The online racing simulator
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Scawen
Developer
Quote from MandulAA :My keyboard layout language is Slovak, abbreviated SK in Windows, called Central Europe in LFS.
Found a mistake ("-" and "=" swap) and a missing character, attached a picture. The missing character is ' and for the first time nothing is shown, the second time its doubled (´´), so it should be red like in other keyboards.

EDIT: Ignore what I said here, I reproduced your issue by selecting Slovak QWERTZ. Slovak QWERTY does work well already but you must have the QWERTZ option.

Can you try the same fix I mentioned in the previous post?

It seems you have the wrong setting for for non-Unicode programs. Slovak should work well and is only missing a key to the left of Z which I'll add today.
Last edited by Scawen, .
Scawen
Developer
Quote from Nilex :Some letters aren't displayed correctly on virtual keyboard in my language (Croatian). They're missing those little lines at the top:

OK, today I'll also do the Croatian / Serbian / Slovenian keyboard.

But you will need to change one setting in your computer, unless you have a special reason not to do so. See the attachment. Otherwise, the keys will still appear wrong even when I give you the correct layout (which only rearranges the keys).

You can try this setting and you should already see the correct keys, just not in the correct places.
Scawen
Developer
Quote from troy :he mentions that due to LFS' openvr implementation chaperone seems to be always on, so he always sees the green gridlines when he plays lfs.

Quote from Oliver Feistkorn :A short article about the Vice and LFS.

Thanks for the links and translations. Smile

I believe the chaperone problem is solved in the latest test patches (since 0.6M3). There's something pretty strange / buggy / pointless about the OpenVR chaperone setup for seated experiences, but now the F8 screen offers two options, "reset headset" and "use relative position". I think the first one does solve the Vive chaperone problem (but does not allow the seating position to be saved).

Also the F8 problem has been fixed, because F8 no longer sets the seated position instantly, but instead runs a special setup screen and you can do a "VR Click" on the button using your controller.
Scawen
Developer
Thanks for the test, I'll check out SK keyboard tomorrow.
Scawen
Developer
Yeah, by a shortcut key or by clicking the language name in the task bar. Dutch don't need to do this as they have US keyboards, but people from some countries do regularly change the input language, specially if they have a non-Latin alphabet.
Scawen
Developer
The only ones I know are not done now are Korean, Japanese and Turkish.

Anyone who has a keyboard that is not US or UK, please do run LFS and press BKSP (backspace) to show the virtual keyboard. You do not need to be in VR mode to do this! Big grin

It should look a lot like your actual keyboard, and you should be able to change your input language in the normal way and see the keyboard change as soon as you do.
Scawen
Developer
The Russian keyboard is supposed to be supported already (since 0.6M4).

Are you seeing it wrong if you press BKSP in game, with Russian input language selected?
Scawen
Developer
A long requested feature has just been added! Smile

A button on the List of Hosts screen to filter out Demo servers!

Test Patch 0.6M6 : https://www.lfs.net/forum/thread/89160
Scawen
Developer
Test Patch 0.6M6 is now available!

Multiplayer :

New Demo filter at bottom of List of Hosts screen

Virtual keyboard :

Czech and Hungarian keyboard layouts are now supported
Mouse button function (e.g. throttle) disabled if clicking keyboard

Look and click :

Crosshairs did not work with vertical scroll bar

Download : https://www.lfs.net/forum/thread/89160
Scawen
Developer
Updated first post with those fixes:
https://www.lfs.net/forum/thread/89160
Scawen
Developer
Quote from Flame CZE :Is this bug in your notes, Scawen?

Right, I had misunderstood his post originally. I see the bug now.

Quote from Flame CZE :Using the Czech layout, when I press the highlighted key ` twice (Alt gr + 7), it changes the message colour to black for some reason Looking

Interesting. I see that has always been the case, even before the virtual keyboard. I should make the colours selectable when only CTRL is down, and not ALT (or SHIFT).

Quote from Flame CZE :Also, my LFS crashes when I press space on the virtual keyboard to reset my car.

Good find, thanks. That was working earlier today. I've got that in the debugger now.

By the way, do you use QWERTY or QWERTZ keyboard? I read there are two types in use but only one input language identifier so I wasn't sure how to proceed with Czech support.
Scawen
Developer
Conpatible Test Patch 0.6M4 is available: https://www.lfs.net/forum/thread/89160

Please try out the Virtual Keyboard (press backspace or an assigned controller key). You should be able to operate LFS fully with only a controller and mouse. It's really for VR purposes but anyone else can test it too.

The Virtual Keyboard system now supports for several different keyboard layouts. It should work correctly with most of the main input languages used in LFS, specially the Latin ones. I think a few keys are in the wrong place on Czech keyboard and quite a few out of place in Hungarian. Japanese and Korean virtual keyboards are not supported properly, but will work fine in US English input mode.
Scawen
Developer
Test Patch M4 is available in the first post:
https://www.lfs.net/forum/thread/89160-Test-Patch-0-6M2-%28now-M4%29

Please try out the Virtual Keyboard (press backspace or an assigned controller key). You should be able to operate LFS fully with only a controller and mouse. With a VR headset you don't even need the mouse.

There is now special support for several different keyboard layouts. It should work correctly with most of the main input languages used in LFS, specially the Latin ones. I think a few keys are in the wrong place on Czech keyboard and quite a few out of place in Hungarian. Japanese and Korean virtual keyboards are not supported properly, but will work fine in US English input mode.
Scawen
Developer
Quote from cargame.nl :But I can throw in an error report, maybe this helps? (I thought it was happening always so initially didn't include it).

Quote from Whiskey :I was able to reproduce it. Loaded a replay and kept changing that setting until it crashed, took quite a few tries.

Thanks for the crash reports.

I was able to track down the line, reproduce and fix the crash.

I plan to release an update (test patch) today.
Scawen
Developer
I've added Belgian and Ireland to the list of supported Latin keyboards.

Quote from cargame.nl :I noticed LFS crashes when you switch too quickly between compressed and full concerning car and helmet skins @Options->graphics ..

I can't seem to reproduce this.

Please can you try again? Maybe it's specific to a certain track / cars / settings?
Scawen
Developer
I've done these Latin keyboards:

US
UK / Ireland
German
Swiss
French
Belgian
Finnish / Swedish / Norwegian / Danish
Spanish
Canadian
Dutch
Italian
Brazil
Portugal

And their dead keys (for accents) work too, also the Alt Gr key.

That does cover most LFS users though there are exceptions.
http://www.lfsworld.net/?win=racer_search&whichTab=stats

Any that are not done default to a US keyboard layout so it does work but they are missing a few keys.
Notably, non-Latin characters are not displayed at all yet.

I think that's all the keyboards I can do for now.
Tomorrow I'd better get onto some other code as time is short for VR coding...
Last edited by Scawen, . Reason : added Belgian and Ireland
Scawen
Developer
Quote from Flame CZE :Probably a bug - the GUI texts are drawn over the virtual keyboard's background on screens like options, list of hosts, car selection screen etc. so it looks a bit messy.

Yes, that is on my notes. It's not so much a bug but a consequence of how LFS groups up the different textures. I hope I can code something like how it keeps the messages behind the options screen selectors.

Quote from just2fast :I had only a few minutes to test the new "look and click" feature, but WOW now lfs really is 100% VR ready!Thumbs up

I will continue testing tomorrow.

One first side note maybe. I think the feeling for the crosshair would be better if it wouldn´t get stuck at the edge of the virtual screen. I would still render the crosshair outside the screen, but instead of rendering to infinity when lookin at 90° I would slowly fade out the crosshair after leaving the screen area. So let´s say at around 30%-50% (measured in % of screenwidth) outside of the screen the crosshair finally is invisible. Maybe it´s hard to implement and you have better things to do at the moment Smile.

Thanks for the testing and feedback. I've added US and German keyboards now, and have plenty more to do today!
Scawen
Developer
It is hard to recall the thinking behind the look changes, as it was so long ago. I can't remember what it was like before. I think some changes were made when we did the Formula BMW and we were trying to recreate some of the genuinely bad rear view capabilities of a single seater.
Scawen
Developer
Quote from cargame.nl :Maybe I need to clarify but sometimes people text while driving... Not sure how this is possible with VR driving but well, you never know what people do... See some artwork attachments for suggestion.

Thanks, maybe it should always appear up in that high position.

I think I'll try that tomorrow.
Scawen
Developer
Quote from matze54564 :BTW: Please give the old watch out with "shoulder check" back.

I did fix a bug in this recently, but I think you can have what you want.

It's an option in View Options "One button look" and you can set it up to 90 degrees if you like.
Scawen
Developer
I think so, because anything which uses the text entry dialog will have the virtual keyboard shown automatically in VR mode.
Scawen
Developer
There are two buttons on the exit screen with www.lfs.net clearly visible on them.

If you click one of those, you go to our site in your browser. If you click somewhere else then you just exit.
Scawen
Developer
Test Patch 0.6M3 is now available.

For VR users it has a look and click feature and a virtual keyboard. You can assign Click, Escape and Virtual Keyboard to controller buttons so you can operate LFS without keyboard or mouse.

The virtual keyboard is also available for non-VR users, so you can control LFS without the keyboard. You will still need a mouse.

https://www.lfs.net/forum/thread/89160
Last edited by Scawen, . Reason : typo
Scawen
Developer
Test Patch 0.6M3 is now available.

For VR users it has a look and click feature and a virtual keyboard. You can assign Click, Escape and Virtual Keyboard to controller buttons so you can operate LFS without keyboard or mouse.

The virtual keyboard is also available for non-VR users, so you can control LFS without the keyboard. You will still need a mouse.

https://www.lfs.net/forum/thread/89160
Last edited by Scawen, . Reason : typo
Scawen
Developer
Yeah, I don't know why they display a chaperone if the program asks for seated mode. And why it's offset in front and to the left, after setting it up at the actual seated position. Seems buggy to me.

Yes, I am working on VR features. As both Vive and Rift are shipping within a month, this has become the most important thing. Tyre physics can wait another month.

A good VR implementation with all the wrinkles ironed out will help bring in more users and that will be good for everyone. It's not possible to be in Steam, for reasons discussed before, but Valve have kindly supported us by sending Vives and we can be fully up to date with the software. On the Rift side, I have been in touch with Oculus and there is still a possibility of having LFS in the Oculus store. This is ongoing and I won't be able to say any more because if there was any more information, it would be under NDA. You'll just have to leave that to me, I'm working on it.

One requirement is that it must be possible to operate the game with a controller only. For the last two days I have worked on a system that draws a crosshair in the view centre and allows you to click buttons using the space bar. Obviously this "Click" function needs to be assignable to a controller button. At first I thought this task would be a few hours but the complexity is quite surprising. Various adaptations and improvements have become necessary. I think the only other buttons that are needed are "Escape" and "Show Virtual Keyboard". These will soon be available in a compatible test patch.
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