On this entire page they only person using the word 'dedicated' and 'teams' together is you. Go listen to The Opinion Nation radio special episode with Dave Kaemmer and he talks about their process for tackling physics issues/enhancements. It has also been posted in the members forum.
There are camera controls. There are commands to break away from the built in camera views and do it yourself. And there are blue flags. Depending how your HUD is setup, but they appear in the top left by default.
I think there are probably more then 2 teams. But their "Vehicle Dynamics" engineers work on the physics of the automobiles under the leadership of a iRacing's main physics engineer. The employees that do most the track building work are a separate group. Just like in any business different groups to do different tasks.
They may very well be 'announcing' new cars. But they have stated they are focusing most of the their engineer's attention at physics and features for the at least the next several months. Many of the cars they announced 5 months ago are no where near coming out if even started at all. But also keep in mind they will continue to release new tracks as they are ready because the tracks are created by a different group in iRacing then the cars and the physics.
I've heard the devs speak of dynamic brake physics (fade/overheating) in the 'town hall' meeting they held many months back. Yes. They actually held a live chat and let people ask questions. Pretty neat.
My understanding from talking with one of the top iRacing drivers the other night is they need a better aero model and tire physics model....and what sim doesn't need better tire model right? lol. The cars with street tires don't seem to be as effected. But the higher level cars with slicks suffer. The oval cars go from cold grip, to just right and then bam the grip just falls off. Supposedly this is from the aero and current tire physics combined...or so some say. I don't know for sure, but I do know the grip can just fall off at certain points. But the tire tweaks they did on the Star Mazda, Indycar and C6.R helped a lot, but I didn't like the C6.R. If feels 'disconnected' like the star used and still does a little. The indycar feels great to me, though i haven't put a lot of time in it yet. Mainly just the past 2 days.
I really can't wait to see if they apply the tire physics 'tweaks' next season and how things will change. I am also waiting to see how LFS does their new tire physics and also finally get to drive that scirrocco. Good stuff coming from all directions in sim racing and hopefully 2010 is going to be a great year for LFS and iRacing!
A G27 with a chilicoke.com wheel adapter and a Momo or Sparco racing wheel will be in my rigs future. But right now I'm flat broke from the upgrades I did for the triple screen displays. I really like the Frex SimWheel, but OMG 2k+ is just way to far over the top and I can't justify it. I did put bicycle cork tape on the rim of the DFGT and it fits my hands really well and removes some of the "toy" feeling of the wheel. I recommend cork tape to any G25/27 sim racer as it a effective and very affordable solution for thickening up the grip of the wheel.
Here is a video I put up on youtube today of my triple screens in action The clip is replay of a VW Jetta TDI Cup race in iRacing. There is a pretty good wreck at the end.
In your SIG: "My racing sim: Installed: Real car dash, Triple screen, Leather seat, G25, Z5500, PC, PS3, Xbox 360, Car phone, Cupholders Coming soon: Working gauges, Bass shakers, Car stereo, Real momo wheel, Shifter and Pedals."
As of right now. They must all be the same. There has been talk of it becoming compatible with different sized monitors though. Who knows if that will come to pass though. ATI isn't know for coming through all the time.
CPU: Core 2 Duo E8400 O/C @ 3.77ghz
OS: Windows 7 32bit
Vid: ATI HD5850
Monitor: Three ASUS 24inch VW246H in ATI Eyefinity mode (5760x1080). Mounted to custom made frame. Frame is retrofitted to desktop and desk is mounted to the frame of my house through a series of brackets, screw and lumber.
Mem: 2 GIG DDR2
Wheel: Logitech DFGT
Pedals: CST GT Style Pedals
Shifter: Sim-Gear Lighting SST
Seat: Jegs basic racing seat, mounted on a 2ftx2ft frame made of 2x8 jousts and a plywood top.
It's our size and existing networks. We have super fast network structures here, but not really to the home. Electrical signals are hard to send distance wise and we have a lot of space here in the US and Canada. Plenty of unused fiber going for super cheap if someone wants to buy it and start an ISP, but you still must get it to the homes. And economics says that using the old telephone and cable structures that are existing already is the way to go. Progressively building these structures up will lead to better and cheaper structures in time. It's like never buying a whole new PC, just upgrading the one you have one piece at a time until at one point you look down and realize you have a completely different PC then when you started. You don't have the best and not the worst and your not broke. If we throw all of our eggs in one basket at one time, then at one point we might have ancient technology.
The situation is relative to area. In the US this is what we have.
US and Canada people. We should be lucky we aren't in the situation of Mexico, S. America and Africa. A lot of Wireless technologies in those areas and gaming would be quite a challenge at times.
...and there really isn't much advantage to trying to smack someone down for their ISP technology or their Governments for that matter considering most things in the world are jacked because they are built by people and people are not gods. So what they build is not perfect.
It like a box of pizza was tossed to a mob that hasn't eating in 3 weeks in this thread.
What if there is a Rockingham and it was developed by a 3rd party for commercial use under a different licensing agreement? Or maybe it is going to be a new addition to LFS in the future like is speculated? I sure hope the box isn't empty here. Cause the mob will go wild. Somethings are better left unknown IMO.
My best advice if you don't want to try and fix the one you have is to save a bit more and get a Lightning SST. It is a superb shifter. I own one and I can tell you it is awesome. Use the paddles while you save up. It is worth it. It is tough, feels super smooth and is ultra precise. The SST will cost you 168 Euros shipped. A bit more then your 120 budget I know, but I believe you would find it worth it. I have used the Actlabs and it feels junky. No offense to anyone that has one, but the SST is a far superior shifter.
I searched the forum here to see what you guys thought about the new ATI Eyefinity Technology rumors going around the internet. I didn't find anything so have you guys heard about ATI's supposed all in one triple head video card? This should bypass the need for expensive TH2GO type devices as well as bypassing the need for software solutions like SoftTH that can be flakey at times and hinder over all performance. If this thing pans out, I am going 3x 24 inch 16:9 monitors at 1920x1080 each. It is supposed to be new with the 5800 series cards soon.
My buddy got that leo bodnar chip and he said it rocks. We have been playing iRacing the past few months and having a lot of fun. The Leo chip really helped my buddies braking out. I was hesitant about trying iracing, but now it is hard for me to go back to less structured environment. Not saying LFS sucks, but rather the structure of iRacing is what I was doing with LFS without the benefit.
I didn't manage to get a set of CST GT pedals though. They really are nice to use. The electronics resolution is 4096 steps compared to my 255 step I had before.
Get a piece of cardboard, about the size that a car would look like being right up on it's ass. Tape it to the monitor in the appropriate place. Learn the track with cardboard there, then try and interpret what the driver is about to do after you have mastered that.
I thought this up a long time ago, but never have tried it.
No. I have had all of that and tried many different variations while driving only LFS. And I have damper on my old set of pedals that I setup for LFS and kept installed for iRacing. The first thing I did in the solstice was lock the brakes. So no matter how right I thought I was those wern't the cards I was dealt in the situation. So I had to drive the car different.
So I mean like....putting a damn adjustment on my poor habits I could get away with before.
I hope that doesn't sound harsh. I still try to drive iRacing like I drive LFS because a lot of that is embedded in my brain at this point. While I am able to use plenty of technique in iRacing I use in LFS, I still have to break habits and look at what is required rather then what I think is correct beyond just usage of brakes.
He is correct. The CST pedal are true pressure sensitive pedals. I know. I am pushing on the brake and watching my Raw input range go from 70 to over 4000 on my set I got yesterday as I type this. I can hold it at any point in between very easy, but not on one value. There are too many variables for you to hold it perfectly still. Even sitting with no pressure on the Gas, Brake and Clutch all axes twitch a little because the resolution is very high. The brake modeling in iRacing is different then LFS plain and simple. Both in my opinion are really good. But I think that LFS's brake system can make you lazy with the range of brake power that can be applied. Think become adaptable. A load cell will make it smooth, but it takes getting used too as anything. I do believe it to be a better option if you have it available to you. I was able to put some ok laptimes in with POT based brake pedals in iracing. Guys in LFS that are fast in LFS are fast in iracing for the fact that they are adaptable, they are willing to learn and try hard. Fast drivers are that, fast drivers no matter where they are.
As far as I can tell by the tone regarding iRacing's braking system is that only the elite that can also afford 400-700 dollars worth of pedals with load cell technology can be competive at iRacing. This simple is not true and I see it as an excuse. I haven't been able to improve my PB times since I lost my mind and ordered a high end set of pedals.. but I do love loosing my mind in this case :-)... I'm sure I will break those times, but it isn't because of a breakthrough sim technology like loadcell. It will be because of a breakthrough in my driving. Now if I choose not to utilize the tools i have be faster. That is my fault. Not my pedal's fault.
It is very easy to blame something or someone else. But if you look at what your doing incorrectly, that is when the breakthroughs happen.
You are correct. DXTweak does not work in iRacing. Nor does any other external calibration software. When I recieved my CST pedals today this was mentioned in the calibration documentation. FYI: These pedals have range like you wouldn't believe. In Love.
I have been racing iRacing for 3 or 4 weeks now. I figured why not if I got a free month. Unexpectidly I ended up buying an entire year and while this may sound crazy, I think the price is worth it for structure and the attitude of the iRacing community. The ability of most the drivers in iracing is good. The system seems to work. And their is a championship beyond the scope of each seasion. The first is the iPS or iRacing Pro Series for the top 250 drivers that starts in August. That is a feeder for the iRacing World Drivers Championship the top 50 of the 250. In iPS you get a pro license for a 39 week seasion. After that you get either A: be in the top 50 and move to World Champs series. B: Below 50 and higher then 250 and maintain your pro license or C: be below the top 250 and loose your Pro License. That is the how the top tier operates or will operate i should say.
I do not like the wheel calibration in iRacing. I have found ways to make it work the way I want it too. For me iRacing has been a hard sim to put down. I feel a bit guilty as I love LFS. But I'm not married to LFS or iRacing for that matter.
I completely agree with this. I actually think LFS may have a more consistent active number of drivers then any other sim. Everyday during prime time hours it is at 1200 -1300 or more. In sim racing terms, because of a small community, that is huge. I will tell you why the other current titles don't or don't yet.
rFactor is just too much trouble. The mods need computer assisted organization.
iRacing is just too expensive for a large portion of the sim community as a whole. But, it is an excellent simulation and I have just purchased a year and my D-Class content packages. But, I see less drivers online during prime time then in LFS. It is a hell a lot of fun though.
GTR is cool. And I can't put my finger on it, but it is just wrong some how. Maybe it is the ice effect of the road.
I don't think it is up to devs how the content for an open content sim is distributed. If it was, then they would also be responsible for the content on the package management system. I believe it is up to the community to build these networks and application to distribute content.
The best thing about a package management system is keeping up with dependencies. Example: two mods might be dependent on on one texture file. There is no reason in having it twice downloaded. If the mod was distributed on a package management system, the system would know the dependencies of each mod and what you already have that wouldn't have to be downloaded again. This would streamline the mod installation process from a technical standpoint as well as simplifying it for users. The package management system could even know what version of a mod you have installed by updating a small, lite weight database of mods you installed and even un-installed. If the community really got onboard, leagues could even specify a particular version of a mod they will use for an event and have it available as a download within the package management system.
Sorry to ramble on about this. But I wanted to make sure all knew I was talking about more then just a client reading xml from a website.
Well. Let me first say that rFactor is a mess considering all the mods. I tried only the demo and while that confirms that I didn't get very far into that I know that all the mods available are a hodgepodge in rFactor.
That said and in a attempt to be constructive and not condescending to another persons preference in simulator i offer this:
What rFactor needs is a package management system for the mod community for better organization of modifactions. This is very popular in the linux operating system world and could be created from existing technology for a community like the mod community of rFactor or any community that wants to release content in a orderly fashion.
Please read the material at this link and use you imagination of what is possible. We may someday need a similar system for LFS if modifications are allowed at any point in the future of the future of LFS.