Good to hear the hosting service is functioning well
Ah, DS Lite - my isp is doing a test with that. What that is, is you get a full IPv6 address space and a NAT'ed IPv4 address. So you (will) share your IPv4 address with other people. This means you can still create IPv4 connections to the internet, but you cannot run services anymore. Or in theory you could, if the isp offers you a way to do port forwarding. But I'm guessing they do not.
Putting an IPv6 address in the host.cfg or setup file won't work. LFS itself is not IPv6 ready, nor is the master.
The hosting's ACL section doesn't allow IPv6 addresses to be entered, simply because LFS isn't IPv6 ready yet. So adding them is pointless.
This will of course change in the event LFS becomes IPv6 ready.
hmm, our LFS site IS ipv6 enabled and our insim relay as well. You could in theory connect your host to the relay and you could connect your insim app to the relay as well (although it needs support for the relay, which I'm not sure Airio has).
Other than that .. I'm not sure atm. I do plan on adding Airio / Lapper support and I've a insim "plugin" of my own in the works as well (aimed at leagues). Then you could run Airio on the hosting server itself, which would solve your problem. But unfortunatly that's not possible yet.
But .. this dilemma also means you cannot play LFS itself then? Or do you play from another location?
I am glad to tell you that all the things you'd like to see in the leagues section are there! Well almost .. or, they will be.
Concerning timezones, you can always simply write in your local time and the site will convert it to UTC for storage, automatically. And then other people will see your time in their local time again. So all times (on this whole website) are always local. When you hover over any time on this site, you'll see a tooltip with the UTC time.
The calendar has links to the leagues / seasons / race info and those pages have their own info links again, with LFS join links (if the server is online). There will be the option of season / round signups, for single racers or multiple. In fact, the league admin can set whatever requirements and information he needs himself.
I'm pretty far along with it already, but i still need to finish a few pages and then make it all a bit more user friendly. Then it can go live. The only problem is that I'm completely swamped at the moment and have very little time to work on the site throughout weekdays. This week I've only been able to fix critical bugs and do a few tweaks.
But ... will get there, though it may still take a few weeks. And then a few more weeks to tweak when public feedback comes in.
Yeah, method calls, sub templates, it's handy stuff. I like the neatness of it all the most i think. I've become quite anal in that sense
I've even convinced people at my other job we should start using templates. For neatness, security and it's nice that you can just hand what are basically html files to a designer.
That's what I thought, which is why i concluded it needs a totally different approach than desktop and as such think that mobile should be served a different layout altogether. Heck maybe i should make an LFS app at some point when all else is done
That is an interesting thought. But looking at analytics, the number of mobile users is only a few percent, so imo it's better to cater for desktop first. In our case at least.
Yes I like stats too
Yep, using Mustache
I actually started out with a fully fluid (hah) design. But there were a number of pages that hold a lot of content which are very hard to wrap into a narrower area. Since i didn't really know how to fix that I decided to wait with solving that problem until i had all the content. Kind of getting there now, so i will have another look at all this. But still .. the only way of fixing a table with a lot of data for example is I think to really redesign the page and think of another way (a way mobile users are used to) to display that same data. In some list where you can click on the main data to display details or something.
So yeah, i'll be looking at it. Sorry for the shitty sizing for the moment
Really strange! This appears to only happen on Firefox for me.
All maps are loaded from the domain img.lfs.net (as they should) except the Kyoto map! That's loaded from www.lfs.net. I've looked pretty closely at the process and the code, but i don't understand why it's not working. Even if I place the map file at www.lfs.net, it says it's now loaded, but it's not displayed. Very weird and at this time I've no idea!