The online racing simulator
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Scawen
Developer
No, the Rift and Vive customer versions have the same resolution as the existing Vive headsets. Looking into the distance is definitely a weak point, along with the limited peripheral vision.
Scawen
Developer
Thanks for the Vive feedback! There aren't that many people with a Vive (yet). Smile
Scawen
Developer
Ah, that is the old problem with the headset having 75 Hz frame rate, while LFS has a 100 Hz physics update rate. Nothing we can do about that in the near future (eventually I'd like to do physics and graphics on separate threads and that would be part of the solution). Unfortunately the Vive and Rift customer versions have 90 Hz frame rate, so this problem still exists. It would have been great if they could run at 100 Hz!
Scawen
Developer
I don't see any harm in them seeing the setups, but it seems to make sense to disallow comments on licensed setups from demo racers. Why should they comment on something they can't even try? Wink
Scawen
Developer
We don't have a DLL that works with the 0.7 runtime. You need Oculus 0.8 runtime to use LFS in the Rift.

If you use an older LFS that works with 0.7 you will not be able to join the current LFS hosts.

It would be possible for a programmer to make a 0.7 version but I'm not doing it. I guess we are moving onto 1.3 next week.
Scawen
Developer
My current plan is to try to get LFS working in 1.3 as soon as possible. Hopefully it's simple enough, with 1.3 installed, to use programs that are not featured in the Oculus Store. Being optimistic, maybe that part would just take a couple of days. It seems to me then it would be a good idea to attempt full Store compliance, because being in the Store would be good exposure for LFS. I hope the 1.3 SDK documentation will make things more clear, because I don't know much yet!
Scawen
Developer
Hmm, as far as I know, with a Gear VR you can only use apps from Oculus home.
Scawen
Developer
OK, are you trying to use a Vive?

(If it is a Rift, then make sure Rift is selected, not OpenVR).
Scawen
Developer
It doesn't need a manual!

Options - View - 3D Smile
Scawen
Developer
He's only spamming nonsense once a year or so, let's not worry about it.
Scawen
Developer
Quote from asyed :The On-Screen keyboard keeps on intefering with my indicator program.

If I understand you correctly, you have an external program that sends keypresses to Live for Speed, including backspace.

For this reason, there is a new InSim packet designed to operate the lights, so you don't need to use these "fake keypress" hacks any more.
Scawen
Developer
It is to do with size of cars on a grid that was designed for karts. Intersecting cars that fly apart isn't a very good way to start a race! Wink

You can set up a grid anywhere you like, using the custom start positions and an open config.
Scawen
Developer
Everyone has 3 unlocks now.
Scawen
Developer
Thank you very much for all the testing!

New version 0.6N is available! Smile

https://www.lfs.net/forum/thread/89088
New version 0.6N - Updates in VR, multiplayer, audio and more
Scawen
Developer
Hello Racers,

We are pleased to announce a new update with many improvements for VR, multiplayer, audio and more.

Live for Speed has some of the best VR support. It's a big month for Virtual Reality, so we thought it was a good time to make it even better. Now, a "look and click" system removes the need for a mouse. A virtual keyboard means you don't need to use the real keyboard, which was always hard with a headset on.

A new Demo filter helps you find the online races you are looking for. Other multiplayer improvements include a better steering input for remote cars and quicker horn and flash transmission. The new siren sound system was a popular update and it inspired some audio improvements. Now the doppler effect is enabled on all car sounds.

We hope you enjoy the update. Read the list of changes and how to get the update on the 0.6N information page.

- LFS Developers
Scawen
Developer
It is only /press /shift /ctrl and /alt that don't go into the message history.
Scawen
Developer
List of changes from 0.6M to 0.6N :

Translations :

Most translations updated. Thank you translators!

VR :

Look and click (with space or button) can be used instead of mouse
A virtual keyboard is displayed in VR mode above text entry dialog
Toggle virtual keyboard with a controller button or backspace key
Talk function (T) and ESC can now be assigned to wheel buttons
OpenVR SDK now 0.9.17 and supports live IPD adjustment (Vive)
Removed interface aspect ratio 1:1 and added 14:9 (default)
New click and type buttons in place of some slider bars

Multiplayer :

New Demo filter at bottom of List of Hosts screen
Reduced remote car steering wobble each time a packet is received
Smoothed steering / brake / throttle inputs in multiplayer replays
MPR smoothing is disabled by switching on network debug (SHIFT+F8)
Passwords hidden on Start New Host and Join Specific Host screens

Siren sound :

Start local car siren with command /siren=off/fast/slow
Allowed (on cars with a horn) only if user is allowed by host
Allow a multiplayer guest to use siren : /cansiren username 1

Audio :

More accurate horn (and flash) with shorter transmission delay
Reduced the minimum volume to play a sound (can hear further away)
Added doppler effect to all car sounds that didn't have it already
Removed doppler effect resulting from SHIFT+U mode camera velocity
Updated commands.txt with commands /cansiren /siren /ujoin /uai

Training lessons :

Previous and best times are shown during the lesson replay
SHIFT+R now restarts the lesson without returning to instructions
SHIFT+X exits from replay or lesson back to the instructions screen
Press 1 to watch or restart replay without finishing the lesson
ESC once starts the replay / another time to exit lesson

Lesson editor :

Reverse and open configurations may now be selected
Lesson image filename no longer needs to start with zzz_
Image does not need to be square (but is still shown in a square)
On entry to lesson editor the current track and config are selected
You can now select the lighting (weather) for a lesson

InSim :

New ISS state flags to notify if local PC is in dialog / text entry
New packet SMALL_LCS - set local car switches (lights, horn, siren)

Misc :

Input and sound are now enabled by default when LFS is not focussed
Mouse click on demo exit screen now exits LFS or opens www.lfs.net
Layout editor now allows unmovable objects to intersect

Fixes :

Out-of-path start warning incorrectly showed local player name
Dedicated server did not search for path after out-of-path start
Non-dedicated server could crash if guest driver drove off track
Possible crash if a shadowed object near a paused car was deleted
Possible crash if texture resolution changed while generating
Alt Gr key + number could cause text colour to change
Scawen
Developer
Quote from Kanade :Here's a little video, in it you can hear that the sound is not starting from the beginning.
https://www.youtube.com/watch?v=RZ7SWvlGLcs

Also, thanks for the patch. Smile

Thanks for the report, I reproduced it now.

Sorry I did not fix it for M9. It is fixed in my version.

As you said, it is only Horn 1 that is affected.
Scawen
Developer
Test patch M9. Hopefully the final test patch before official version.

Changes from 0.6M8 to 0.6M9 :

More translation updates! Thank you translators! Smile

Audio :

Reduced the minimum volume to play a sound (can hear further away)
Added doppler effect to all car sounds that didn't have it already
Removed doppler effect resulting from SHIFT+U mode camera velocity
Updated commands.txt with commands /cansiren /siren /ujoin /uai

Siren sound :

Command /cansiren now works on players that have not joined race
Command /cansiren username 0 now switches off username's siren

Fix :

Fixed a recently introduced bug in the /key and /button commands

Download : https://www.lfs.net/forum/thread/89160
Scawen
Developer
Test patch M9. Hopefully the final test patch before official version.

Changes from 0.6M8 to 0.6M9 :

More translation updates! Thank you translators! Smile

Audio :

Reduced the minimum volume to play a sound (can hear further away)
Added doppler effect to all car sounds that didn't have it already
Removed doppler effect resulting from SHIFT+U mode camera velocity
Updated commands.txt with commands /cansiren /siren /ujoin /uai

Siren sound :

Command /cansiren now works on players that have not joined race
Command /cansiren username 0 now switches off username's siren

Fix :

Fixed a recently introduced bug in the /key and /button commands

Download : https://www.lfs.net/forum/thread/89160
Scawen
Developer
That's space, not backspace.

Backspace is the one that deletes a character that you just wrote.

It may have the word "BkSp" on it or just a big arrow pointing left.

I chose it because I thought there wouldn't be any problems.

There was a problem, to do with horns / fake keys and I worked for two days to solve it. The result is various updates in test patch M8. I don't think there is a problem any more.
Scawen
Developer
Quote from lfsrm :I think many of keyboard/mouse user are using the backspace for handbrake

Quote from RacerAsh3 :Just as someone else has mentioned, backspace can be used for other current binds.

I don't think that was ever possible.

I'm checking in the code again. It seems backspace was never an assignable key.

Quote from RacerAsh3 :On another scripting related comment, is it possible to "unbind" a /ctrlf shortcut? I know in the .txt included you can unbind "buttons" (/button [button] [function] - e.g. "/button 5 shift_up" (to unbind, use -1)), is it possible to unbind a CTRLF key so it returns to being blank?

It's not possible (at the moment) and I don't want to get into that now. It's basically down tools now unless there is a serious bug.
Scawen
Developer
Quote from RacerAsh3 :Just wondering Scawen it would be possible to make an option to enable/disable the virtual keyboard for the VR stuff? Rather than it being constantly binded to 'Backspace'?

I don't see any problem with it as it is now, after the changes made in M8 which were supposed to fix any issue there was with the backspace key. For me to consider any more changes, I would need to understand what problems it is causing, or what it would allow you do do if it was changed.

Quote from RacerAsh3 :...when I try script the following:

/button 13 reverse

It sets "VR Click" under the "Buttons 2" menu to that button. Even if I delete the assignment and run /button 13 reverse again, it is set to VR Click?

Good find, thanks. Please check it in this evening's patch.
Scawen
Developer
Quote from cargame.nl :You need to be on the track with a car. /cansiren doesn't work while somebody is in spectate mode.

Thanks, fixed this now and also /cansiren username 0 switches off a siren.

Quote from cargame.nl :But why is the siren being supported by a /siren= command and flash isn't? Notice: /docs/Commands.txt has not been updated yet. I understand /siren= because people don't necessarily need to activate an InSim. But with the flash thing they still need to. Thats kinda weird for my brain to understand.

Flash is just the headlight flash that has always been in LFS.

It's more like the horn, just a temporary thing, not something you normally switch on and leave on for a while.
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