It was a horrible accident but I don't think the impact was that unusual compared to other crashes where drivers have escaped with much less serious injuries. I expect the actual speed differential will be lower than whatever the speculation is on the internet, which seems to be suggesting around 100mph. The Ferrari wasn't stationary at the point of impact and is another car that is slightly heavier than the DP, not an immovable object.
I'd rather be in an open top LMP car (or 20 year old open top IMSA car) with some form of front impact attenuator. The Ferrari probably wouldn't come anywhere near the driver's cell if there had been some kind of decent crash structure a in front of the driver's legs...
This is just ridiculous for a car class that only started 10 years ago, the front end protection looks like it came straight out the 70s. Crash structures can be simple metal tubes, of which sufficient test data and empirical models are available to even avoid the need for crash testing. You will find a far better example of a front end crash structure on a modern road car.
It has completely failed, just look at where he has ended up, his head is above the original roofline. Looking at the picture of the Fabcar DP it would seem they have less structure to stop the chassis buckling than is commonly fitted in the form of door bars to production car rollcages.
What are peoples recommendations on the modern crop of FPS games?
I've recently upgraded my PC to a modernish spec with GTX 660 so now I should be able to play the modern games.
I've got TF2 and L4D2, like both of them but after something a bit less cartoony, only interested in multiplayer and not too keen on massive vehicle dominated maps, want something that is easy to pick up and play as I don't have much time for playing games.
My all time favourite FPS was MOHAA, brilliant online and nice simple gameplay mechanic. I also enjoyed BF2 and COD:WAW, but they were never as much fun as MOHAA.
I'm not really sure if BF4 is easy to pick up or has non-vehicle dominated maps/servers and I'm put off the current COD games having tried, and not really enjoyed, the first Black Ops on PS3.
Visiting the parents this weekend, spent the evening digging out bits of computers and game controllers.
Found my DFP with Frex conversion but for some reason it wouldn't power up. So found a USB gamepad to use instead.
Tried to get an old PC running, went out and got a CPU fan (all the pegs had broken through age and the fan was in the bottom of the case!), then for some reason it wasn't recognising USB game controllers.
In the end got it running on my laptop with the game controller, but looks like everyone has finished, probably for the best, LX6 round SO classic is a bit of a handful with it!
Definitely up for joining if people want to do it again.
I believe you need a CPU upgrade more than graphics card.
I recently upgraded from an E6750 (better than the E2180) and 3GB ram to a i5 4570 and 8 GB ram.
I kept my graphics card (460 GTX) and noticed a huge improvement in stability playing AC, despite the framerate not actually improving much. It seems my old CPU caused a lot of jerkyness that wasn't truely reflected by looking at the framerates which were always decent.
iRacing now runs happily with everything maxed out with a 100fps cap, I used to get big drops in fps with full grids in view, but haven't noticed it drop from the cap at all since upgrading. Getting stable framerates makes everything so much better for sim racing.
I'm not sure you will need to upgrade graphics card, my system started with a 8800GT and upgrading to the 460GTX I didn't see much improvement, the CPU was always the bottleneck.
EDIT: here's a link to the thread showing the bits I got, been very happy with it. Note if you're running a system of a similar vintage to mine you'll probably need a new PSU (for 8 pin CPU plug) and maybe even DVD drive (IDE is obsolete/SATA only now).
In the end I ordered a 4570 from ebuyer and it arrived as advertised on Christmas Eve, see the pic for everything I got including a CX PSU!
The difference is remarkable, iRacing now stays on a 100fps cap with everything on maximum throughout race starts and in AC the increase in frame rate has been minimal (I knew it was GPU limited), however, it now runs a lot smoother, the red & blue traces in the render stats app (don't know what they mean) just stay as straight lines now, they used to jump all over the place.
Also very impressed with how quiet it is now, going from an 80 to 120mm PSU fan and maybe the new Intel CPU fan have made such a difference.
Surely rendering frames ahead will introduce a form of input lag, so it would be a bad idea on a system that can handle rendering in real time. Presumably on an old system that can't cope with rendering in real time it is better to get a steady stream of frames even though they are slightly out of date.
Or have I misunderstood how pre-rendering frames works?
I didn't see/can't comment on the post that started this thread.
However, glad to see something is being done about the standards on the forum, too many lines have been crossed in my opinion of late on this forum, the two that stand out a mile is racism and insulting dead people.
I am pretty surprised that this forum is effectively condoning a certain individual's pro-apartheid remarks, I'm sure I can't be the only one to have reported the posts...
This is a public forum and it isn't always possible to tell the difference between a bit of innocent humour and the type of right wing psychopath who really thinks civil rights was a bad thing.
These really sum up what makes AC such a great driving experience, for the first time in a sim I've been able to feel and understand the car sliding well within the actual limit. I think AC is the only sim experience I've had where it is natural and easy to drive at a quick but controlled pace. I tried some laps in iRacing the other night and was struggling to drive in a straight line in the Lotus 49.
I was running the defaults (1 gain, 100/80/20 kerb/road/slip effects), but I read elsewhere that 0.7 gain, 0/0/0 effects gave less clipping and got rid of canned effects. Only tried a few laps on the new settings and not too sure which I prefer yet.
On a side note AC has spurred me to upgrade my PC, any suggestions would be appreciated in this thread
Time has come for an upgrade to my CPU/motherboard, but I'm a bit lost at what I should be getting. If you could pick some parts for me to get that would be appreciated!
Most taxing work it needs to do is iRacing (currently big time CPU limited) and AC (GPU limited at the moment, but worry that story might change come full grids). I would like to make my computer a bit quieter as well.
On the shopping list:
CPU - not bothered about overclocking
Quiet CPU fan - only bothered about noise so if retail is quiet will stick with that
Nvidia 460 GTX
Windows 7 Home Premium
Hard drives and DVD drives
Not sure if carry over (only considering changing for noise really):
Antec Basiq 500W (only has 4 pin CPU connector)
For the bin:
Budget: as little as needed for the next gen sim racing/max £350
Would like to order from somewhere that still does delivery before Christmas in the UK. Aria, eBuyer and Amazon spring to mind, if you could pick some bits from one of these that would be great!
I don't believe virtual will ever be a substitute for the real thing.
A good comparison is the films Rush and Senna, Rush used the real cars and a big budget and the driving scenes were still the worst part of the film. In contrast some grainy old footage that we've all seen many times before is just captivating, mainly because of the level of concentration due to fear in the driver.
Virtual racing will never convey driver's body language and the lack of restraint due to the lack of fear means nothing stands out when a driver pushes beyond the normal limits.