Hmm OK.. I finally would like to know where this appalling lighting (?) is coming from because every time I get confronted with LFS this disturbance also shows up reminding me to stay away from LFS.. Its especially being seen on the track decorations but also on the road surface
what setting do I need to change? It alrready shows up when I am standing still and turning the steering wheel.
This only happens @LFS ... When I am for example moving/looking around @CS.GO everything is fine.
But the video shows small GTR style cars on gravel. Selection of tires @LFS is ranging from 165-215 already? Rallycross in the big GTR class is a funny bonus but not a real life situation or am I missing a competition?
I knew about this MIPS setting already, I just find it odd that if I switch from GPU on the same machine, keeping the same LFS settings... The "superior" Nvidia outputs a worse image while the device driver has everything for LFS being set on "application controlled". This shimmering has no relation to this patch, although its an high annoyance, it's always been there throughout the years. I expect the upcoming big update has some positive effect on this as well.
I was just surprised to see how busy the CPU is with "Draw" in case a GPU is used which cannot cope with the demand and this gets totally "fixed" when switching to a better performing GPU. Or further limiting (100->60) the FPS what I've just learned. I was assuming graphics chips by default almost offloads any CPU of everything related to graphics but apparently you can still overload the CPU as ignorant computer user with incorrect graphics settings. Only thing I know from other games/sims is that FXAA is done by CPU. But LFS doesnt have a FXAA setting.
Hmm it was capped on 100 fps (to be in sync with physics) a value which couldnt be reached with the on-board GPU in openX mode (non open layout is probably a different story). Interestingly CPU usage(/Draw) massively drops if I set it on 60 fps. So, if I understand correctly the CPU gets overloaded if the system gets a request for a FPS value which it can never achieve. I wonder if this situation can be automatically detected and can produce a warning as only a few people are being busy with this CPU/GPU nerding
well.. this building is heated by electricity so this doesnt really make much of a difference. Need to wait some weeks before sun starts to do its work but I do get the point.
One thing to still figure out is why there is still so much "shimmering" going on (barriers), even flickering textures.. In external GPU mode. I only now noticing the internal GPU producing a much smoother image. But this is patch unrelated.
This small little CPU debug thing is very helpful in understanding hardware/configuration limits, liking it!
It is, censorship leads to unofficial ways of playing or no playing at all because 'leadership' gets very unreliable. If a comment doesn't fit in, it could be moved, agreed. But censoring is an extremely bad idea.
Above all, this lockdown nonsense is not offtopic its very much ontopic
censoring is not related to communism, look for example at your neighbor country (Turkey). Censorship is just what it is, aggressively controlling your own point of view no matter what. I think these lockdowns are total b&.sht and only one specific group of people are highly benefiting from it in the long run.. Which is not LFS.
But there is no place for such a discussion on this forum apparently. Can only talk about some internal sim update about every six months, very dynamic!
The answer is no. Not in one sentence. Because when I say "updates, LFS lacks periodically timed updates" then this is the core of the problem but I am stating the obvious without giving the details.
The question concerning LFS is "why are there no periodically timed updates". And this question has been answered already. By Scawen himself. However for some reason overlooked by too many people. So lets do some history, at the end of 2008 this Scirocco car was announced. The first real road car which actually is available for the usual Joe (RAC, FBM, MRT are also 'real' but are far less common). Quickly was discovered that driving a Scirocco in LFS does not feel at all like driving a Scirocco in the real world. This Scirocco has a lot of specific techniques in the car itself but the main problem is something else, something which all sims / games have in common; the physics in general suck. During the lockdown I heard Max Verstappen complaining about it as well, didnt want to participate in virtual races because it doesn't feel real at all.
So Scawen realized this and started to work on the tire model. Remember, a car only functions and behaves as a car with the only surface contact that they have and this is being accomplished by tire rubber and it's canvas. It's a complicated process, best noticeable when switching from tire brand or even better; tire type. Due to my nature and the current very strange behavior of governments where I will not know where I will be on this planet months in advance I decided to switch to all-season tires. If you do this, you will experience that its less easy to do high speed cornering, there is less grip when accelerating and more importantly when the brakes are applied and the overall experience is just a less grippy situation. Tire manufacturers also know this and invent all kind of nifty techniques to improve this as I researched what gen3 has more to offer then my current gen2.It is being explained in one minute here and here and here .. Not only tire contact patches play a role but also the canvas material itself (and the profile with rain/snow but we don't have this @LFS, that would be extremely advanced).
So LFS lacks.. As every other sim.. A good tire model. So the decision was made to develop better tire physics in a seperate development branch. Sadly a better tire model never reached general public release status and is upto today only being used internally by track development. As developer it means you now all of a sudden need to code two different versions of a game/sim. Every serious change needs to be coded twice which sounds easy but it actually ain't easy. It can result that in one version something works but in the other version it means it breaks something and you then need to fix/work on this. This is very limiting and can be demotivating a lot because you can start to think like hhmm if I change this, will it break this and that. So you get less willing to make other updates on the other branch while the tire-dev branch keeps having an unfinished state.
And this is the main problem of LFS. LFS cannot be properly updated anymore by either getting rid of the tire development branch completely and just move on or just saying OK we are not going to do any updates anymore until the tire physics gets into public release state.
Now a big release update is in the works but I can predict that LFS will not gain serious popularity again if it doesn't get periodically updated -after this big release-. And then I mean not once a year but at least three times a year. It can be even total bullsh* updates, it doesn't matter. This is how the internet works, communities need regular timed updates otherwise interest gets lost. As long as this two LFS branched versions keep existing I have very low expectations about the future of LFS. Further tire physics development, or car physics development can be done but it should not be in a version where another developer needs to work with, as its suffocating everything.
People comparing LFS, which is a complicated multiplayer system, to some offline vehicle sim.. They do not understand how much of a difference this is. In a multiplayer environment the physics get communicated/calculated/processed across all 40 cars + spectators. It's a completely different level of complexity. It doesn't deserve more then one "sarcastic" line of text.
Now finally off to the pekara. See you later internet warriors.
Server owner ye. It only became the norm after support was dropped weirdly enough but ye I had personal contact with EQ Worry about all the developments and wishes, so? It's a plugin though, an intended InSim plugin. Had to rescue it from heading it towards direct death some years ago, did you noticed this as well? But I do not see how this relates in any way to a 'mod'. And yes I am very skeptical about 'mods' , especially MP mods.. Going multiplayer is not an easy job, almost all sims or games fail with it in one way or the other.
It's a bit annoying to read that people think that outputting a sh*load of cars and tracks would make the difference. The LFS problem is already described many years ago, this needs to be solved first. This whole discussion is therefore pretty much useless and has been covered many many many times already. No need to put whole books online anymore about it. In fact it's a bit annoying to read this continuous cycle of useless suggestions, wishes, demands. Just a bit, not much. Can easily be counteracted. Most people do not understand anything about all the history so I can stay vague but I do not think I mock someone. Trying to trigger to use the brain, yes, I tend to do that. Annoying? Hmm.. Lazy persons.