The online racing simulator
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RacerAsh3
S3 licensed
Fact of the matter is, if the LFS developers wish to enforce their ToS/EULA (or whatever they like to call it), perhaps the onus should be on them to implement mechanisms to enforce those terms (i.e don’t share accounts etc).
RacerAsh3
S3 licensed
Quote from Scawen :
So after all the support I've given to cruise servers and TC, now the result is you are recreating many ugly aspects of capitalism in a game world and supporting a license rental trade in direct contravention of our license agreement.



So yeah, it's not good. It creates bad feeling as you have allowed a fun game to shift towards real world earning instead of staying on the fun side.

You realise the concept of in game currency within [TC] isn’t new, right? Seems like you’re making us out to be the root cause of a newly discovered problem when it really isn’t us.
RacerAsh3
S3 licensed
Even better, fantastic! Thanks 😃
RacerAsh3
S3 licensed
Really appreciate it, thank you! 😃
RacerAsh3
S3 licensed
Daytime aerial looks great. Any chance we could also have a full top-down view like with the other track bitmaps please?
RacerAsh3
S3 licensed
Looking great, really cannot wait!

@Scawen, is there a chance that the Track Bitmaps can be provided for the updated South City and the 2 new tracks to get a better understanding of the road network please?
RacerAsh3
S3 licensed
Looking forward to this one!
RacerAsh3
S3 licensed
Impressive mod Smile
RacerAsh3
S3 licensed
Quote from gu3st :Is there any chance of having a full map path released? Just to get an idea of the major roads and how they interlink?

+1, very much interested in seeing this!

Great work guys, the updates are looking really impressive and I cannot wait to get behind the wheel on the new South City! Big grin
RacerAsh3
S3 licensed
Curious to know if the difference in Traffic Lights means anything?
RacerAsh3
S3 licensed
Thats fair enough Smile Dropped you a PM in case you change your mind!
RacerAsh3
S3 licensed
I could make a simple insim application which could do this. Drop me a PM if you wish me to do so and list out the requirements you need Smile
RacerAsh3
S3 licensed
I would imagine you would use an 'Insim Circle'. When you set your traffic lights to red, set a boolean to reflect this, and when a user travels through that InSim Circle whilst that boolean is true, then do whatever action you wish.
RacerAsh3
S3 licensed
If you read the contents of the image Chuck posted, the person says who they are anyway Smile 5loody-G27 / P R O
RacerAsh3
S3 licensed
Good job again guys! Smile

Just a note that sirenfast and sirenslow get replaced with the defaults again, not sure if that is intentional, but I am sure I saw someone bring it up in a previous version release?
RacerAsh3
S3 licensed
I would not class this as a bug, but just wondering if you realised you can manipulate the sirens in a replay with the /siren=x commands.
RacerAsh3
S3 licensed
Quote from mbutcher :You've just been given two extra horns which can be toggled. That's 7 horns total now. I'm sure you can achieve the effect you want with what you now have.

This is true, but the main reason is that normal HORNS cannot be scripted like the sirens, but I guess it is upto Scawen if he feels it would actually be beneficial Smile
RacerAsh3
S3 licensed
Quote from RacerAsh3 :Might be pushing our luck...

Would it be possible to have /siren=super or something, just so we had 3, for like a bull horn or a piercer siren?

Please dont hate Tongue

Quote from mbutcher :Since you can use a horn at the same time as a siren, there is no need for this. Try using your horn at the same time as a siren Wink

Thats true, but would be so much easier to incorporate it into one, especially as it can now be scripted.

Perhaps an idea Scawen? Would be very much appreciated by the cruising community (and perhaps the racing community too!) Smile

Regards
Last edited by RacerAsh3, .
RacerAsh3
S3 licensed
Quote from Scawen :I don't see any problem with it as it is now, after the changes made in M8 which were supposed to fix any issue there was with the backspace key. For me to consider any more changes, I would need to understand what problems it is causing, or what it would allow you do do if it was changed.


Good find, thanks. Please check it in this evening's patch.

Thanks for your reply.

Just as someone else has mentioned, backspace can be used for other current binds. Obviously not a burning issue, but something some players may appreciate! Smile

On another scripting related comment, is it possible to "unbind" a /ctrlf shortcut? I know in the .txt included you can unbind "buttons" (/button [button] [function] - e.g. "/button 5 shift_up" (to unbind, use -1)), is it possible to unbind a CTRLF key so it returns to being blank?
RacerAsh3
S3 licensed
Sorry to double post, when I try script the following:

/button 13 reverse

It sets "VR Click" under the "Buttons 2" menu to that button. Even if I delete the assignment and run /button 13 reverse again, it is set to VR Click?

Any idea if thats a bug or something I am doing wrong?
RacerAsh3
S3 licensed
Just wondering Scawen it would be possible to make an option to enable/disable the virtual keyboard for the VR stuff? Rather than it being constantly binded to 'Backspace'?
RacerAsh3
S3 licensed
Might be pushing our luck...

Would it be possible to have /siren=super or something, just so we had 3, for like a bull horn or a piercer siren?

Please dont hate Tongue
RacerAsh3
S3 licensed
Demo license? Smile
RacerAsh3
S3 licensed
Fantastic work guys!

One question, would it be possible to check a track map / layout overview image just so we can see all the roads in one image please?

Thanks!
RacerAsh3
S3 licensed
Quote from racer autov8 :
Quote from RacerAsh3 :Updated to G3, cars wont load. Getting the following errors:

Quote :Feb 23 17:26:09 Could not open pixel shader (Car1)
Feb 23 17:26:09 Could not open vertex shader (Car1)
Feb 23 17:26:10 Garage : data\veh\RACEABOUT.veh
Feb 23 17:26:19 Garage : data\veh\XR GTR.veh
Feb 23 17:26:23 Garage : data\veh\UF 1000.veh


Check your "veh" folder if it has RA.vob, XR.vob and UF.vob there.
Have you also used any vob mods?

All present in that folder! Smile And nope never changed any of the files within there.
FGED GREDG RDFGDR GSFDG