Here's a scenario I was unable to replicate in 7D: AI may stall at starting line. It seems to be related to the random reaction time mentioned earlier (it does not happen 100% of the time). The AI may be too aggressively trying to avoid collisions during the standing start.
This also could be related to the mod (but sub 500 hp with road_supers isn't exactly a rocket ship). I did not try it with other cars.
Thanks for the updates. Especially the increased packets and prediction improvements.
Exploiting the handbrake was always possible using axis handbrake or a slow button control rate. So in a way, the adjustable handbrake power isn’t much different than allowing button control rate adjustments. It helps people who don’t have the hardware to appropriately simulate the controls of a car. I’m sure Scawen would have made the change if the issue was raised before, but I don’t think any developer would release another update back to back for anything but a game breaking bug.
As for hotlaps, hopefully they become increasingly irrelevant as the sim models more environment variables and/if the cars become more customizable.
I like the idea. It keeps everyone happy, adds the realism of calculated steering lock, and lets servers balance new classes in the official patch instead of trying to get a bunch of people to race on a test patch server.
The FZR tryes are super wide. It looks like the race spec 911 runs 347mm rears. The widest slick I could find was 353mm for the Viper ACR. This might be better left for the "next" patch, as it re-opens the problem of balancing.
I think whatever you propose, there will be people who don't like it, or ask for more. (Where are the 115 mm tyres for drag racing, lol).
I’m not sure if this is caused by button-repeat or some issue with latency, but sometimes online I’ll accidentally hit the block messages key, and it quickly blocks and unblocks messages. But the server will only display the “blocked messages “ message. So I’ll hit it again to unblock messages and it displays that I blocked messages again. And finally a third time to unblock messages. So server output looks like:
Racing with high pings is possible, but it takes cooperation. In a competitive environment with fast cars, it would be a stretch to have racers from around the world on a EU server.
It can be downright impossible to pass a high ping player who is defending their position aggressively, even if you are a couple seconds faster per lap in open air.
I have gotten some complaints racing in events with a 120 ping, though dropped packets could have been the problem. Things like sudden sharp steering adjustments and sudden braking can cause problems. If a high ping player does not adjust their driving style, it can be annoying. But if they go the other way and take advantage of a high ping, it can be unfair and not fun.
I would restrict a league with substantial prizes to Europe only. But if the goal is just raising global awareness about LFS, just choose a slow car and make sure high ping players aren't dropping tons of packets.
Some useful capabilities have been added to OutSim that should interest you. It is only in a test patch right now, but will make the full game next update.
I’m pretty sure LFS uses device ID as reported by the device to identify wheels, so it’s strange that you’re having that problem. I would take a long look at your config files, possibly back then up and start from scratch.
I would hold off on planning upgrades, as the system requirements will change with the next lighting update.
Have you ever considered running one or two motion platform rigs, possibly with VR? Lots of upfront costs but probably less headaches and more interest and $.
There’s nothing stopping the admins of popular servers from sharing information about disruptive drivers. Also, with all of the info available through insim, an auto-moderator could be developed. Servers will have to switch to lapper eventually, so maybe we could start a lapper project with global safety ratings and ability ratings (among participating servers). CTRA with automated administration? Or at least semi automated.
As always, I don’t like asking the devs to implement changes when the community has the tools to do it themselves.
For what it’s worth, I’ve only once seen a crasher on an S2 server, and most demo servers have active admins. Demo gti servers seem to have the most disruptive drivers.
A simple solution for limiting to supported times of day could be to reverse time. So the sun would rise, set, then reverse set, reverse rise, rise, etc.. But it sounds like night mode is pretty far along. Looking forward to trying it, but now not expecting the update any time soon.
It is hard to imagine the mindset of someone who cracks a game and comes to the official forum to criticize the developers and community. You would think the cracked communities would try to stay under the radar. Thanks to their mental deficiencies, the next update will be hardened against crackers. I’m just left wondering how long the DDoS attack will last when the crackers feel slighted that they don’t get to enjoy the dev’s hard work.
In driver options: 'auto clutch' has a different setting depending if you are in a sequential or h shifter car. Ex: you can turn it on while in an xrg and it will still be off when you get in FBM.
Please postpone important updates that will grow the playerbase to work on these race management features. I know that you created insim so that the community could implement features like this. And I know you almost always add capabilities to insim when an active developer requests them, but personally I think these features should be native to the game, because asseta corsa.
Wishlist and not a bug: In edit mode, Ctrl+right click currently has the same behavior as a normal left click. Would it be possible/simple to add the ability to select a group of objects by drawing a rectangle around them, like many editors?
I think physical cut/copy/paste buttons could be helpful. Ctrl+C after copying to re-select objects is a nice feature that may go unnoticed. If buttons are added, the [copy] button could say [re-select] when applicable.