The online racing simulator
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t1ger
S3 licensed
I fully intended to stop once (on lap 15) to change front tires - but I made an adjustment of +5 PSI to all tyres on the morning of the race and managed to stay out for all 30 laps - the front right tire was VERY close to bald though! Helped me come home 2nd in pool 4 aswell!

Well done to all for a great race, and special thanks to all the OLFSL staff or another good weekend.

See you all at Aston!
t1ger
S3 licensed
Quote from mrfell :I'm officially 33..........

but i'm training my lad who is 3 to play LFS!!!

I am 30 now (31 next March) and I too am teaching my 3 year old to drive in LFS. He, however, prefers turning the wheel a lot and smashing into the walls ...and no, he has not been online!
t1ger
S3 licensed
OK, thanks for answering me - will do.


Tim
t1ger
S3 licensed
smith, is there any chance of you sharing the source code with me, please. I am trying to make an insim app (to do something very similar to yours) but I have only got the original LFS Control project and was wondering if yours was easier to start with. Also what do you write it in? Do you use VB or C++ and if so which flavour?

I will understand if you do not want to give it away that easily, so if you could just give me the minimal I need to initialise insim and start sending and receiving packets - I would be very grateful.

Tim
t1ger
S3 licensed
I think that the UF1000 should be used, and even consider using it on a really long track, making for like 5 minute laps - could be interesting. Could also be very boring - but I think it is worth looking at.

Every car should have equal opportunity to be included, but I do agree that the F08 is probably best left as a maybe - unless a minimum hotlap requirement was put in to ensure that only people able to drive it would be in the race. Then again, this is not really fair, plus you may be able to get the car around the track once but not for a full race...just thinking out loud!

I also favour the reverse tracks and rallycross tracks, as not many people will be used to them like the common tracks so it makes for a more level playing field with everybody starting afresh.

Look forward to seeing you all online - and to the new season!

Tim
t1ger
S3 licensed
Firstly, thank you both for a great league. I haven't been with you long, but so far I can only praise it ESPECIALLY as you do it for the fun and not the money! Please keep up the good work.

Secondly, I thought it was written on the web site that the finishing order of the four lap race would decide the start order for the main race... I personally got disconnected before the end of lap 2 of the 4 lap sprint (my adsl dropped out), so I started last in pool 4 (which was 12th) and finished 6th. Again, sounds boring, but was anything but, I really enjoyed it. I can't wait for the season proper to start. I now feel reluctant to race on "public" servers, I would much rather race here!

Once again, thank you very much Mr & Mrs FienDi and all those involved.

Tim

ps I would be interested in OLFSL merchandise.
t1ger
S3 licensed
Quote from SabersKunk :I'd prefer to see position number next to the blobs on the map, as well as position number next to the name over the car. That would make sense.

That could work, if the numbers on the map were clear enough. I would just like to know who is directly behind me (position wise not track wise) and who is in front of me. I don't think it matters about the other cars until they are either a threat to you or your next target!

EDIT: After more thought, I think the car directly in front and directly behind should be a darker or lighter shade of the colour system that is already used.
Last edited by t1ger, .
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