is now in front of interface buttons
FIX: User names that start with '.' now correctly displayed in chat
Mods:
An EV charge/discharge power bar in place of the clutch bar
- only visible if Options - View - Show pedals is enabled
A new "Cleanup" mode in the mods screen
- you can select to keep latest mods and test mods
- there is not yet a feature to keep replay mods
Regional downloading system:
We now have 3 download locations for mods (NL/JP/US)
Faster downloads if you are in N/S America or Asia/Oceania
Locations in Asia and Oceania will download mods from Japan
Locations in North and South America will download from USA
Download redirection is handled automatically by our server
Redirect info message is shown if Network Debug is enabled
Pit speed limiter:
Speed limiter set to 80 km/h can be manually enabled if no pit lane
FIX: Driver swap enabled very high speed limiter if no pit lane
Graphics:
Dust colour on grass and dirt tracks now uses a dirt colour
- previously used average colour of surface which looked odd
- smoke and dust acquire lighting colour from car's location
Audio:
Tone variation limited to 0.99 to prevent an engine sound bug
Switched off experimental "Prevent clipping" option by default
Multiplayer:
Improved setting of tyre state after receiving a position packet
- previous location of tyre contact is better estimated (for forces)
- most noticeable when viewed car had not been on screen for a while
- for example after tabbing to another car or fast forwarding a replay
EXPERIMENTAL option to avoid low-res (simple) physics
- Options... Misc... Avoid simple physics [EXPERIMENTAL]
- low res physics is normally applied to cars other than the 4 nearest
- the option approximately doubles CPU usage by physics in multiplayer
- could cause problems at turn 1 with many cars (only for powerful PC)
- use the profiler display to check CPU usage with the option enabled
- enable profiler by pressing car icon then P in Misc/Graphics options
Engine damage repair in pit stop
- yellow counts as minor damage (6 seconds)
- red counts as major damage (12 seconds)
Stationary cars can now lag for longer (3 seconds) before vanishing
Team arrow colours on small map are now enabled by a host option
- arrows on non-race small map take colour of first name character
- option is not yet available but is coded as /teamarrows=no/yes
InSim:
IS_CPP packet with Time = 0 is instantly processed (not stored)
- allows it to be followed immediately by an IS_CPP with Time > 0
FIX: ZByte was not set in IS_OBH packet
New commands:
/status none|F9|F10|F11|F12|next|prev - sets status screen
E.g. /status next will cycle through the F9 to F12 status screens
(you could assign this to a CTRL+ or ALT+ key and then a wheel button)
/liveset and /pitins - do the functions of F11 and F12 menus
You can use operators:
= (set value)
+= (add to value)
-= (subtract from value)
Examples:
/pitins ftyre = r3 : change front tyres to R3 in pit stop
/pitins rtyre = super : change rear tyres to road super
/pitins fpressure = 1.1 : set front tyre pressure to 1.1 bar
/pitins fpressure += 0.1 : increase requested tyre pressure by 0.1 bar
/pitins cancel : cancel all pit instructions
/pitins tyres always : change all tyres
/pitins tyres 20 : change tyres if wear > 20%
/liveset bbal 60 : set brake balance to 60%
/liveset rarb -= 0.1 : decrease rear ant-roll bar by 0.1
Available options for /pitins:
fuel, tyres, repair, symmetric
ftyre, fcamber_l, fpressure_l, fcamber_r, fpressure_r, fwing
rtyre, rcamber_l, rpressure_l, rcamber_r, rpressure_r, rwing
cancel, fcamber, fpressure, rcamber, rpressure
/pitins pressure commands can accept a unit (psi/bar) (no unit = bar)
E.g. /pitins fpressure 30 psi
Available options for /liveset:
bbal, farb, rarb
Multiple commands on single line:
Multiple commands can now be added on a single line, which sometimes
can avoid the need for a script file, e.g. suppose you want to set a
button to change tyres in a pit stop, you could use a double command:
/pitins ftyre super /pitins rtyre super
NOTE: some commands cannot be followed by another command:
/say /echo /join /rcm /pass /msg /altf /ctrlf
Maximum length of command and F key text increased to 95 characters
Wider text display in CTRL+ and ALT+ tabs in controls screen
Translations:
Updated translations - thanks to our volunteer translators
INSTALLATION:
A FULL version of LFS 0.7D must already be installed
To install the PATCH using the SELF EXTRACTING ARCHIVE:
1) Move or save the patch into your main LFS folder
2) Double click the patch to extract it to that folder
3) When you see "Confirm File Replace" select "Yes to All"
4) Now you can start LFS in the normal way
NOTE: You can see if the patch is correctly installed when you run
the program (LFS.exe). At the bottom of the entry screen: 0.7D25
DOWNLOAD:
IF YOU ALREADY HAVE 0.7D:
PATCH 0.7D TO 0.7D40 (SELF EXTRACTING ARCHIVE)
https://www.lfs.net/file_lfs.p ... =LFS_PATCH_7D_TO_7D40.exe (1.5 MB)
THIS DOES NOT CONTAIN NEW TYRE PHYSICS OR THE NEW GRAPHICS SYSTEM
PLEASE TEST BEFORE YOU POST
PLEASE... NO OFF TOPIC FEATURE REQUESTS!
Hello Racers,
Here is a new test patch: 0.7D40
Please read the list of changes below.
0.7D40 is compatible with 0.7D
- You CAN connect online with 0.7D
- You CAN play replays from 0.7D
Please back up or rename your LFS.exe from version D so you can revert to it if necessary.
Changes in D40:
AI:
- Safer bike overtaking distances (hopefully not too far)
- Consideration of barriers more dependent on current offset from ideal line
- Distance to vehicle ahead considered dangerous, now depends on length of vehicles
- Much more likely to attempt overtake, when previously stuck behind a slower vehicle
- FIX: Could brake if slightly faster than another car but the other car is accelerating
- FIX: Sometimes applied brakes and stopped on track next to another vehicle
Changes in D39:
Bike AI:
Smaller assumed width (closer passing distance / better lines)
For best results, delete bike knw files from data\knw folder
(generated since 11 September in D37 or D38 test patches)
Overtaking AI:
Various improvements to improve the overtaking decisions
There should be fewer dangerous overtakes in braking zones
Changes in D38:
AI should be less likely to try passing in braking zones
FIX: AI can now reset if in contact with a stationary vehicle
FIX: AI will not cut engine after 40 seconds waiting to reset
Changes in D37:
Auto gear shift: downshifts are now done at slightly lower rpm
AI can now enter the game with an object (to just sit there)
AI can now ride motorbikes (a bit slowly due to safety margin)
AI will drive more gently when off track on a bad surface
AI can enter configs with no path (but will not drive)
Changes in D36:
A force feedback display is shown below the pedals (bottom right)
FIX: AI skill level always used Latin codepage in F11/F12 menus
FIX: Mouse wheel gearshifts are now equivalent to 100ms keypress
Changes in D35:
Misc option "Full physics for remote cars" is now enabled by default
FIX: Narrow cars were sucked in if driven too close to fence or narrow barrier
FIX: Mudguard / handlebar / trailing arm remain visible if wheel is off screen
Changes in D34:
FIX: Graphical bug introduced in D33 - cars appeared too dark
Temporary (free) hosts are shown without colours in List of Hosts
Changes in D33:
Hub object custom colours now appear in the list of wheel colours
Changes in D32:
Support for "hub" subobject that moves and rotates with a wheel
Regional downloads (for mods) can be disabled by a new Misc Option
A yellow redirect message is shown the 1st time you are redirected
Hold CTRL in Garage: Mods button becomes Test (direct to Test mode)
Opening mods screen is prevented if a rating request is in progress
FIX: Crash enabling filter in List of Hosts after all were disabled
FIX: Small camera movement on releasing LMB after 2-button rotation
Changes in D31:
Support for the updates in Editor D37:
Ability to set colours instead of using the system colours
Set background colour without supplying a backing texture
Some new options for road and formula clocks
Changes in D30:
Backing texture can now be used with all types of clock texture
Support for new formula clocks text colour and opacity settings
FIX: Brightness of multi function display now matches the editor
Changes in D29:
Dashboard brightness should now be the same as in the editor
- this update also affects the RB4 and MRT5 (recently updated)
Changes in D28:
Support for the new dashboard backing textures in Editor D35
New needle pivot texture works better on light coloured dashboards
A cancel button is visible while joining a multiplayer host
Changes in D27:
ESC key cancels the process of joining a multiplayer server
- the currently downloading skin or mod is allowed to finish
Downforce tab is now shown for all vehicles
- previously was only for those with adjustable wings
- shows an estimated maximum speed based on wind resistance
- note: the estimate does not consider rolling resistance
Speedo and tacho cannot go further than 360 degrees
Translations updated. Thanks to the translators!
Changes in D26:
Engine damage light on dashboard is now available if set in editor
Support for new speedo and tacho style options (see editor notes)
FIX: Text size on dashboard more closely matches text in editor
FIX: Mod with 27 character name appeared in mods screen Test mode
Changes in D25:
Support for new pit speed limiter flashing light option
One wheel drive and no anti-roll if wheels are staggered
Click Skin ID in garage colours tab to copy ID to clipboard
FIX: Remote car using pit speed limiter did not move smoothly
Changes in D24:
Support for new options set per vehicle instead of by race class
Redirect by region (for mod downloads) is no longer optional
Some more updated translations - thanks to translators
FIX: Crash if mod had more than 64 materials
Changes from D to D21:
Interface:
A small map is now displayed at Layout Square if there is a layout
New display in F9 / F10 views shows estimated laps given fuel use
Engine health (with colour code) is displayed in F9 / F10 views
F9 / F10 extra displays are now switchable (Options - Display)
Speedo and tacho are moved UP if required for extra displays
CT display now uses dot matrix font if translation allows it
Driver / fuel buttons in garage are now only shown if relevant
Speed at redline is displayed beside each gear ratio in setup
Message history is no longer enabled for AI path generation
FIX: Crash when two events on calendar used same event image
FIX: Calendar time could be wrong near start of daylight saving
FIX: Chat text in mods screen is now in front of interface buttons
FIX: User names that start with '.' now correctly displayed in chat
Mods:
An EV charge/discharge power bar in place of the clutch bar
- only visible if Options - View - Show pedals is enabled
A new "Cleanup" mode in the mods screen
- you can select to keep latest mods and test mods
- there is not yet a feature to keep replay mods
Regional downloading system:
We now have 3 download locations for mods (NL/JP/US)
Faster downloads if you are in N/S America or Asia/Oceania
Locations in Asia and Oceania will download mods from Japan
Locations in North and South America will download from USA
Download redirection is handled automatically by our server
Redirect info message is shown if Network Debug is enabled
Pit speed limiter:
Speed limiter set to 80 km/h can be manually enabled if no pit lane
FIX: Driver swap enabled very high speed limiter if no pit lane
Graphics:
Dust colour on grass and dirt tracks now uses a dirt colour
- previously used average colour of surface which looked odd
- smoke and dust acquire lighting colour from car's location
Audio:
Tone variation limited to 0.99 to prevent an engine sound bug
Switched off experimental "Prevent clipping" option by default
Multiplayer:
Improved setting of tyre state after receiving a position packet
- previous location of tyre contact is better estimated (for forces)
- most noticeable when viewed car had not been on screen for a while
- for example after tabbing to another car or fast forwarding a replay
EXPERIMENTAL option to avoid low-res (simple) physics
- Options... Misc... Avoid simple physics [EXPERIMENTAL]
- low res physics is normally applied to cars other than the 4 nearest
- the option approximately doubles CPU usage by physics in multiplayer
- could cause problems at turn 1 with many cars (only for powerful PC)
- use the profiler display to check CPU usage with the option enabled
- enable profiler by pressing car icon then P in Misc/Graphics options
Engine damage repair in pit stop
- yellow counts as minor damage (6 seconds)
- red counts as major damage (12 seconds)
Stationary cars can now lag for longer (3 seconds) before vanishing
Team arrow colours on small map are now enabled by a host option
- arrows on non-race small map take colour of first name character
- option is not yet available but is coded as /teamarrows=no/yes
InSim:
IS_CPP packet with Time = 0 is instantly processed (not stored)
- allows it to be followed immediately by an IS_CPP with Time > 0
FIX: ZByte was not set in IS_OBH packet
New commands:
/status none|F9|F10|F11|F12|next|prev - sets status screen
E.g. /status next will cycle through the F9 to F12 status screens
(you could assign this to a CTRL+ or ALT+ key and then a wheel button)
/liveset and /pitins - do the functions of F11 and F12 menus
You can use operators:
= (set value)
+= (add to value)
-= (subtract from value)
Examples:
/pitins ftyre = r3 : change front tyres to R3 in pit stop
/pitins rtyre = super : change rear tyres to road super
/pitins fpressure = 1.1 : set front tyre pressure to 1.1 bar
/pitins fpressure += 0.1 : increase requested tyre pressure by 0.1 bar
/pitins cancel : cancel all pit instructions
/pitins tyres always : change all tyres
/pitins tyres 20 : change tyres if wear > 20%
/liveset bbal 60 : set brake balance to 60%
/liveset rarb -= 0.1 : decrease rear ant-roll bar by 0.1
Available options for /pitins:
fuel, tyres, repair, symmetric
ftyre, fcamber_l, fpressure_l, fcamber_r, fpressure_r, fwing
rtyre, rcamber_l, rpressure_l, rcamber_r, rpressure_r, rwing
cancel, fcamber, fpressure, rcamber, rpressure
/pitins pressure commands can accept a unit (psi/bar) (no unit = bar)
E.g. /pitins fpressure 30 psi
Available options for /liveset:
bbal, farb, rarb
Multiple commands on single line:
Multiple commands can now be added on a single line, which sometimes
can avoid the need for a script file, e.g. suppose you want to set a
button to change tyres in a pit stop, you could use a double command:
/pitins ftyre super /pitins rtyre super
NOTE: some commands cannot be followed by another command:
/say /echo /join /rcm /pass /msg /altf /ctrlf
Maximum length of command and F key text increased to 95 characters
Wider text display in CTRL+ and ALT+ tabs in controls screen
Translations:
Updated translations - thanks to our volunteer translators
INSTALLATION:
A FULL version of LFS 0.7D must already be installed
To install the PATCH using the SELF EXTRACTING ARCHIVE:
1) Move or save the patch into your main LFS folder
2) Double click the patch to extract it to that folder
3) When you see "Confirm File Replace" select "Yes to All"
4) Now you can start LFS in the normal way
NOTE: You can see if the patch is correctly installed when you run
the program (LFS.exe). At the bottom of the entry screen: 0.7D25
DOWNLOAD:
IF YOU ALREADY HAVE 0.7D:
PATCH 0.7D TO 0.7D40 (SELF EXTRACTING ARCHIVE)
https://www.lfs.net/file_lfs.p ... =LFS_PATCH_7D_TO_7D40.exe (1.5 MB)