I'm personally glad that your opinion is not shared by too many people. The reason is that, the improvement of both simulation software and hardware is a chicken and egg problem. When some early sims came out, say early Nascar Racing, wheels were either non-existent or not accessible or really bad, depending on which part of the world you're in. Now if sim makers back then stopped making sims that were "not really simulating" just because players didn't have wheels, then the wheel makers wouldn't bother making wheels because there were no games. If the wheel makers didn't make wheels, then the sim makers wouldn't bother making sims, player wouldn't bother playing... Then we'd have gotten nowhere.
But we did get far. Racing sims had been made drivable using keyboard/mouse/joystick in the absence of wheels. Then the hardware caught up. None of the improvement was made by people who thought "not really simulating" then walked. The same story goes for flight-sims. I'm thoroughly in the hopes that motorcycle sims will grow until someone figures out the proper way to make a good controller for it, one which I can go out and buy.
That reminds me of the Hellcat in IL2. To operate the landing gear you must realistically crank a wheel. Now since no one ever produced a flight-sim landing gear crank wheel controller, you use the keyboard.
There's also this funny Lewis machine gun on SE5a's in Rise of Flight, that you can realistically elevate to fire upwards. Now since no one ever produced a Lewis machine gun elevation controller, you use the keyboard.
There was also this awesome submarine simulator called 688i. Now since no one made a proper sim sonar operator panel, you use the mouse.
Funny I don't remember any racing wheel controller that came with a keyhole ignition. I guess if you stall in LFS you have to use the keyboard as well.
If you can't see the point of adapting whatever's available to control the sim of choice, then you're left with only computer simulators I'm afraid.
Well, it's just going to be like fighting games on a gamepad and FPS with keyboard and mouse. For the majority of games the control method isn't anywhere realistic. I feel quite ok using joystick/gamepad with bike games.
Ok, I got this wheel playing the game it was designed for, but there's very noticeable steering lag. It makes catching slides way too hard. Does anyone else get this? Is there a workaround?
I know this isn't a GT forum but I think it's useless to ask console players, them having too little experience with properly configured wheels playing properly supported games (G25 + LFS sort of experience).
I did play the game for a short period. I stopped because the steering wheel support was rubbish. Any input device was treated gamepad-like, which means a big NO to a racing game to stay in my computer.
I voted for 2 as well. What would you become by staying with option 1? Absolutely nothing, at least not any better than yesterday, UNLESS you're really motivated and take the free office time to pursue your own goals. Otherwise, once the company goes down, or otherwise can't employ you anymore, you'll be totally out of options. Especially if you get used to being paid much.
Going option 2, you stay somewhat fresh everyday and get to learn things you do want to learn (right?) That way if and when new opportunity comes you'll be ready for it. As long as the money's OK... take the 1/4 lower salary as investment in yourself.
But that's just the whole point, I think: yourself. I always try to work for myself either in work or in school. My current job pays a bit lower than average for my education level, but is as fullfilling as any job (writing racing game physics anyone?) Most importantly, I wasn't even educated/employed to code, but I do anyway and they let me. So basically I get paid 2/3 of my work's worth, but 100% of it invests in myself and for this, I'm very content.
You're right. Sadly this game seems to use dynamic spring effects for ffb, instead of like LFS or RBR which send constant forces. I also find the forces near neutral to be really low, almost like a FFB deadzone. I use 20 overall and 100 spring effects in control panel. Damper seems to have no effect?
Mafia was mostly predictable like all the mafia movies before and after it. But I was thinking about "telling" the stories. It has a very solid storyline without incoherences. Its development coupled with the actual action part gives really good pacing and never bores the player with too much routine. (Even the "routine" mission turned into a surprise.) That, I'd rate as a good story to tell in a game, and told well.
Same with ME. Its story, although small, goes with the action very well, giving it purpose. That the gameplay mechanic can be independently enjoyable is another thing.
For me, "RPG" already means repetitive gameplay. I finished the original FO but quite a bit of it was fighting+looting for leveling up. If I were to look for story I'd play games like BioShock, which I did, and felt that these told stories much better than RPG's due to the concentrated pacing. Same with JediKnight, MaxPayne, Mafia and most recently, Mirror's Edge!
Since it's more FPS-like this time... Maybe I should give FO3 a try?
"If God had a name, what would it be
And would you call it to his face
If you were faced with him in all his glory
What would you ask if you had just one question"
I'm not religious, and I certainly don't go around telling people that God is or isn't great. Still, I can't help but fall into deep thoughts when it asked what I would ask God if I could, if just once. What's so important that I have to have God tell me? Or do I really want to know something, some truth, that's totally undisputable because that's what God told me?
"If seeing meant that you would have to believe
In things like heaven and in jesus and the saints
and all the prophets"
What if God was one of us?
Probably a religious person would never wonder such things?
I find it somewhat uncomfortable to read books with glasses on, otherwise I keep it on all the time. I find it's not so much wearing them that causes more near-sightedness, but wearing them (or not) and still using your eyes too much. But I'm no optician, just a guy who's worn them for 10 years.
DF GT's pedals are much better than DF Pro's pedals. Yes, they may look the same outside, but inside the DF GT is similar to G25 in that the pots are geared instead of directly connected to the pedals like the DF Pro. The result is that the pots take a lot less stress and last much longer than in DF Pro. Plus DF GT's pedal pots are big metal casing ones, whereas DF Pro uses small plastic pots. BIG difference.