It's a bit unfortunate situation for mobile atm, but nevertheless i'm going to leave it as it is for now and fix the whole mobile thing later on with dedicated css.
I know everyone's saying to make it responsive, but imo that is really very hard to do - to make an entire site responsive (or adaptive, whatever). Some content is just not suited to wrap nicely into a tiny window. It needs a whole new approach. So that should be fixed at a later time, with mobile css.
We have been working on a new site for a while and now finally here it is.
It has a more open feel - with more room to work with and a new look.
As you can tell, the forum has been integrated into the www.lfs.net website. We hope to be able to better integrate the community with Live for Speed.
To aid with that, a new Leagues section is in the works as well. So things like the Racing Calendar will soon be back.
One new section you may notice is the Hosting section.
We now offer hosting for those in need. There are traditional subscription hosts and on-demand hosts. The latter is for when you just need a host for a little while (and one of the freely available ones isn't good enough ). Could be a league race for example.
Hosts are setup instantly and you can configure everything through our web interface. We keep logs and replays as well. I'd recommend reading more about LFS Hosting on the Hosting page
There will no doubt still be bugs to squash. When you run into something that does not work, just report it in the website bugs section and I will have a look.
The site will continue to be worked on as well. The new Leagues section has high priority, but many features in other categories are still planned.
I hope you will enjoy the new website with its new features. Have a look around - you may find some new stuff. Any suggestions and feedback are always welcome - I'm sure you'll not disappoint me there
Finally a big thanks to Flame CZE who has helped a lot with the graphics of the website!
Further thanks go out to Daniel-cro and Whiskey. Many thanks for your relentless testing, making the site a robust one.
It has been deleted because comments like that one are detriment to LFS. Yes, LFS is primarily a racing simulator, but the beauty is that you can also use it for other purposes. The physics have been made so that they work all-round. Why would we want people not use LFS in other ways, especially if those people are not in anyone's way?
Your comment excludes those people, makes them not feel welcome -> brings negativity -> annoys people -> makes people not want to come back. So while you may think you are helping, you are actually doing the opposite.
I don't think it's our server / connection.
If I ping the monitoring servers of that site from my end, there's no loss at all. http://tools.pingdom.com/ping/ (used by isp's to keep an eye on networks) also shows no loss.
Anyway, it's a nice tool - it still gives apparently correct latency values, which is nice to know.
nice! A bit odd that it displays 60-80% packet loss for just about all locations though. Pretty sure that's not actually the case.
When using IPv6 it reports no lost packets though (you can try with mail.lfs.net).
I have updated the LFS Benchmark site with the new version 0.6F and have added some hardware for those of us with new systems.
The replay and min/max cfg.txt files are still the same as with previous version.
It may be interesting to see if there's a performance difference between 0.6F with DirectX 9 vs the older versions of LFS with DirectX 8.