I experience the same issue. While driving normally it's not a problem but slow corners or autocross courses are suffering from this a lot. As far as I understand it is because the Rift runs with 90hz while the physics engine runs with 100hz, which creates these jumping objects.
Other than that I gotta say the Rift implementation inside LFS is superb. Once this problem is solved (maybe the physics rate might change with new tyre physics...?) it will be absolutely perfect.
Agreed, the UFR actually handles very close to what we can see in the video. I raced some similiar cars in autocross, and my impression is that the UFR was always a good match. It can be tricky to drive, but leave it as is
I would like personally like to see a new kind of MRT. Since more and more Formula Student teams switch to electric driven cars with a lot of aero, it would be neat to get an evolution of the MRT. Also with electric engines it is very possible to drive in reverse.
Despite some disturbances, it was yet again a great event! Thanks Rony for organising this, and I look forward to next years event.
Oh and gg to Pete. Pacewise that should've been your win surely.
Your Avatar describes my facial expression very accurately :| but yeah don't think it would've been worth it for just 8 drivers, especially when not everyone shows up everytime.
Yep this little feature would make the mirrors look way more realistic, and it will also be easier to anticipate other cars when you can see parts of our own car in the mirror too. Also it would be great if each mirror would get a different rendered image, right now the outside mirrors use the same picture as the inside mirror.
I hope for an LMP type car in S3. But at the current state I think that anything new is good for the community, so let's be patient and wait for good content!