The online racing simulator
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Victor
Developer
Quote from Gutholz :The link/text at bottom of installer is cut off, the sentence suddendly stops:
(german)
/edit
actually was not the patch but the normal LFS_S2_6G_setup.exe

I've given that line more room (for future installers).

Quote from felplacerad :Found a little quirk with the installer(s) as well:

Patch installer: If you run out of disk space on the drive where %TEMP% (ie: C:\Users\Thomas\AppData\Local\Temp) is pointing the installer will fail with a not very specific error message (screenshot 1).

Full installer: Even "worse", it just freezes without any (obvious) message what so ever (screenshot 2).

Edit: After reviewing the 2nd screenshot I now notice that the text changed to "Installation aborted - Setup was not completed successfully", but that's (probably, and in my case obviously) easily missed.

Diskspace check added (for future installers).
Victor
Developer
We do not provide Linux dedicated hosting software. We only provide it for Windows.
You can however try to run it with Wine (Windows Emulator) on Linux. But I'm not sure if that works well on 64bit Linux. It works very well on 32bit Linux though.
Victor
Developer
Fixed
Victor
Developer
Fixed in my version. Will be live later today.
Victor
Developer
Quote from dawesdust_12 :Currently, I've resorted to creating a 2nd HTTP server (built in PHP, not a webserver) that's handling WebSocket handshaking + connection management. It's a bloody nightmare to integrate at the core of an application.

I've built websockets into the insim relay - it's the ideal program to do this for and actually quite easy. I only had to detect websocket requests on the usual port and from there on wrap existing packets in websocket frames and vice versa. And done! Smile
But yea, don't you always need some separate service to provide websocket functionality? Nginx or Apache, etc would only serve as proxy, no? I never even understood how that would work, technically ... in my eyes it's easier to just create my own connection handler :P

hmm going a bit off topic aren't we Taped Shut
Victor
Developer
Quote from three_jump :
Quote from Victor :[...] and I'm aiming to introduce the first version very soon.

(I'm very sorry Vic, but I just couldn't resist Omg omg omg)

Big grin

I realised it when i wrote it, but as i've taken some time off of other work to work on this stuff, I dared saying it Smile
Victor
Developer
A smilie selector is now available in the full editor.
Haven't yet imported all smilies previously available, but that'll come over time.
Victor
Developer
Quote from sinanju :Maybe put an extra tab on the top of the forum page for 'Leagues'?

This is in the works and I'm aiming to introduce the first version very soon.
Victor
Developer
dammed i keep forgetting to restart that script after problems.
It's running again - your hotlap will be converted soon.
Victor
Developer
Quote from Gutholz :Use LFS twitter account, might stop some worries and speculations.

You are right - we should have used it, but tbh i've just completely forgotten about it.
Quote from Gutholz :
Under my name it still says
Quote :Online at :
NDR.Kyoto 250

Think it happend to people who yesterday were online at the time?
For some players it has updated now, maybe because they were online in meantime. I was not online yet so it still stays..

ah hm yes, indeed if you go online it'll be 'fixed'. The stats that were generated during the downtime (going offline is a stat as well) have been lost unfortunately.
But i'll have look at fixing it on my end.
Victor
Developer
Our switch died which led to instable connectivity all day (it wasn't optimal for a few weeks now actually). Tonight after a reset it didn't work at all anymore.
I've installed a temporary switch now, and everything should be back to normal. There will be some planned downtime further down the road to replace the loaner with a permanent one.
Victor
Developer
Quote from Andi1999 :I did port forwarding in the router

Did you do that for both TCP and UDP?
Victor
Developer
Quote from JoeCool :Now look at this:
https://www.youtube.com/watch?v=745ApnhDp4s

So here is the original, some of you old members may remember:
https://www.youtube.com/watch?v=x43vzGuk8h4

Look at the beginning (clockticking) and the end (get up from sleep - spelling dream)
This is really cheeky, isn't it?

;-)

Well well - joking - ehm, not. Heh.
Btw - hello again ;-)

Hi again Mr Cool! Smile

I totally remember, yes.
Facebooked it to let the world know
Victor
Developer
You probably still have to animate the time property of the ReplayControl layer.
Check the following video, at 2:00 : https://www.lfs.net/LFSRecord/vids/5_Using_Replays.mp4
There I explain how to do just that.
Victor
Developer
Is this still happening?
Victor
Developer
Should be ok now on IE.
Victor
Developer
There you go.
You could manually resize the thing as well though, unless you use some odd browser that doesn't support that feature.

It also remembers text now. So if you write something, leave and come back, the text is still there.
Victor
Developer
Have a prosperous new year everyone!
Victor
Developer
Hm yes strange it was stuck somehow. Restarted - seems to be working again.
Victor
Developer
I don't have one :/
It's something Scawen would have to generate I guess.

But the characters and their codepages are all listed here :
http://msdn.microsoft.com/en-us/goglobal/bb964654
The first bunch of arrows for example are here :
http://msdn.microsoft.com/en-us/goglobal/gg638593

But those pages are too many if you want to just search for a character, so I'm not sure they are even useful.
Victor
Developer
Fixed
Victor
Developer
Fixed
Victor
Developer
Actually, i think you can, if you use the correct bytes.
←↑→↓↔↕↖↗↘↙
Those arrows are present in the LFS font.
The url encoded LFS string for those arrows is :
%5EJ%81%A9%81%AA%81%A8%81%AB%5EK%A1%EA%A2%D5%A2%D8%A2%D6%A2%D9%A2%D7
It's url encoded because otherwise a lot of characters would be messed up in utf8 conversion (the forum uses utf8).
So decode that and you'll get the literal LFS string that you could try in your insim app.

Or try one arrow .. I think that's %5EJ%81%A9 for the first one.
You can already see it selects the japanese codepage (%5EJ = ^J) and then there are two bytes for the character (0x81 0xA9).

Hope that helps. Thought it was interesting Smile
FGED GREDG RDFGDR GSFDG