Windows 10 Compatibility with the Oculus Rift Development Kit 2 - PLEASE READ (UPDATED)
NicoleAugust 27, 2015 23:45
Preliminary support for Windows 10 has been included with the Oculus 0.7 SDK/Runtime, which requires Direct Driver Mode. If you are using Windows 10, please make sure to get the recommended drivers.
It is important to note that the Oculus 0.7 SDK/Runtime is the only version that is compatible with Windows 10, and if you wish to continue running content compiled in earlier versions of the SDK, you should NOTupgrade to Windows 10 at this time.
Haven't tested it yet but for those with windows 10 and the rift it could now work natively?
Oculus PC SDK 0.7.0.0 Beta
The most significant change is the addition of the Direct Driver Mode and the removal of Extended Mode.
Direct Driver Mode uses features of NVIDIA Gameworks VR or AMD LiquidVR to render directly to the HMD. If the installed GPU does not support NVIDIA Gameworks VR or AMD LiquidVR, it uses Oculus Direct Mode.
The removal of the legacy Extended Mode means that users can no longer manage the Oculus Rift as an extended monitor, which will affect some games. Additionally, Standalone Mode (which uses the Oculus Rift as the only display device) is no longer supported.
One thing that really caught my attention is the fact that the mirror mode shows a undistorted image on my main screen. That is really nice! Is it something native in 0.6 or did you have to code it yourself?
That is mostly a side effect of how I got the game to work. As 0.6 does not support DX9Ex anymore, the game now creates additional DX11 device which shares texture with the main DX9 one and uses it to copy output from the shared texture generated by DX9 to the shared DX11 texture used to pass the information to the SDK compositor for distortion. In 0.6 the SDK provides additional texture with the distorted content for possible display in the game window however to draw it, I would have to copy it back to DX9 which would create additional overhead so I am simply drawing the original undistorted images instead.
What if Scawen implements full head tracking and nimble hand tracking of the avatars, before any other sim? How freaking cool would that be?
I am pretty sure that hand tracking will be in CV1, so imagine going past someone who tried to take you out and he can see you looking at him whilst you flip the bird? Pretty awesome I would say
Imagine when you lift your hand off the wheel to change gear, you see that shit.... Crossing the finish line in full hands raised mode :P Imagine making a mistake and showing a raised hand to say sorry, this is the future. I hope Scawen does this stuff absolutely!
That is a pretty simple thing for Scawen to implement and would provide a level of realism and presence that would blow my mind..
But basically, it makes it better and was definitely the right thing for Scawen to do for the little amount of time taken, plus the added bonus of motivation and inspiration to do graphic updates.
ATM it does make me personally slower due to the far distance resolution issue which won't be a problem for CV1.
It seems to me people are now complaining after years of Scawen working on physics updates which we have yet to see a single benefit from, that he is now releasing pretty frequent updates which the community asked for, and they are still complaining.
The tyre updates are what I am waiting for the most, and even for those that are not, when they are done then SCAVIER can go full content release mode.
A rock and a hard place comes to mind.....
@ Dave, no offence mate but some of your posts do come across as trolling. I know you well enough to understand that you are just trying to help, but it sometimes comes across the opposite.
The issue here is a hell of alot of sim racers are quick and play to win, especially in LFS. It is a sim afterall and not a arcade racer. For this reason, I imagine that until the far distance issue is fixed (hopefully CV1) then for the moment it can be argued to be not worth it of Scawen's time.
This would be a short-sited view IMO, and Scawen should be commended for having the foresite to implement it now.
Thanks for the update Scawen, I just hope you can get updates/content out in the very near future at a decent pace.
It is indicative of the big delays in LFS that Leagues are no longer viable and public racing has never been so low, so I hope you will think about this and prioritise in the right way.
I absolutely believe that long term, the tyre physics are the #1 thing that will make LFS a fantastic sim, but it really has got to a point with the delays that you are in real danger of losing 10 years of community moving onto other sims...