Do the GT500 and GT300 happen simultaneously? Assume my team has only two drivers, this means I can participate in either 500 or 300 not both am I right?
Another registration for my team mate. Can I do this or should he has to personally post?
Primary driver's LFSWorld Name: CHTI
Desired Number (1-99): 31
Country*: France (FRA)
Full Team Name**: Pilote from Hell
In-Game Racer Name: PfH CHTI
Full Racer Name: Jean-Claude Cordier
Car Selection: FXO
Well I have saved a grid with all 19 cars (except what I am using) for AI. Select UF1, Add AI, Select XFG, Add AI, etc. So you will have all kinds of cars in the race. Make a slow->fast grid and the AI will pile up and crash in T1. Make a fast->slow grid with FO8 at start ad UF1 at the tail and they all win pan out
Edit: Oops, I did n't see you wanted to do this with only the demo cars.
Yes probably because racing is not as passionately followed here as, say cricket. But now with Force India and Indian GP on, I expect more people to get interested in racing and subsequently hopefully get involved in Sim Racing. Hey I am in iRacing too. So make that 11
Primary driver's LFSWorld Name: rageshgr
Desired Number (1-99): 10
Country*: India (IND)
Full Team Name**: Pilote from Hell
In-Game Racer Name: PfH Ragesh
Full Racer Name: Ragesh Radhakrishnan
Car Selection: RB4
Well I observed the admins were trying their best to give us a good racing experience. Good job team. Hope to do this again. I am personally realy sad that I could not race the main event since, I had to suddenly get out as an important engagement cropped up at exactly race start though I was looking forward very much to this race. Will wait for next event.
A basic level of Live info is displayed when you press the following buttons
F - Graphical representation of Forces acting on each wheels and the car
F9 - Tyre temps (3 different points reading on each tyre), Tyre pressure, Clutch temperature and G-forces
F10- Level of damage of each suspension component
Shift+L - Live status - graphical of each suspension component
Why are you making AI slow by limiting top speed. That will only make them slow on straights. Why don't try setting the AI to say "OK"or "QUICK" level?
You are welcome to race in my team server [PfH] GTR. We use GTR class. I assure none of us will boot you out for silly reasons or crash on to you. I am not saying we tolerate anything. Just race fair and clean and you will enjoy the visit. You will find nice people here
I see that you have played in ![AMG] GTi MotorSport. They have a GTR server called ![AMG] GTR MotorSport. It is also clean and fair and have nice people. But be very careful. Most guys are very fast so be very safe.
Good thing about the above two servers is vote kick/ban is not enabled. So only if the admin is convinced that you deserve a ban/kick, you will be penalised.
Apart from these, there are quite a few. Just browse them one by one,
Wow! I donno how he managed to control F08 with this extreme setting. Found it to be too twitchy. It is subjective I guess. Personally feel return rate should be between 40-80% of the steer rate. I also change my steer/return/limit according to track/car combo.
For AS3/FXR I use:
Steer rate: 0.79
Return rate: 0.41
Limit Multiplier: 1.01 - 1.03 (depending on setups)
My PB with this setting is 1:42.55 which is 1.95 seconds (101.8 %) outside the HL WR.
I use higher rates on tracks like Fern Bay where quick direction changes are required
I use much lower limit multiplier for RWD cars like FZR, XRR.
If the problem you are having is over sensitivity of steering, try this:
Since you have a 180 deg wheel and the in game cars have higher degrees of rotation, your wheel movements will be exaggerated in the game.
You can try this, set your "wheel turn" in Options->Control to say "120" degrees. Then set wheel turn compensation to "1". Then you will get some linearity in the first 120 degrees of turning, but after that it will accelerate and max out the in game sterring when you hit your 180 deg lock.
The only other way to get absolute 1:1: linearity through out the rotations is to get a wheel with say 720 / 900 degrees of rotation.
In Multiplayer->Star New Host, you can provide the host name, and this will be the hostname visible to connecting users, so they need not use IP to connect to your host.
I use the latest LFS release and have an S2 license. And In single player race as well multiplayer race mode, I used to get the racer name hovering on top of the cars in a race. But from yesterday, I don't find those names. So I have no way of knowing which racer is driving a particular car in a race. Is there any setting I need to change? I could not find any,