AFAIK the VWS was given to the devs in a hi-poly mesh and eric had to reduce it drastically to use it in-game.
Anyway. I think the OP idea is good but just because I don't see it happening anytime soon (soon = many years) I think it's not an important thing to the current state of LFS as physics should be the priority right now (followed by sounds IMHO :shrug.
It just says that when you press a button, go and read only a part of the script file, where the actions are different. Now instead, when you press a button it loads another script file with the different actions
Well, I know what classes, variables, methods, conditionals are but my point here was just giving a new basic functionality to the scripting system, not converting it into a Hi Level scripting language.
Hi, first of all im not a very experienced programer at all, but i was thinking that maybe a GOTO method (like DOS Batch has) inside the scripting system would be very handy.
For example in the wiki, there are 3 script files + autoexec modification to do the Indicator Control (emergency lights not taken in account, making it 4 files)
With this new GOTO method it could be something like this:
- YES
- nVidia GeForce 6800 Ultra (AF to aplication controlled)
- driver version 6.14.11.6371 (old I know)
- SHIFT+F4 or just exiting LFS and coming in again = AF messed up (I just have to press again 1x then 16x to AF to work again)