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fatalunfair
S3 licensed
The COG of the car is way too low, it's closer to formula cars than real life road cars. Also suspension is a bit off. It also still has the bug with the disappearing front tyres.
fatalunfair
S3 licensed
Quote from henricat2006 :I put the height adjustment in Supra's setup.ini to be able to check the movement with the lowest or highest suspension in Assetto Corsa, the real car probably has the stops to not let the suspension go that far.

What happens is that I didn't quite understand how to put the suspension stops on the LFS, so as not to let the wheel move so much and this movement happens, in my real car when I lift the hydraulic jack, the same thing happens with the camber that happens with this Supra, in case I have a Chevette (Shark C), it has the same front suspension system.

https://youtu.be/MARc96t-TdA?t=543

Looks very closely to the front tyre. It changes slightly towards POSITIVE, maybe a degree or two. Your car goes from ~-1 degree to -12 degrees.
fatalunfair
S3 licensed
The stock supra in Assetto Corsa doesn't even allow you to alter the suspension so it was propably never meant to be edited resulting in some pretty unrealistic results.
fatalunfair
S3 licensed
Suspension feels very strange, somehow doesnt feel right at all for this car. Also suffers from disappearing front tyres when going high on ride height. Lowest possible suspension setting seems oddly high. Think engine and sound is decent, car looks good, but suspension is just.. to be blunt, garbage. Why does the front get more negative camber the higher you make it?
fatalunfair
S3 licensed
Should propably make a bit more torque and peak power at a bit lower rpm.
fatalunfair
S3 licensed
Quote from MicroSpecV :27/12/21

This ran around my scaled Gold Coast track in 1:09 while all the other V8/ATCC cars ran 1:12s/1:13s. It just goes up the gears and accelerates like no tomorrow, which his unrealistic.


Propably cos it has almost 1/3 of the drag Niko's V8 FXO has Shrug
fatalunfair
S3 licensed
I am not sure where I should report this, so I'll go with here.

I found a funny bug when fiddling around with suspension setup of the FORM07 vehicle mod. I was trying to make a 'wheelie setup' for the car, and when the front suspension motion range of this particular car is set to above or 0.115m (maximum is 0.120m), the front tyres just completely disappear from existence when you join the track. I can only speculate what is going on, so decided to post it here.

Car in pits before joining track with 'faulty' setup:


Car on track with faulty setup:


After you shift+p from track on faulty setup:


Suspension live data when on track with magically gone front tyres:


E: It also seems to happen on Shark C with above or 0.267m motion range
Snake-Z with 0.234m or above motion range
Last edited by fatalunfair, .
fatalunfair
S3 licensed
I think the power curve is a bit too narrow, only makes power at very very high revs.
fatalunfair
S3 licensed
LFSW name: fatalunfair
In-game name: [FM]^Fatal
Full team name: Fragmaster
Nation: Finland
fatalunfair
S3 licensed
When editing MacPherson Strut in the editor, suspension diagram (shift + l) shows wrong camber after zero springs test/edits to suspension geometry/over time. Happens even when looking at the stock XRG.


E: it could be me misinterpreting something too but it seems a bit odd Tongue
Last edited by fatalunfair, .
fatalunfair
S3 licensed
It makes all of it's power against the redline. Would suggest a bit less cam timing or much higher redline.
fatalunfair
S3 licensed
Seems to have tad bit narrow powerband.
fatalunfair
S3 licensed
Driving over inside kerbs was a bit scary when I was quickly testing the car on mouse, tho setup changes helped slightly Tongue Need to do some more proper testing on wheel.
fatalunfair
S3 licensed
Car seems to have interesting downforce distribution.
fatalunfair
S3 licensed
It's a rotary in real life if that helps.
fatalunfair
S3 licensed
Very fast but seems to be pretty understeery. Also has massive negative cambers so need to go in to positive camber in setup, comparatively other GTR would run around -2 or -2.5 camber in setup, this needs to be +0.5 ish it seems.
fatalunfair
S3 licensed
Wehn can have lights
fatalunfair
S3 licensed
Yeah, it's fine on track for me too.
fatalunfair
S3 licensed
https://gyazo.com/445a30b378d8b6b77e2b3b7927d94496

What's going on here with the blinkers and stuff Big grin
fatalunfair
S3 licensed
Quote from sinanju :You hoping for someone to make something like these ...?


Something like this will suffice

But it must come with the doll
Last edited by fatalunfair, .
fatalunfair
S3 licensed
I got to this point and realized that modding is best left for other people.
fatalunfair
S3 licensed
I don't think I could do this if I had a gun to my head and 10 years of time, wicked stuff man.
fatalunfair
S3 licensed
Buy s3 and download test patch.
fatalunfair
S3 licensed
Quote from three_jump :Also if the webservers need to be upgraded... expecting more load soon?


No, this is because they actually went and died Tilt
fatalunfair
S3 licensed
Quote from Evolution_R :2022: Live for Speed 20th Anniversary Definitive Edition Big grin

Hope it comes with fishing boats.
FGED GREDG RDFGDR GSFDG