The online racing simulator
Searching in All forums
(950 results)
cargame.nl
S3 licensed
Quote from Scawen :Thanks for the testing! Thumbs up

Hmm OK.. I finally would like to know where this appalling lighting (?) is coming from because every time I get confronted with LFS this disturbance also shows up reminding me to stay away from LFS.. Its especially being seen on the track decorations but also on the road surface



what setting do I need to change? It alrready shows up when I am standing still and turning the steering wheel.

This only happens @LFS ... When I am for example moving/looking around @CS.GO everything is fine.
Last edited by cargame.nl, .
cargame.nl
S3 licensed
observation: If you are willing to cheat training sessions then you do not understand the purpose of training sessions
cargame.nl
S3 licensed
well. thats what you get with steering wheels on the wrong side. Difficult to sell to economies which are less hurt by the newest crisis.

seen these kind of images twelve years ago also but I think it's a bit more permanent this time.
cargame.nl
S3 licensed
But the video shows small GTR style cars on gravel. Selection of tires @LFS is ranging from 165-215 already? Rallycross in the big GTR class is a funny bonus but not a real life situation or am I missing a competition?
cargame.nl
S3 licensed
Quote :In Graphics or Misc options (in-game) click car icon then 'P'
You can now see CPU usage for Physics, Draw, Prediction, etc.

not trying to delay this patch release but I am wondering if this feature could fairly easily be extended by showing GPU load percentage as well? I am not into C++ programming at all but there is something called D3DKMT_QUERYSTATISTICS_PROCESS_NODE being used in for example a tool called "process hacker" ( https://github.com/processhacker/processhacker/blob/master/plugins/ExtendedTools/gpumon.c )

seems to work pretty reliable. The reason I ask this is, is that it maybe also helps debugging any performance problems in development during the other ongoing bigger patch development?

What about a keyboard shortcut to toggle this debug overlay? Maybe I put too much importance in this feature but I am quite convinced it helps people to improve their driving experience.
cargame.nl
S3 licensed
Quote from THE WIZARD DK :especially armcos are dreadful to look at ingame. my mip sliders are fully right and that does ALOT to the image.

I knew about this MIPS setting already, I just find it odd that if I switch from GPU on the same machine, keeping the same LFS settings... The "superior" Nvidia outputs a worse image while the device driver has everything for LFS being set on "application controlled". This shimmering has no relation to this patch, although its an high annoyance, it's always been there throughout the years. I expect the upcoming big update has some positive effect on this as well.

I was just surprised to see how busy the CPU is with "Draw" in case a GPU is used which cannot cope with the demand and this gets totally "fixed" when switching to a better performing GPU. Or further limiting (100->60) the FPS what I've just learned. I was assuming graphics chips by default almost offloads any CPU of everything related to graphics but apparently you can still overload the CPU as ignorant computer user with incorrect graphics settings. Only thing I know from other games/sims is that FXAA is done by CPU. But LFS doesnt have a FXAA setting.
Last edited by cargame.nl, .
cargame.nl
S3 licensed
Quote from Scawen :
That is only a waste of energy. Frame rate should either be limited to a set value or vertical sync should be used. There is no point in extremely high frame rates,

Hmm it was capped on 100 fps (to be in sync with physics) a value which couldnt be reached with the on-board GPU in openX mode (non open layout is probably a different story). Interestingly CPU usage(/Draw) massively drops if I set it on 60 fps. So, if I understand correctly the CPU gets overloaded if the system gets a request for a FPS value which it can never achieve. I wonder if this situation can be automatically detected and can produce a warning as only a few people are being busy with this CPU/GPU nerding Wink

Quote from Scawen : Please save some energy and heat

well.. this building is heated by electricity so this doesnt really make much of a difference. Need to wait some weeks before sun starts to do its work but I do get the point.

One thing to still figure out is why there is still so much "shimmering" going on (barriers), even flickering textures.. In external GPU mode. I only now noticing the internal GPU producing a much smoother image. But this is patch unrelated.

This small little CPU debug thing is very helpful in understanding hardware/configuration limits, liking it!
Last edited by cargame.nl, .
cargame.nl
S3 licensed
Quote from gu3st :What is with all these people coming in here with GPUs that they found bundled inside a box of cereal wondering why they perform terribly.

Being with a laptop on the move (currently in Montenegro) is far more practical then walking around with a "gaming rig".

Stay on topic or get the fck out.
cargame.nl
S3 licensed
Quote from Scawen :
You can now see CPU usage for Physics, Draw, Prediction, etc.
The "Pred" line shows CPU usage for prediction of remote cars

Hhmm this feature is misleading when you have a CPU with on-chip GPU combination. (i7-6820HQ HD 530 - Nvidia M3000M combo)

"Draw" reports 90 (percent I guess) CPU usage while it is actually the GPU part doing its job. If I switch to the external GPU chip, "Draw" drops to 12 and "sleep" takes over with 70-80.

This misleading display of "CPU" usage cannot be changed I guess? Its not such a big deal if you know whats really going on but if it can be easily altered then take this into consideration.

edit: actually I hope its the GPU part otherwise I get the feeling there is seriously something wrong with LFS performance. Its mostly the full scene AA causing this by the way.
Last edited by cargame.nl, .
cargame.nl
S3 licensed
Hhhmm.. Really long time since I tried LFS but is this normal that the tires stick out that much in case of damage?
cargame.nl
S3 licensed
Quote from nexttime : What percentage of LFS users care about this?

Apparently you do, 10+ years of demo user. Bit strange. All this talk about this patch doesn't affect demo so whats your problem?

Finally a bit of experimentation. Should be embraced.
cargame.nl
S3 licensed
This delay is a security measurement as packets from a previous session can still be alive.

I do not think it is good practice to just ignore this and reinstate a fresh session on the same port and accept any TCP packet which is still out there.

https://stackoverflow.com/questions/337115/setting-time-wait-tcp
cargame.nl
S3 licensed
Quote from Scawen :
I'm wondering if it is reasonable to stop reporting collisions with unmovable layout objects now.

Can be, it actually would improve the situation as it was always confusing on South City layouts.

But what if it gets removed but it can be replaced by ... Lets say.. Invisible movable layout objects, so sections can be marked to the own desire of the layout creator / InSim manager?

Would probably lead to the request of a higher amount of maximum layout objects but that has always been the case anyhow.
cargame.nl
S3 licensed
It is, censorship leads to unofficial ways of playing or no playing at all because 'leadership' gets very unreliable. If a comment doesn't fit in, it could be moved, agreed. But censoring is an extremely bad idea.

Above all, this lockdown nonsense is not offtopic its very much ontopic

Quote from Evolution_R :You mean that Scawen is a communist

censoring is not related to communism, look for example at your neighbor country (Turkey). Censorship is just what it is, aggressively controlling your own point of view no matter what. I think these lockdowns are total b&.sht and only one specific group of people are highly benefiting from it in the long run.. Which is not LFS.

But there is no place for such a discussion on this forum apparently. Can only talk about some internal sim update about every six months, very dynamic!
cargame.nl
S3 licensed
It's the main topic
cargame.nl
S3 licensed
Quote from 5tag :Why would you even bring this up again, weeks after the fact?

I don't visit this very often anymore but the right to defend yourself is a basic law which you can find in countries which has gone trough basic civil development.

And with such false and very wrong allegations it's very much needed. Especially with a corrupt judging system.

Pulling the racist card is very much 2005 anyway, very lame. Especially against someone which ran a global server for years with tens of thousands visitors. Beyond stupid.

Quote from UnknownMaster21 ::Ddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddd ( For this conversation, regardless of any )

Pretty much! It exposes the future of LFS. If a main developer shows its real face. Quite a disgrace.
Last edited by cargame.nl, .
cargame.nl
S3 licensed
And then my comments get removed with a 'talking rubbish' flag. Double standards here.

I know exactly what I wrote, CCP is not a race, its a regime. And its from the 50s.

For you it's not too late to say sorry.
cargame.nl
S3 licensed
Quote from gu3st :Don't post racist vitriol

Racist? Where did I mention a race?

Quote from 5tag : shame you're merely a bitter forum goblin now. Shoo!

still the same person, the remaining people are the ones which became bitter, think about that Thumbs up
Last edited by cargame.nl, .
cargame.nl
S3 licensed
ah censorship on the rise again, how unexpected.
cargame.nl
S3 licensed
Quote from Evolution_R :Can you write in one sentence what is the problem with LFS? I'm serious. Thanks. Smile

The answer is no. Not in one sentence. Because when I say "updates, LFS lacks periodically timed updates" then this is the core of the problem but I am stating the obvious without giving the details.

The question concerning LFS is "why are there no periodically timed updates". And this question has been answered already. By Scawen himself. However for some reason overlooked by too many people. So lets do some history, at the end of 2008 this Scirocco car was announced. The first real road car which actually is available for the usual Joe (RAC, FBM, MRT are also 'real' but are far less common). Quickly was discovered that driving a Scirocco in LFS does not feel at all like driving a Scirocco in the real world. This Scirocco has a lot of specific techniques in the car itself but the main problem is something else, something which all sims / games have in common; the physics in general suck. During the lockdown I heard Max Verstappen complaining about it as well, didnt want to participate in virtual races because it doesn't feel real at all.

So Scawen realized this and started to work on the tire model. Remember, a car only functions and behaves as a car with the only surface contact that they have and this is being accomplished by tire rubber and it's canvas. It's a complicated process, best noticeable when switching from tire brand or even better; tire type. Due to my nature and the current very strange behavior of governments where I will not know where I will be on this planet months in advance I decided to switch to all-season tires. If you do this, you will experience that its less easy to do high speed cornering, there is less grip when accelerating and more importantly when the brakes are applied and the overall experience is just a less grippy situation. Tire manufacturers also know this and invent all kind of nifty techniques to improve this as I researched what gen3 has more to offer then my current gen2.It is being explained in one minute here and here and here .. Not only tire contact patches play a role but also the canvas material itself (and the profile with rain/snow but we don't have this @LFS, that would be extremely advanced).

So LFS lacks.. As every other sim.. A good tire model. So the decision was made to develop better tire physics in a seperate development branch. Sadly a better tire model never reached general public release status and is upto today only being used internally by track development. As developer it means you now all of a sudden need to code two different versions of a game/sim. Every serious change needs to be coded twice which sounds easy but it actually ain't easy. It can result that in one version something works but in the other version it means it breaks something and you then need to fix/work on this. This is very limiting and can be demotivating a lot because you can start to think like hhmm if I change this, will it break this and that. So you get less willing to make other updates on the other branch while the tire-dev branch keeps having an unfinished state.

And this is the main problem of LFS. LFS cannot be properly updated anymore by either getting rid of the tire development branch completely and just move on or just saying OK we are not going to do any updates anymore until the tire physics gets into public release state.

Now a big release update is in the works but I can predict that LFS will not gain serious popularity again if it doesn't get periodically updated -after this big release-. And then I mean not once a year but at least three times a year. It can be even total bullsh* updates, it doesn't matter. This is how the internet works, communities need regular timed updates otherwise interest gets lost. As long as this two LFS branched versions keep existing I have very low expectations about the future of LFS. Further tire physics development, or car physics development can be done but it should not be in a version where another developer needs to work with, as its suffocating everything.

---
People comparing LFS, which is a complicated multiplayer system, to some offline vehicle sim.. They do not understand how much of a difference this is. In a multiplayer environment the physics get communicated/calculated/processed across all 40 cars + spectators. It's a completely different level of complexity. It doesn't deserve more then one "sarcastic" line of text.

Now finally off to the pekara. See you later internet warriors.
Last edited by cargame.nl, .
cargame.nl
S3 licensed
It's coming up, just recovering from some real world driving, 2000 km in 2 days crossing 5 borders full of corona-fear bullshit ending up in beautiful nice but a tad too sunny Montenegro.

On the very last moment not deciding to drive through Bulgaria (to Turkey) otherwise I could have explained it live from cargame. Hah. Beat that.
cargame.nl
S3 licensed
Quote from Thespeed10 :Did you notice that Airio was implemented by an user and then it became the norm in the LFS community?

Server owner ye. It only became the norm after support was dropped weirdly enough but ye I had personal contact with EQ Worry about all the developments and wishes, so? It's a plugin though, an intended InSim plugin. Had to rescue it from heading it towards direct death some years ago, did you noticed this as well? But I do not see how this relates in any way to a 'mod'. And yes I am very skeptical about 'mods' , especially MP mods.. Going multiplayer is not an easy job, almost all sims or games fail with it in one way or the other.

It's a bit annoying to read that people think that outputting a sh*load of cars and tracks would make the difference. The LFS problem is already described many years ago, this needs to be solved first. This whole discussion is therefore pretty much useless and has been covered many many many times already. No need to put whole books online anymore about it. In fact it's a bit annoying to read this continuous cycle of useless suggestions, wishes, demands. Just a bit, not much. Can easily be counteracted. Most people do not understand anything about all the history so I can stay vague but I do not think I mock someone. Trying to trigger to use the brain, yes, I tend to do that. Annoying? Hmm.. Lazy persons. Smile
Last edited by cargame.nl, .
cargame.nl
S3 licensed
Quote from KevinRacer :There's a mod called beam MP that allows multiplayer

Ye trucksimulator has it too.. Are LFS devs even realizing this? Competition kicks in hard.
cargame.nl
S3 licensed
Quote from farcar :Go back and read it.

Read back what? There is nothing to read thats the whole joke. Something gets updated more frequently, oh wow thats some argument. It's not even multiplayer, what the hell is the discussion.

Like I said, vehicle crash simulator for 12 year olds. Okay.. Its not 100% correct. -offline- vehicle crash simulator for 12 year olds. Enjoy.

Having a multiplayer simulator is a whole different ballpark. I noticed somebody mentioned Assetto Corsa, good argument!
Last edited by cargame.nl, .
FGED GREDG RDFGDR GSFDG